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Version 1.08e in BETA

Version 1.08e

25 May 2021 (BETA)

GENERAL
Less smoke usage by AI;
- Retreating AI ships only lay smoke if detected so as not to give away their position
- Retreating AI ship that is not laying smoke will begin to do so upon taking additional damage

Torpedo improvements;
torpedo_type95.txt corrected speed and range to reflect Mod 1 model of this torpedo, removed wake
torpedo_type96.txt corrected damage amount, removed wake
Player torpedoes displayed on map correctly reinstated on loading combat

Added 3 new torpedo models to default/ammunition;
- torpedo_533mm6year.txt
- torpedo_610mm8year.txt
- torpedo_type90.txt
- default/language/english/dictionary.weapons.txt added new variables for new torpedo models

Torpedoes with "hasWake":false have greatly reduced trails on ocean surface

ship_model.txt modifications for historical use of newly added torpedo models;
torpedo_533mm6year
momi
minekaze
wakatake
kamikaze
tenryu
kuma

torpedo_610mm8year
mutsuki

torpedo_type90
fubuki
hatsuharu


Detection of enemy torpedoes in the water by player ships;
- aerial dropped torpedoes always detected as dropping them is observed
- default/language/english/dictionary/message_log.txt added TorpsInWater variables

default/config.txt added;
pauseOnTorpedoDetect:false - on detecting enemy torpedoes, combat is paused
torpedoVisDetectionDist:1000 - max visual detection range for torpedoes in metres
torpedoSonarDetectionDist:1000 - max passive sonar detection range for torpedoes in metres
torpedoWakelessModifier:0.3 - wakeless torpedo detection modifier


Ship navigation auto-evade toggle added to Orders panel;
- Toggle off will cause player ships to no longer avoid navigation hazards (other ships)
- default/language/english/messagelog.txt added ShipEvasionOn and ShipEvasionOff variables
- default/language/english/dictionary/general.txt added AutoEvade
- default/interface/styles.txt added evade hazards sprites to CombatTogglesBase and CombatTogglesActive
- default/interface/images/ui folder added autoEvade.png and autoEvadeActive.png

shokaku_model.txt corrected secondary guns to 2 barrels per gun


CAMPAIGN
default/language/english/camapign/campaignXXX/event1.txt fixed "damage" to "damaged" typo