Version 1.08e2 now in BETA
This update introduces Fire At Will mode where your ships can automatically manage target selection and gunnery settings during combat.
To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.
2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.
3) When you run the game the version number should read this latest version.
27 May 2021 (BETA)
Fire At Will Mode Added
Fire At Will Toggle added to ORDERS panel
Toggle sets Fire At Will state for all selected ships, when on does the following;
- commence firing primary and secondary guns at detected or upon detecting enemy units
- assign target of primary guns to all directors
- switch to new target if current target sunk or lost contact
- automatically use HE rounds against destroyers, submarines, merchants, oilers
- hides FIRING ORDERS settings on gun panels replacing them with "FIRING AT WILL"
default/config.txt added;
autoGunneryDefaultOn:true - at start of combat, Fire At Will mode is on by default for all player ships
autoGunnerySpotBelow:0.4 - Fire At Will will use spotting fire at solutions below 40%
autoGunnerySpreadAt:[0.5,0.85] - Fire At Will will fire spread for solutions; LOOSE < 50%, FULL < 85%, NRRW >= 85%
Toggle Fire at Will off will cease automatic target selection and gun setting changes (existing targets will continue to be fired upon with current gun settings)
Using RETREAT command from Menu panel turns off Fire At Will mode for all selected ships
Clicking Stop button on gun panel toggles Fire At Will mode off for that ship only and restores manual gun controls
default/language/english/messagelog.txt added AutoGunneryOn andAutoGunneryOff variables
default/language/english/dictionary/general.txt added AutoGunnery and FireAtWill variables
default/interface/styles.txt added auto gunnery sprites to CombatTogglesBase and CombatTogglesActive
default/interface/images/ui folder added autoGunnery.png and autoGunneryActive.png
GENERAL
Reworked combat AI for target selection;
- AI ships (and player ships in Fire At Will mode) make better decisions about primary and secondary gun targets
- AI target selection for torpedo attacks improved to focus on higher priority ships
Firing Orders CEASE command no longer requires a target
torpedo_type93.txt removed wake and corrected damage amount
Target ships in tutorial missions no longer lay smoke or attempt to retreat
War on the Sea application now runs in background
To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.
2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.
3) When you run the game the version number should read this latest version.
Version 1.08e2
27 May 2021 (BETA)
Fire At Will Mode Added
Fire At Will Toggle added to ORDERS panel
Toggle sets Fire At Will state for all selected ships, when on does the following;
- commence firing primary and secondary guns at detected or upon detecting enemy units
- assign target of primary guns to all directors
- switch to new target if current target sunk or lost contact
- automatically use HE rounds against destroyers, submarines, merchants, oilers
- hides FIRING ORDERS settings on gun panels replacing them with "FIRING AT WILL"
default/config.txt added;
autoGunneryDefaultOn:true - at start of combat, Fire At Will mode is on by default for all player ships
autoGunnerySpotBelow:0.4 - Fire At Will will use spotting fire at solutions below 40%
autoGunnerySpreadAt:[0.5,0.85] - Fire At Will will fire spread for solutions; LOOSE < 50%, FULL < 85%, NRRW >= 85%
Toggle Fire at Will off will cease automatic target selection and gun setting changes (existing targets will continue to be fired upon with current gun settings)
Using RETREAT command from Menu panel turns off Fire At Will mode for all selected ships
Clicking Stop button on gun panel toggles Fire At Will mode off for that ship only and restores manual gun controls
default/language/english/messagelog.txt added AutoGunneryOn andAutoGunneryOff variables
default/language/english/dictionary/general.txt added AutoGunnery and FireAtWill variables
default/interface/styles.txt added auto gunnery sprites to CombatTogglesBase and CombatTogglesActive
default/interface/images/ui folder added autoGunnery.png and autoGunneryActive.png
GENERAL
Reworked combat AI for target selection;
- AI ships (and player ships in Fire At Will mode) make better decisions about primary and secondary gun targets
- AI target selection for torpedo attacks improved to focus on higher priority ships
Firing Orders CEASE command no longer requires a target
torpedo_type93.txt removed wake and corrected damage amount
Target ships in tutorial missions no longer lay smoke or attempt to retreat
War on the Sea application now runs in background