Torpedo Improvements
Version 1.08d6 is now available. This latest update to War on the Sea contains numerous improvements to torpedoes. In particular, torpedo mounts now carry reloads and can be reloaded between engagements during a campaign.
A big thank you to user General_Douglas who compiled the ship speed data (and other corrections) as well as all the torpedo configuration and reloads data as per this thread:
https://steamcommunity.com/app/1280780/discussions/2/4931980436581015127/
Known Issues:
- Torpedoes launched by enemy submarines are being plotted on the map. To disable this simply edit
config.txt: playerTorpsOnMap:true to playerTorpsOnMap:false
Change log for version 1.08d6 is below:
TORPEDO IMPROVEMENTS
ship_model.txt files added new variable within TorpedoMount data:
\"reloads\":[4,4] - to specify # torpedoes able to be reloaded into each mount
Reloading of torpedo mounts occurs between tactical engagements only
Torpedo reloads cannot be moved between mounts
Destroyed torpedo mounts have torpedoes remaining and reloads reduced to zero
Torpedo mount data and reloads for the following ships edited:
Torpedo icons displayed on Tactical Map for player fired torpedoes
mapIcon_torpedo.png added to default/interface/images/map
MapTorpedo style added to default/interface/styles.txt
config.txt new variable: playerTorpsOnMap:true to display player fired torpedoes on the tactical map
Torpedoes mounts now fire even when intercept point is beyond maximum range of torpedo
Each torpedo mount constrained by # to fire slider; additional torpedoes no longer fire from a mount that is on target to compensate for other mount/s that cannot fire at target
Less torpedoes may be fired than specified due to target outside firing arc of one or more mounts
mahan_data.txt file added ammoOffset for torpedoes
ship_model.txt filed edited to correct torpedo mount firing arcs for furutaka, aoba, mogami, myoko, takao, tone
Corrected Aoba mesh placement of torpedo mounts in default/unit/sea/aoba/aoba
GENERAL
ship_data.txt files speed modified based on sea trial/achieved values (under wartime load), rather than design speed
Deleted extraneous weapon data text from US submarine _data.txt files (unused data after deck gun) for balao, gato, tench, tambor
torpedo_type93.txt run distance corrected "runDistances":[21900]
Aerial torpedoes, torpedo_type91.txt and torpedo_mark13.txt, added variable for arming distance "initialRunDistance":100.0, impact below this distance will be a dud
A big thank you to user General_Douglas who compiled the ship speed data (and other corrections) as well as all the torpedo configuration and reloads data as per this thread:
https://steamcommunity.com/app/1280780/discussions/2/4931980436581015127/
Known Issues:
- Torpedoes launched by enemy submarines are being plotted on the map. To disable this simply edit
config.txt: playerTorpsOnMap:true to playerTorpsOnMap:false
Change log for version 1.08d6 is below:
TORPEDO IMPROVEMENTS
ship_model.txt files added new variable within TorpedoMount data:
\"reloads\":[4,4] - to specify # torpedoes able to be reloaded into each mount
Reloading of torpedo mounts occurs between tactical engagements only
Torpedo reloads cannot be moved between mounts
Destroyed torpedo mounts have torpedoes remaining and reloads reduced to zero
Torpedo mount data and reloads for the following ships edited:
porter \"numberToFire\":[4,4],\"reloads\":[4,4]
fubuki \"numberToFire\":[3,3,3],\"reloads\":[3,3,3]
akatsuki \"numberToFire\":[3,3,3],\"reloads\":[3,3,3]
hatsuharu \"numberToFire\:[3,3],\"reloads\":[3,3]
shiratsuyu \"numberToFire\":[4,4],\"reloads\":[4,4]
asashio \"numberToFire\":[4,4],\"reloads\":[4,4]
kagero \"numberToFire\":[4,4],\"reloads\":[4,4]
yugumo \"numberToFire\":[4,4],\"reloads\":[4,4]
akizuki \"numberToFire\":[4],\"reloads\":[4]
sendai \"numberToFire\":[2,2,2,2],\"reloads\":[2,2,2,2]
agano \"numberToFire\":[4,4],\"reloads\":[4,4]
furutaka \"numberToFire\":[4,4],\"reloads\":[4,4]
aoba \"numberToFire\":[4,4],\"reloads\":[4,4]
myoko \"numberToFire\":[4,4,4,4],\"reloads\":[0,4,0,4]
takao \"numberToFire\":[4,4,4,4],\"reloads\":[0,4,0,4]
mogami \"numberToFire\":[3,3,3,3],\"reloads\":[3,3,3,3]
tone \"numberToFire\":[3,3,3,3],\"reloads\":[3,3,3,3]
tench forward torpedo room torpedoes corrected to 18
Torpedo icons displayed on Tactical Map for player fired torpedoes
mapIcon_torpedo.png added to default/interface/images/map
MapTorpedo style added to default/interface/styles.txt
config.txt new variable: playerTorpsOnMap:true to display player fired torpedoes on the tactical map
Torpedoes mounts now fire even when intercept point is beyond maximum range of torpedo
Each torpedo mount constrained by # to fire slider; additional torpedoes no longer fire from a mount that is on target to compensate for other mount/s that cannot fire at target
Less torpedoes may be fired than specified due to target outside firing arc of one or more mounts
mahan_data.txt file added ammoOffset for torpedoes
ship_model.txt filed edited to correct torpedo mount firing arcs for furutaka, aoba, mogami, myoko, takao, tone
Corrected Aoba mesh placement of torpedo mounts in default/unit/sea/aoba/aoba
GENERAL
ship_data.txt files speed modified based on sea trial/achieved values (under wartime load), rather than design speed
gridley maxKnots:38.5
somers maxKnots:38.6
sims maxKnots:37
atlanta maxKnots:33.6
portland maxKnots:32.7
new_orleans maxKnots:32.75
wichita maxKnots:33
south_dakota maxKnots:28
yorktown maxKnots:32.5
c3_cargo maxKnots:16.5
tambor maxKnots:20, submergedMaxSpeed:0.4375
gato maxKnots:20.25, submergedMaxSpeed:0.4321
balao maxKnots:20.25, submergedMaxSpeed:0.4321
tench maxKnots:20.25, submergedMaxSpeed:0.4321
tench unitPassiveSonarFactor:1.0 (130 dB)
amphion maxKnots:32.5
kent maxKnots:31.5
type_b1 maxKnots:23.5, submergedMaxSpeed:0.3426
type_b2 maxKnots:23.5, submergedMaxSpeed:0.3426
minekaze maxKnots:35
kamikaze maxKnots:35
mutsuki maxKnots:35
yugumo maxKnots:35.5
sendai maxKnots:35.25
oyodo maxKnots:35.3, length and beam corrected
furutaka maxKnots:34.5
myoko maxKnots:34
mogami maxKnots:35
kongo maxKnots:30.5
shokaku maxKnots:34.2
Deleted extraneous weapon data text from US submarine _data.txt files (unused data after deck gun) for balao, gato, tench, tambor
torpedo_type93.txt run distance corrected "runDistances":[21900]
Aerial torpedoes, torpedo_type91.txt and torpedo_mark13.txt, added variable for arming distance "initialRunDistance":100.0, impact below this distance will be a dud