Patch Notes - January 2026 - 2.5.0

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- Increased the number of Prowess choices from 3 to 4
[hr][/hr] - New Special Room: Added a new type of Special Room: the Hourglass of Dreams, featuring characters from the Ravenswatch Universe.
The Sandman provides the player with the ability to upgrade the Gambits on their Spells using Quartz.
[hr][/hr] - New Echo Tier: Vengeful Echoes: 5 New Echoes can be found in the Hourglass of Dreams room, the player can recruit one of these powerful Echoes in exchange for one of the Echoes they have.
Scarlet: Applies Vulnerability and Pacification to enemies
The Pied Piper: Applies Poison to enemies
Beowulf: Applies Burn to enemies
The Snow Queen: Applies Freeze to enemies
Merlin: Applies Electrify to enemies
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[h2]Balancing[/h2]
- Onboarding: The following changes were done to improve the experience of new players, reducing the amount of mechanics presented at the start and unlocking them slowly for more digestibility:
- Added a restriction to the Prowess Statues, the player must now defeat 3 Zodiacs (any) of each world to access the Prowess selection at the start of that world.
- Adjusted the appearance of Imprint rooms and Blueprint loots in the early game, now they will only appear once the player has successfully reached the final boss at least once.
- Adjusted the appearance chance of Star Guardians (Void Room) to reduce the difficulty of the early game. New players have to beat 2 World 1 Zodiacs (any) to unlock the Void room.
- The 6 regular Star Guardians have been separated into 3 difficulty levels, new players will have to beat the first two to unlock the second two, and beat these two to find the last two.
[hr][/hr] - - Mana Steal gambits are not able to be evolved into astral rarity anymore, as it is too powerful.
- Adjusted the prices for Gambit upgrades from The Sandman
75, 150, 400 => 100, 200, 400 - ☄️ hotfix 2.5.1
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[h2]Interface[/h2]
- Tutorial Improvements: - Added hints for the first time the player levels up
- Added hint to the tutorial regarding the dash cooldown reset when hitting the enemy
[hr][/hr] - Added tips regarding room rewards (Gambits, Quartz, Keys...etc.) when selecting the next room
[hr][/hr] - Added the option to turn off room reward tips (on by default)
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[h2]Narrative Design[/h2]
- Russian translation has been completed - ☄️ hotfix 2.5.1
[hr][/hr] - New Echoes description was the same for all echoes in Spanish - ☄️ hotfix 2.5.1
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[h2]Miscellaneous[/h2]
- Negative Gambits now have their own icons.
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[h2]Bug Fixes[/h2]
- The Main Menu social icons would interact weirdly with mouse and produce a lot of noise by playing the SFX repeatedly
[hr][/hr] - One Andromeda challenge had visible background on the left - ☄️ hotfix 2.5.1
[hr][/hr] - The Cursed Telescope new hint wasn't displayed - ☄️ hotfix 2.5.1
[hr][/hr] - Auras Magic Weapon III and Warchief Bracers unique effects would conflict if the player had both auras equipped - ☄️ hotfix 2.5.1
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- The Hibernian Workshop Team