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War on the Sea News

Version 1.08e9 now in BETA

To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e9

27 Jul 2021 (BETA)

GENERAL
brooklyn, pensacola _model.txt corrected directors
cleveland, baltimore secondary rotations corrected
shokaku_data.txt corrected TDS values

Added support for armor piercing bombs and re-balanced bomb damage
See this thread for ongoing discussion about bomb armor penetration:
https://steamcommunity.com/app/1280780/discussions/0/3053988173733013755/

Ammunition text files added new variable: mmArmorPen - armor in mm that a bomb can penetrate
Ammuntion txt files for all bombs edited damageAmount and mmArmorPen values as below:

Damage mm Armor Pen.
bomb_ij_60kg 300 25
bomb_ij_250kg 1030 35
bomb_ij_250kg_ap 600 50
bomb_ij_500kg 614 80
bomb_ij_800kg 3820 70
bomb_ij_800kg_ap 357 150
bomb_ij_1600kg_ap 720 300

bomb_us_100lb 230 20
bomb_us_250lb 560 30
bomb_us_500lb 660 76
bomb_us_1000lb 1370 95
bomb_us_1000lb_ap 230 127
bomb_us_1600lb_ap 950 152
bomb_us_2000lb 4810 80


aircraft _data txt files and default/language/english/unit/air files edited to use AP bombs as default
avenger
dauntless
devastator
b17
kate
val
betty

All aircraft_data.txt files added new variable "defaultFlightNumber":4
- Scouts use 1, all other aircraft use 4

Ship primary guns, secondary guns and directors rotations offset on being destroyed

Fixed dive bomber locked in Level Out maneuver due to low FPS
Improved aircraft performance under low FPS, strafing, rockets, dive bombing


CAMPAIGN
Aircraft should no longer spawn under terrain

Air group panel now displays the number of aircraft still carrying a payload
default/language/english/dictionary/CMobileAirHeaders addeded "Available" to indicate aircraft within the group that have payloads

New Features & Fixes

Version 1.08e8h1 is now available and contains some great new features (and fixes) for War on the Sea;

1) Time Compression Availability
Time compression can now be used during ship gunfire, dramatically increasing its availability.

2) Map Tools
- Ruler (Right Shift + Drag) for campaign and tactical maps showing distance and bearing between points.
- Markers (P) to annotate the campaign strategic map.

3) Fighter CAP
Aircraft without a payload can now use auto scouting to fly a continuous patrol over their task force.

4) Additional Ship Model Improvements

5) Task Force Jumping/Teleportation Solved
The problem some users experienced with task forces jumping/teleporting to new positions on the strategic map has been solved.



Version 1.08e8h1 (which also contains the 2 previous beta versions) change log below:

Version 1.08e8h1

10 Jul 2021

Fixed global player detected flag between campaign engagements which was not getting reset
Corrected kongo_dmg color channels
Added additional check to assist dive bombers level out under low FPS
Player and AI Task Forces no longer "jump/teleport" between waypoints


Version 1.08e8

9 Jul 2021 (BETA)

Single Battles now correctly end if Save/Load was used during them
Corrected Radar and Sonar icon displays and also sync properly with toggles in Orders panel
Black bloomers for US cruisers and battleships
Corrected new_orleans, cleveland and brooklyn turret models


Version 1.08e7

6 Jul 2021 (BETA)

Map Ruler & Markers
Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps

Default keybinds files added:
- StratMapRuler=RightShift
- MapMarker=P

default/interface/images/mouse added CursorRuler.png
default/interface/styles added CursorRuler to MouseCursors

Press P to place map markers
Panel opens to edit text and icon for map marker along with options to REMOVE or close panel

default/language/english/dictionary/generat.txt added New Map Note
default.interface/styles.txt added;
- MapDrawingIcons
- MapDrawColor

default/interface/images/map added new png files:
- markerSquare
- markerCircle
- markerDiamond
- markerTriangle


GENERAL
Increased time compression availability to function during ship gunfire

Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships
- default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips
- default/interface/ui added sonar, sonarActive, radar, radarActive png files
- default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive

shokaku_model.txt corrected AAA data
wichita and baltimore _model.txt corrected director references

Fixed a bug where torpedo run depth not preserved over save/load
Disengage Timer rate under time compression fixed
AI ships can no longer leave combat under smoke if player controls submarines only


SKIRMISH & CAMPAIGN
Reorganised panels to place TACTICAL button consistently in bottom right
- Custom Battle main panel
- Custom Battle Sea and Air Group panels
- Campaign Air Group Panel
- Campaign Sea Group Panel
- Campaign Create Sea Group Panel

Auto Scouting now available for any flight not carrying a payload (launched from ship only)
Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP

Hotfix 1.08e8h1

We finally solved the task force teleportation issue some users were reporting and have rolled out an immediate hotfix.

Version 1.08e8h1

9 Jul 2021 (BETA)
Fixed global player detected flag between campaign engagements which was not getting reset
Corrected kongo_dmg color channels
Added additional check to assist dive bombers level out under low FPS
Player and AI Task Forces no longer "jump/teleport" between waypoints

Version 1.08e8 now in BETA

This beta fixes the syncing of radar and sonar buttons with the Orders Panel toggles as well as additional ship model improvements.


To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e8

9 Jul 2021 (BETA)
Single Battles now correctly end if Save/Load was used during them
Corrected Radar and Sonar icon displays and also sync properly with toggles in Orders panel
Black bloomers for US cruisers and battleships
Corrected new_orleans, cleveland and brooklyn turret models

Version 1.08e7 now in BETA

This beta introduces some new map tools (ruler and markers) along with increasing the availability of Time Compression to be allowed during ship gunfire.


To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e7

6 Jul 2021 (BETA)

Map Ruler & Markers
Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps

Default keybinds files added:
- StratMapRuler=RightShift
- MapMarker=P

default/interface/images/mouse added CursorRuler.png
default/interface/styles added CursorRuler to MouseCursors

Press P to place map markers
Panel opens to edit text and icon for map marker along with options to REMOVE or close panel

default/language/english/dictionary/generat.txt added New Map Note
default.interface/styles.txt added;
- MapDrawingIcons
- MapDrawColor

default/interface/images/map added new png files:
- markerSquare
- markerCircle
- markerDiamond
- markerTriangle


GENERAL
Increased time compression availability to function during ship gunfire

Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships
- default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips
- default/interface/ui added sonar, sonarActive, radar, radarActive png files
- default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive

shokaku_model.txt corrected AAA data
wichita and baltimore _model.txt corrected director references

Fixed a bug where torpedo run depth not preserved over save/load
Disengage Timer rate under time compression fixed
AI ships can no longer leave combat under smoke if player controls submarines only


SKIRMISH & CAMPAIGN
Reorganised panels to place TACTICAL button consistently in bottom right
- Custom Battle main panel
- Custom Battle Sea and Air Group panels
- Campaign Air Group Panel
- Campaign Sea Group Panel
- Campaign Create Sea Group Panel

Auto Scouting now available for any flight not carrying a payload (launched from ship only)
Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP