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Torpedo Improvements 2

Version 1.08e is now available and includes further improvements to torpedoes.

Player ships can now spot incoming torpedoes with the detection chance based on weather, time of day and if the torpedo has a wake or not.

3 new models of Japanese torpedoes have been added and given to those ship classes that fielded them historically.


Full change log for version 1.08e is below:

Version 1.08e


GENERAL
Less smoke usage by AI;
- Retreating AI ships only lay smoke if detected so as not to give away their position
- Retreating AI ship that is not laying smoke will begin to do so upon taking additional damage

Torpedo improvements;
torpedo_type95.txt corrected speed and range to reflect Mod 1 model of this torpedo, removed wake
torpedo_type96.txt corrected damage amount, removed wake
Player torpedoes displayed on map correctly reinstated on loading combat

Added 3 new torpedo models to default/ammunition;
- torpedo_533mm6year.txt
- torpedo_610mm8year.txt
- torpedo_type90.txt
- default/language/english/dictionary.weapons.txt added new variables for new torpedo models

Torpedoes with "hasWake":false have greatly reduced trails on ocean surface

ship_model.txt modifications for historical use of newly added torpedo models;
torpedo_533mm6year
momi
minekaze
wakatake
kamikaze
tenryu
kuma

torpedo_610mm8year
mutsuki

torpedo_type90
fubuki
hatsuharu


Detection of enemy torpedoes in the water by player ships;
- aerial dropped torpedoes always detected as dropping them is observed
- default/language/english/dictionary/message_log.txt added TorpsInWater variables

default/config.txt added;
pauseOnTorpedoDetect:false - on detecting enemy torpedoes, combat is paused
torpedoVisDetectionDist:1000 - max visual detection range for torpedoes in metres
torpedoSonarDetectionDist:1000 - max passive sonar detection range for torpedoes in metres
torpedoWakelessModifier:0.3 - wakeless torpedo detection modifier


Ship navigation auto-evade toggle added to Orders panel;
- Toggle off will cause player ships to no longer avoid navigation hazards (other ships)
- default/language/english/messagelog.txt added ShipEvasionOn and ShipEvasionOff variables
- default/language/english/dictionary/general.txt added AutoEvade
- default/interface/styles.txt added evade hazards sprites to CombatTogglesBase and CombatTogglesActive
- default/interface/images/ui folder added autoEvade.png and autoEvadeActive.png

shokaku_model.txt corrected secondary guns to 2 barrels per gun


CAMPAIGN
default/language/english/camapign/campaignXXX/event1.txt fixed "damage" to "damaged" typo