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  3. Patch Notes - January 2026 - 2.5.0

Patch Notes - January 2026 - 2.5.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Increased the number of Prowess choices from 3 to 4
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  • New Special Room: Added a new type of Special Room: the Hourglass of Dreams, featuring characters from the Ravenswatch Universe.
    The Sandman provides the player with the ability to upgrade the Gambits on their Spells using Quartz.
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  • New Echo Tier: Vengeful Echoes: 5 New Echoes can be found in the Hourglass of Dreams room, the player can recruit one of these powerful Echoes in exchange for one of the Echoes they have.

    Scarlet: Applies Vulnerability and Pacification to enemies
    The Pied Piper: Applies Poison to enemies
    Beowulf: Applies Burn to enemies
    The Snow Queen: Applies Freeze to enemies
    Merlin: Applies Electrify to enemies

[h2]Balancing[/h2]

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  • Onboarding: The following changes were done to improve the experience of new players, reducing the amount of mechanics presented at the start and unlocking them slowly for more digestibility:

    - Added a restriction to the Prowess Statues, the player must now defeat 3 Zodiacs (any) of each world to access the Prowess selection at the start of that world.

    - Adjusted the appearance of Imprint rooms and Blueprint loots in the early game, now they will only appear once the player has successfully reached the final boss at least once.

    - Adjusted the appearance chance of Star Guardians (Void Room) to reduce the difficulty of the early game. New players have to beat 2 World 1 Zodiacs (any) to unlock the Void room.

    - The 6 regular Star Guardians have been separated into 3 difficulty levels, new players will have to beat the first two to unlock the second two, and beat these two to find the last two.
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  • - Mana Steal gambits are not able to be evolved into astral rarity anymore, as it is too powerful.
    - Adjusted the prices for Gambit upgrades from The Sandman
    75, 150, 400 => 100, 200, 400 - ☄️ hotfix 2.5.1

[h2]Interface[/h2]

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  • Tutorial Improvements: - Added hints for the first time the player levels up
    - Added hint to the tutorial regarding the dash cooldown reset when hitting the enemy
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  • Added tips regarding room rewards (Gambits, Quartz, Keys...etc.) when selecting the next room
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  • Added the option to turn off room reward tips (on by default)

[h2]Narrative Design[/h2]

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  • Russian translation has been completed - ☄️ hotfix 2.5.1
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  • New Echoes description was the same for all echoes in Spanish - ☄️ hotfix 2.5.1

[h2]Miscellaneous[/h2]

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  • Negative Gambits now have their own icons.

[h2]Bug Fixes[/h2]

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  • The Main Menu social icons would interact weirdly with mouse and produce a lot of noise by playing the SFX repeatedly
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  • One Andromeda challenge had visible background on the left - ☄️ hotfix 2.5.1
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  • The Cursed Telescope new hint wasn't displayed - ☄️ hotfix 2.5.1
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  • Auras Magic Weapon III and Warchief Bracers unique effects would conflict if the player had both auras equipped - ☄️ hotfix 2.5.1


- The Hibernian Workshop Team