Version 1.08d8 now in BETA
Version 1.08d8
3 May 2021 (BETA)
GENERAL
All ship_model.txt files corrected propeller rotation directions
tone.model.txt corrected torpedo arc data
ship_data.txt modifications;
gridley, bagley, sims, cleveland, pensacola, wichita - corrected length and beam values
ALL US submarines specified "systemIndex":1 for aft torpedo room - to fix # torpedoes displayed on Damage Control panel
all submarines - test depth (although most cases already extremely close)
Torpedo mount number to fire slider no longer drops to last number of torpedoes fired
Engine noise audio now increases when ships reverse (audio bug only, did not impact sonar noise)
torpedo_type93.txt corrected yard to metre conversion for run distance "runDistances":[20000]
Sonar Sensitivity Option added (1x to 4x multiplier):
config.txt edited "seaStateSonarModifier":[1.0,1.0,1.0,1.0,0.8,0.6,0.4,0.2,0.1] (last value increased to 0.1)
language/english/dictionary/general.txt added sonarSensitivity and sonarSensitivityOptions
optionsDefault.txt added "sonarSensitivity":1
CAMPAIGN
Airfields: destroyed aircraft not replaced until following dawn when air ops become available again
Added support for adding new campaign locations to existing save files
Added new campaign location to both campaigns: Cooktown
default/campaign/campaign001 and campaign002 folders modified:
- maplandLocations.txt added cooktown as rank 5 airfield, rank 3 port
- seaWaypoints.txt added waypoint for cooktown
- seaWaypoints.txt linked other waypoints to cooktown (Coral0, Coral6)
- setup.txt "mapZoomLevels":{"x":0.2,"y":0.95}
default/language/english/campaign/capmaign001 and campaign002 folders modified
- mapLocationNames.txt added COOKTOWN
- mapLabels.txt shifted NEW GUINEA tag to not clip at default zoom
Support for adding/removing AI Sea Missions to existing campaigns
New "missionString":"Deprecated" in seaMission.txt files
- any existing AI sea group with this mission type will immediately return home and be released from AI command
- A new sea group will not be created if missionString is set to Deprecated
Submarines again placed into ambush positions (bug introduced v1.08d7)
config.txt new variable "subAutoAmbushPosition":[true,true] to specify whether [player, enemy] submarines placed into ambush positions