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  3. Patch Notes - September 2021

Patch Notes - September 2021



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Added new GAMBIY SLOT UNLOCKER: New loot type that can be used to unlock a locked gambit spell slot

[h2]Small Features[/h2]

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  • New icon for intro rooms
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  • Crystal shard altar in merchant room and astral chest + difficulty points altar in rest room
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  • New visual assets in the Garden
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  • No more stuck on loading screen if player has outdated data
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  • community inspired ⭐ Changed dialog characters brightness to be smoother
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  • Utility spells do not have animations anymore
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  • Capricorn books should be easier to hit now
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  • community inspiredMagnect attack revamp: Players have more control towards targets of magnect attacks. Flying enemies should also be easier to hit now.
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  • New level progress icons for intro world rooms
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  • Change of camera movement when falling and jumping to be smoother
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  • Players can move during first frames of all common spells and some signature spells
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  • When hurt in air, hurt animation is one frame smaller to feel smoother
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  • Spells icons are better displayed when inspecting spell at merchant
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  • New animations for botanist
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  • Small yalees randomly spawning in the hub
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  • Yalee tickets are found only after unlocking Papa Yalee NPC
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  • Astral Chest: Spawned only if player has at least one key in inventory; Reworked the smaller reward
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  • New animation on characters for certain common spells
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  • New UI tutorial for first time aquiring a Zodiac summon
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  • Summon Zodiac: Summon ready is not displayed at each new room anymore
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  • Tweaked readibility for uSpell cooldown
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  • Better lisibility on merchant assistant feedback when reseting spells
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  • Improved lisibility for spell loot descriptions
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  • New UI tutorial for helping changing body part colors using the Stylist
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  • Improved quality of icons at the botanist
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  • Improved visual feedback of Sylvanian Protector melee attack
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  • Added white outline of fireballs spell in tutorial
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  • Utility spell loots also have an outline like other spells so they are more visible
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  • Small improviments on intro tutorial
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  • Fight room portals now have feedback about how many key rewards will be received in the room
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  • Botanist ability rework - ""Pocket Money EXTRA!!"": Now player gains a % of current crystal as bonus after picking a new room
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  • Changed formula to calculate rarity tier of a spell
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  • Added feedback to modificator description and loot depending on its rarity
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  • Mana & Health orbs are now more visible and more spaced when displayed on ground
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  • Now possible to preview spells sold by itnerant merchant
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  • Healing shards loot are now more visible
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  • Improved UI healing shard icon lisibility
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  • Crystal currency is now easier to pick up when in air after defeating an enemy
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  • Jump Crystal LD ingredient: Added a period of no auto-attack after hitting a crystal and it now requires you to face the crystal or be close enough of it to trigger it
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  • Taurus should now always be the first boss you meet in world 1
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  • New menu option to enable or disable data collection from players
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  • Crystal spot altars now disappear
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  • Started adding vibrations for controllers to the game
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  • New feedback on UI when equipping a spell to try to make it more clear
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  • Aerial tutorial hints were slightly changed - ☄️ hotfix 0.21.1
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  • Gambit hint by Ikki in intro room was reworked - ☄️ hotfix 0.21.1
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  • Gambit rarity was not displayed at the itinerant merchant - ☄️ hotfix 0.21.1
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  • Improved elite feedback for sharpshooter modificator - ☄️ hotfix 0.21.1
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  • Astro fruit trees now have a title related to their current fruit - ☄️ hotfix 0.21.1
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  • Added a mushroom in introduction room - ☄️ hotfix 0.21.3
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  • Fireballs and Ice thrower spells are not launched from middle of characters so you do not miss anymore if enemies are too close - ☄️ hotfix 0.21.4
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  • Made Mushroom spore attack a bit more feedbacked - ☄️ hotfix 0.21.4
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  • New special event very rarely in fight rooms - ☄️ hotfix 0.21.4
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  • Bosses teleport effect improved - ☄️ hotfix 0.21.4
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  • Taurus waits slightly longer to attack after teleportation - ☄️ hotfix 0.21.4
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  • Improviment on pinata enemy behavior - ☄️ hotfix 0.21.5

[h2]Balancing[/h2]

