Patch Notes - September 2021

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- Added new GAMBIY SLOT UNLOCKER: New loot type that can be used to unlock a locked gambit spell slot
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[h2]Small Features[/h2]
- New icon for intro rooms
[hr][/hr] - Crystal shard altar in merchant room and astral chest + difficulty points altar in rest room
[hr][/hr] - New visual assets in the Garden
[hr][/hr] - No more stuck on loading screen if player has outdated data
[hr][/hr] - community inspired ⭐ Changed dialog characters brightness to be smoother
[hr][/hr] - Utility spells do not have animations anymore
[hr][/hr] - Capricorn books should be easier to hit now
[hr][/hr] - community inspired ⭐ Magnect attack revamp: Players have more control towards targets of magnect attacks. Flying enemies should also be easier to hit now.
[hr][/hr] - New level progress icons for intro world rooms
[hr][/hr] - Change of camera movement when falling and jumping to be smoother
[hr][/hr] - Players can move during first frames of all common spells and some signature spells
[hr][/hr] - When hurt in air, hurt animation is one frame smaller to feel smoother
[hr][/hr] - Spells icons are better displayed when inspecting spell at merchant
[hr][/hr] - New animations for botanist
[hr][/hr] - Small yalees randomly spawning in the hub
[hr][/hr] - Yalee tickets are found only after unlocking Papa Yalee NPC
[hr][/hr] - Astral Chest: Spawned only if player has at least one key in inventory; Reworked the smaller reward
[hr][/hr] - New animation on characters for certain common spells
[hr][/hr] - New UI tutorial for first time aquiring a Zodiac summon
[hr][/hr] - Summon Zodiac: Summon ready is not displayed at each new room anymore
[hr][/hr] - Tweaked readibility for uSpell cooldown
[hr][/hr] - Better lisibility on merchant assistant feedback when reseting spells
[hr][/hr] - Improved lisibility for spell loot descriptions
[hr][/hr] - New UI tutorial for helping changing body part colors using the Stylist
[hr][/hr] - Improved quality of icons at the botanist
[hr][/hr] - Improved visual feedback of Sylvanian Protector melee attack
[hr][/hr] - Added white outline of fireballs spell in tutorial
[hr][/hr] - Utility spell loots also have an outline like other spells so they are more visible
[hr][/hr] - Small improviments on intro tutorial
[hr][/hr] - Fight room portals now have feedback about how many key rewards will be received in the room
[hr][/hr] - Botanist ability rework - ""Pocket Money EXTRA!!"": Now player gains a % of current crystal as bonus after picking a new room
[hr][/hr] - Changed formula to calculate rarity tier of a spell
[hr][/hr] - Added feedback to modificator description and loot depending on its rarity
[hr][/hr] - Mana & Health orbs are now more visible and more spaced when displayed on ground
[hr][/hr] - Now possible to preview spells sold by itnerant merchant
[hr][/hr] - Healing shards loot are now more visible
[hr][/hr] - Improved UI healing shard icon lisibility
[hr][/hr] - Crystal currency is now easier to pick up when in air after defeating an enemy
[hr][/hr] - Jump Crystal LD ingredient: Added a period of no auto-attack after hitting a crystal and it now requires you to face the crystal or be close enough of it to trigger it
[hr][/hr] - Taurus should now always be the first boss you meet in world 1
[hr][/hr] - New menu option to enable or disable data collection from players
[hr][/hr] - Crystal spot altars now disappear
[hr][/hr] - Started adding vibrations for controllers to the game
[hr][/hr] - New feedback on UI when equipping a spell to try to make it more clear
[hr][/hr] - Aerial tutorial hints were slightly changed - ☄️ hotfix 0.21.1
[hr][/hr] - Gambit hint by Ikki in intro room was reworked - ☄️ hotfix 0.21.1
[hr][/hr] - Gambit rarity was not displayed at the itinerant merchant - ☄️ hotfix 0.21.1
[hr][/hr] - Improved elite feedback for sharpshooter modificator - ☄️ hotfix 0.21.1
[hr][/hr] - Astro fruit trees now have a title related to their current fruit - ☄️ hotfix 0.21.1
[hr][/hr] - Added a mushroom in introduction room - ☄️ hotfix 0.21.3
[hr][/hr] - Fireballs and Ice thrower spells are not launched from middle of characters so you do not miss anymore if enemies are too close - ☄️ hotfix 0.21.4
[hr][/hr] - Made Mushroom spore attack a bit more feedbacked - ☄️ hotfix 0.21.4
[hr][/hr] - New special event very rarely in fight rooms - ☄️ hotfix 0.21.4
[hr][/hr] - Bosses teleport effect improved - ☄️ hotfix 0.21.4
[hr][/hr] - Taurus waits slightly longer to attack after teleportation - ☄️ hotfix 0.21.4
[hr][/hr] - Improviment on pinata enemy behavior - ☄️ hotfix 0.21.5
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[h2]Balancing[/h2]
- Enemies groups that spawn in battle room have been balanced
[hr][/hr] - Big mushroom enemy health has been reduced
[hr][/hr] - Improved cast time of Toxic Bomb spell
[hr][/hr] - Capricorn is now more aggressive and a bit more dangerous
[hr][/hr] - Healing shards altar now cost a bit more but gives 5 healing shards everytime
[hr][/hr] - Made gambits on spells less frequent and unlocked gambit slots more frequent
[hr][/hr] - Reduced the spell loot chance on enemies defeated - ☄️ hotfix 0.21.1
[hr][/hr] - Increased the loot chances of memory fragments and yalee tickets - ☄️ hotfix 0.21.1
[hr][/hr] - Summon Zodiac bar now requires 30 mana used instead of 15 - ☄️ hotfix 0.21.1
[hr][/hr] - Improved Kiran attacks hitbox - ☄️ hotfix 0.21.1
[hr][/hr] - Some enemies in World 1 move less backward while taking hits - ☄️ hotfix 0.21.1
[hr][/hr] - Sylvanian thorns come out of ground faster - ☄️ hotfix 0.21.3
[hr][/hr] - Reduced overall number of enemies that can spawn in exploration rooms - ☄️ hotfix 0.21.4
[hr][/hr] - Merchant assistant reset price is not evolving anymore - ☄️ hotfix 0.21.4
[hr][/hr] - Elites now only drop gambits instead of spells and gambits - ☄️ hotfix 0.21.4
[hr][/hr] - Increased the amount of crystals found as end of levels reward - ☄️ hotfix 0.21.4
[hr][/hr] - Flying dummies now move less in up and down to make them easier to hit - ☄️ hotfix 0.21.4
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[h2]Level Design[/h2]
- 18 new exploration rooms have been added!
