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War on the Sea News

v1.02 5 Feb 2021

GENERAL
Volume settings saved and reapplied correctly
Added name of ship to submarine control messages (SCOPE, SILENT etc)
Typo in Type B2 displacement corrected

CAMPAIGN
Loading a campaign file that was saved in combat no longer resets date to year 1 which broke the campaign
Opening the REPORT and closing it during pre-combat briefing can no longer end the battle
Command points refunded when releasing ships now correctly modified by difficulty settings
Ship aircraft timers fixed so as not to calculate massive/inappropriate cool down times when launching/landing planes
Added "aircraftLaunchCooldown":60,"aircraftLaunchPayloadCooldown":180 variables to config.txt file

Version 1.01

Version 1.01
4 Feb 2021

GENERAL
UI scaling Added to Options/Video
UI auto scales down for displays under 864 px high
Fixed incorrect Option toggles inadvertently setting full screen mode
Fixed Coral Sea to Midway typo in campaign tutorial
ALT DIRECTOR now correctly named in weapons panel
BACK out of loading Single Mission returns to mission list
Renamed menu START buttons to CONTINUE when loading a file
Tutorial: Campaign set New Hebrides port and airfield to rank 4 so they can be upgraded
Aircraft and ships that leave the engagement zone are no longer counted as destroyed at combat end (for campaigns too).

Submarines: SCOPE or SILENT effects all subs in combat - could not reproduce, working for us even if all subs selected when issuing command

CAMPAIGN
Campaign Autosave activated, setting is in config.txt
Campaign Autosaves prior to entering 3D world
Custom Missions correctly limited to 10 ships in a group
Aircraft encounters should no longer lock the campaign
Capped aircraft at 12 when launching a flight
Capped at 12 aircraft when creating an engagement
Capped each group at 12 aircraft when loading a campaign
Ignoring enemy aircraft now sticks and does not need to be reapplied
Merging more than 10 ships total caps recipient group at 10 members
COMMAND POINT total correctly displayed after Release/Repair ships
Aircraft numbers no longer duplicate on landing a flight
Closing group panel now cancels navigation mode
Cycling to new group or location also cancels navigation mode.
Submarines now correctly reload torpedoes at start of campaign engagements.

Coming Feb 2021

War on the Sea is coming to PC and Mac in February 2021.

Gameplay Trailer

Watch the brand new trailer showcasing many of the features in War on the Sea.
https://www.youtube.com/watch?v=Co3KBUp2gd4

Dynamic Campaigns

Dynamic campaigns focus on the Solomon Islands where you take command of the Allies or Imperial Japan to achieve your strategic goals in the Battle of Guadalcanal.

Command submarines, warships and merchant convoys as well as land and carrier based aircraft to win the war in the South Pacific.

Damage Model

War on the Sea is an entirely new game, developed from scratch, and features brand new buoyancy and damage models. In particular, we pay homage to the games of yesteryear as the damage control system has been heavily inspired by the classic Great Naval Battles.

Fight fires, control flooding and repair damaged subsystems to keep your ships afloat and in the fight.

Release Date

War on the Sea is coming February 2021.

Development Update

Original Soundtrack - Coming Soon

https://store.steampowered.com/app/1452640/War_on_the_Sea_Soundtrack/
We're pleased to announce Aleksi Aubry-Carlson returns and has teamed up with the talented Jonathan Figoli to compose the War on the Sea original soundtrack. They've worked hard to create a score that captures the feel of WWII era naval combat and have produced over an hour of exceptional music for the game.

Be sure to add the War on the Sea Original Soundtrack to your Wishlist!

Battle Editor

War on the Sea will ship with a Battle Editor enabling you to generate a variety of custom scenarios. Whether you want to re-create historical engagements or "what if" scenarios, the editor lets you place ships and aircraft into the world, drag them into position, plot way points for the AI and then jump into the action!

Custom missions can be saved and allow you to play either side of a battle.

Release Date

Many folks ask when War on the Sea will be available. We have no definite date, but once we are approaching release we'll be sure to post an announcement.

Development Update

Today we have 3 new features to show for War on the Sea.

Historical Battles

Currently there are 25 historically based battles available spanning the period of 1942 to late 1943. These include air attacks from the Battle of the Coral Sea and Midway as well as numerous surface engagements around Savo Island and throughout the Solomon Islands.

Skip Bombing

Dropping bombs at low altitude allows them to skip like a stone across the water and into the side of enemy ships. It takes practice and daring to fly in at mast height but can be a very effective method for scoring hits on enemy shipping.

Save In Battle

Players of our previous games Cold Waters and Atlantic Fleet requested this feature and here it is:
Games can be saved and resumed mid-battle, whether single engagements such as historical and custom battles or during a dynamic campaign.

Release Date

Many folks ask when War on the Sea will be available. We have no definite date, but once we are approaching release we'll be sure to post an announcement.