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  3. Patch Notes - August 2025 - 2.3.0

Patch Notes - August 2025 - 2.3.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
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  • community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
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  • 13 Alternative Exploration Rooms have been added to the game
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  • community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
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  • The Loot Affinity system has been reworked to align more with effects
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  • The Imprint System has been reworked:
    Total Imprints (per room) from 2 to 3
    Unselected Imprints will no longer be found at Andromeda's Bar
    The Loot Affinity for Imprints has been significantly increased
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  • Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities

[h2]Small Features[/h2]

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  • The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
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  • Swapping spells with a spell on ground will keep the imprint equipped on same slot

[h2]Balancing[/h2]

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  • Changed the base amount of rerolls for Cursed Telescope from 3 to 0
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  • Imprint Balance: General Imprint Adjustments:

    Fajroglobo: Transcendence Effect from 2 to 1

    Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.

    Glaciostifto: Damage reduced from an average of 89 to 29.

    Galciosabro: Transcendence Effect from 2 to 1.

    Veneneksplodo: Transcendence Effect from 2 to 1

    Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1

    Nulokato: Transcendence Effect from 3 to 2

    Echo Imprint Adjustments:

    All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.

    This Impacts the following Imprints:
  • Fajrovoko I, Fajrovoko II, and Fajrovoko III
  • Glaciovoko I and Glaciovoko II
  • Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
  • Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
  • Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V


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  • Slightly increased the default movespeed for the player to make exploration overall faster

[h2]Interface[/h2]

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  • community inspired ⭐ Added the possibility to visually hide the Dead Cells head

[h2]Bug Fixes[/h2]

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  • fixed the floating platform not being interactable in DLC world 1 Eclipse room
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  • Sometimes player would buy the wrong drink on Andromeda's bar
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  • Sometimes player would buy the wrong loot from the Merchant
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  • The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
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  • Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
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  • Saplings ghost effect had a wrong color making them hard to read


- The Hibernian Workshop Team