[hr][/hr] - Bouncing mushroom will now appear in rooms.
[hr][/hr] - Astro fruit will now appear in rooms.
[hr][/hr] - Explosive dandelion will now appear in rooms.
[hr][/hr] - Older exploration rooms have been reworked
[hr][/hr] - Challenge rooms side walls were not large enough and it could glitch a little with shakescreen - ☄️ hotfix 0.21.1
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[h2]Music & SFX[/h2]
- Various additions to SFX for common & utility spells
[hr][/hr] - Each character has specific sound designs when hitting enemies with basic attacks
[hr][/hr] - Added sound designs on Taurus fight
[hr][/hr] - Stone altar was playing SFX many times while above a stone - ☄️ hotfix 0.21.1
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[h2]Narrative Design[/h2]
- Most dialogs reworked and new dialogs added
[hr][/hr] - Replaced name of Relics by Auras in the game
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[h2]Miscellaneous[/h2]
- Made save progression icon more visible
[hr][/hr] - community inspired ⭐ Constellation UI: Now explains what are the changes to be expected when picking a constellation
[hr][/hr] - Swapped LT (utility spell) & RT (healing shards) on default controls
[hr][/hr] - Added a warning to not quit while save progress icon is displayed.
[hr][/hr] - Changed order of constellations on the dedicated interface
[hr][/hr] - Changed default summoning input from L3 to R3
[hr][/hr] - Slighty changed the - End of demo message - to better fit the terms of the game - ☄️ hotfix 0.21.1
[hr][/hr] - Changed data deletion warning message text - ☄️ hotfix 0.21.1
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[h2]Bug Fixes[/h2]
- Missing platform in a specific room
[hr][/hr] - community inspired ⭐ Spells preview of boss spells would appear behind boss asset
[hr][/hr] - community inspired ⭐ Various small places with collision missing
[hr][/hr] - Utility spells preview were overlapped by players
[hr][/hr] - community inspired ⭐ We could get stuck on death recap screen if an XP point was stuck in loop
[hr][/hr] - community inspired ⭐ Kiran ground fist attack could make player stuck in ceiling
[hr][/hr] - Tips from some uSpells could show out of game camera view
[hr][/hr] - Wooden guardian laser enemies should less often be stuck in platforms
[hr][/hr] - Virgo challenge could trigger incorrectly in wrong layouts
[hr][/hr] - Crystals loot from enemies could sometimes go through ceiling
[hr][/hr] - Possible glitch that could make intro tutorial play all intro events at once
[hr][/hr] - community inspired ⭐ When a spell was above a gambit loot, the gambit loot was impossible to open
[hr][/hr] - Added an invisible wall in the garden to avoid out of border situations
[hr][/hr] - Background could remain dark if you killed Capricorn at the very start of his ultimate
[hr][/hr] - Last element unlocked through Death Recap was not being unlocked correctly leading to Botanist ability impossible to unlock
[hr][/hr] - Merchant spells descriptions texts could be cut if description was too long
[hr][/hr] - Many utility spells could target invisible or inactive enemies and target effect would remain on these enemies
[hr][/hr] - Unneeded elements were spawned with ingame texts leading to performance used for nothing
[hr][/hr] - Relic about attack speed was displaying a wrong hint
[hr][/hr] - Game could freeze during dialog choices
[hr][/hr] - Game could start lag after interacting with spell loot
[hr][/hr] - When two Wooden Guardian were firing lasers, only one laser would be visible
[hr][/hr] - Wildgrass could remain stuck in infinite spinning
[hr][/hr] - Sylvanian protector thorn attack was using too much ressources
[hr][/hr] - Interface opacity was stuttering when fading out before a boss fight
[hr][/hr] - Player Effects would be there forever if you go to next room before it fades out
[hr][/hr] - Fixed some small bugs during navigation of main menu
[hr][/hr] - When Ayla was talking to Sova for first time she said I am {heroes_ayla} - ☄️ hotfix 0.21.1
[hr][/hr] - Most elite modificators were disabled - ☄️ hotfix 0.21.1
[hr][/hr] - Data corruption message could lead to a black screen before main menu - ☄️ hotfix 0.21.2
[hr][/hr] - Enemies colliders were not always precise - ☄️ hotfix 0.21.3
[hr][/hr] - Wrong background in some exploration rooms - ☄️ hotfix 0.21.5
[hr][/hr] - Added more security to destroy Taurus flames when he is defeated, flames could stay on the battleground and kill player - ☄️ hotfix 0.21.5
[hr][/hr] - Players could be stuck after finishing virgo challenge - ☄️ hotfix 0.21.5
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- The Hibernian Workshop Team