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  • Enemies groups that spawn in battle room have been balanced
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  • Big mushroom enemy health has been reduced
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  • Improved cast time of Toxic Bomb spell
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  • Capricorn is now more aggressive and a bit more dangerous
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  • Healing shards altar now cost a bit more but gives 5 healing shards everytime
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  • Made gambits on spells less frequent and unlocked gambit slots more frequent
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  • Reduced the spell loot chance on enemies defeated - ☄️ hotfix 0.21.1
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  • Increased the loot chances of memory fragments and yalee tickets - ☄️ hotfix 0.21.1
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  • Summon Zodiac bar now requires 30 mana used instead of 15 - ☄️ hotfix 0.21.1
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  • Improved Kiran attacks hitbox - ☄️ hotfix 0.21.1
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  • Some enemies in World 1 move less backward while taking hits - ☄️ hotfix 0.21.1
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  • Sylvanian thorns come out of ground faster - ☄️ hotfix 0.21.3
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  • Reduced overall number of enemies that can spawn in exploration rooms - ☄️ hotfix 0.21.4
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  • Merchant assistant reset price is not evolving anymore - ☄️ hotfix 0.21.4
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  • Elites now only drop gambits instead of spells and gambits - ☄️ hotfix 0.21.4
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  • Increased the amount of crystals found as end of levels reward - ☄️ hotfix 0.21.4
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  • Flying dummies now move less in up and down to make them easier to hit - ☄️ hotfix 0.21.4

[h2]Level Design[/h2]

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  • 18 new exploration rooms have been added!
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  • Bouncing mushroom will now appear in rooms.
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  • Astro fruit will now appear in rooms.
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  • Explosive dandelion will now appear in rooms.
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  • Older exploration rooms have been reworked
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  • Challenge rooms side walls were not large enough and it could glitch a little with shakescreen - ☄️ hotfix 0.21.1

[h2]Music & SFX[/h2]

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  • Various additions to SFX for common & utility spells
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  • Each character has specific sound designs when hitting enemies with basic attacks
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  • Added sound designs on Taurus fight
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  • Stone altar was playing SFX many times while above a stone - ☄️ hotfix 0.21.1

[h2]Narrative Design[/h2]

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  • Most dialogs reworked and new dialogs added
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  • Replaced name of Relics by Auras in the game

[h2]Miscellaneous[/h2]

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  • Made save progression icon more visible
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  • community inspiredConstellation UI: Now explains what are the changes to be expected when picking a constellation
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  • Swapped LT (utility spell) & RT (healing shards) on default controls
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  • Added a warning to not quit while save progress icon is displayed.
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  • Changed order of constellations on the dedicated interface
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  • Changed default summoning input from L3 to R3
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  • Slighty changed the - End of demo message - to better fit the terms of the game - ☄️ hotfix 0.21.1
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  • Changed data deletion warning message text - ☄️ hotfix 0.21.1

[h2]Bug Fixes[/h2]

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  • Missing platform in a specific room
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  • community inspired ⭐ Spells preview of boss spells would appear behind boss asset
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  • community inspired ⭐ Various small places with collision missing
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  • Utility spells preview were overlapped by players
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  • community inspired ⭐ We could get stuck on death recap screen if an XP point was stuck in loop
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  • community inspired ⭐ Kiran ground fist attack could make player stuck in ceiling
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  • Tips from some uSpells could show out of game camera view
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  • Wooden guardian laser enemies should less often be stuck in platforms
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  • Virgo challenge could trigger incorrectly in wrong layouts
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  • Crystals loot from enemies could sometimes go through ceiling
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  • Possible glitch that could make intro tutorial play all intro events at once
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  • community inspired ⭐ When a spell was above a gambit loot, the gambit loot was impossible to open
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  • Added an invisible wall in the garden to avoid out of border situations
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  • Background could remain dark if you killed Capricorn at the very start of his ultimate
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  • Last element unlocked through Death Recap was not being unlocked correctly leading to Botanist ability impossible to unlock
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  • Merchant spells descriptions texts could be cut if description was too long
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  • Many utility spells could target invisible or inactive enemies and target effect would remain on these enemies
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  • Unneeded elements were spawned with ingame texts leading to performance used for nothing
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  • Relic about attack speed was displaying a wrong hint
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  • Game could freeze during dialog choices
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  • Game could start lag after interacting with spell loot
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  • When two Wooden Guardian were firing lasers, only one laser would be visible
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  • Wildgrass could remain stuck in infinite spinning
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  • Sylvanian protector thorn attack was using too much ressources
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  • Interface opacity was stuttering when fading out before a boss fight
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  • Player Effects would be there forever if you go to next room before it fades out
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  • Fixed some small bugs during navigation of main menu
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  • When Ayla was talking to Sova for first time she said I am {heroes_ayla} - ☄️ hotfix 0.21.1
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  • Most elite modificators were disabled - ☄️ hotfix 0.21.1
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  • Data corruption message could lead to a black screen before main menu - ☄️ hotfix 0.21.2
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  • Enemies colliders were not always precise - ☄️ hotfix 0.21.3
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  • Wrong background in some exploration rooms - ☄️ hotfix 0.21.5
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  • Added more security to destroy Taurus flames when he is defeated, flames could stay on the battleground and kill player - ☄️ hotfix 0.21.5
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  • Players could be stuck after finishing virgo challenge - ☄️ hotfix 0.21.5


- The Hibernian Workshop Team