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  3. Patch Notes - February 2022 - 0.24.0

Patch Notes - February 2022 - 0.24.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • New Room Types: The Cetus cave and the Pavo's ruins.
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  • Botanist: Some abilities from botanist has been completely reworked
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  • New level spell system: Spells can now have a lvl between 0 to 10. The bigger the spell level is, the more damage it'll deal
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  • New loot type - Pavo's feather: Added a new loot type that player can be equiped into a spell to increase its spell level

[h2]Small Features[/h2]

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  • Player should have more control over character after dashing
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  • It's possible to change player direction mid spell casting, before spell commit frame
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  • Relic 55 (poison orb) icon integrated
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  • Improved new char unlock screen
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  • Some enemies are not backstable anymore
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  • Sylvanian thorns are now instantly destroyed when the monster is killed
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  • Money counters now reach final amount much faster (it could be annoying when collecting large amounts of Sun Pieces)
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  • community inspired ⭐ Life orbs from life trees are not collected automatically anymore
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  • Spell UI on inventory now matches the UI for spell on loots
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  • Some player spells makes player invincible during casting animation
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  • Virgo: Rework of Virgo attacks and patterns
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  • Leo : Improvement of Leo patterns
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  • Pegasus and Lupus (mini bosses): Improvement of patterns and attacks
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  • New Botanist perks : Elemental blessings, Weakness exploit and Extra choice
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  • Removed botanist perks: Backstab
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  • Carnivorous plant now have a bigger hitbox
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  • Uspell 17 - Poisons Chains: The chains now break when enemy becomes invisible (like Virgo)
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  • Papa Yalee was overlapping his own interface
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  • Achievements are now displayed at the bottom of the screen
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  • Sagittarius: Ultimate arrows deal less damage now
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  • NPCs dialog bubbles are always showing above npc sprite now
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  • In Co-op, two players cannot inspect at the same time a loot anymore to avoid overlapping interfaces
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  • World 2 flying enemy has its meteor destroyed when killed
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  • It's possible to get the chance to buy a ""super drink"" from andromeda bar. Super drinks increase all stats at once
    #REF!
    #REF!
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  • Added a small intro scene with Ayla talking, played before intro tutorial

[h2]Balancing[/h2]

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  • Nerfed Pegasus and Lupus HP value overall
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  • More chances to find the andromeda's room

[h2]Narrative Design[/h2]

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  • Context dialog system with placeholder voices

[h2]Bug Fixes[/h2]

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  • Player movement speed could sometimes not get back to normal after certain action
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  • community inspired ⭐ Spirit Swords could attack bosses before the fight starts
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  • Elites modificators were stuck on only one modificator type (Toxic Vines)
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  • Capricorn meteor feedback would never disappear if killed during the attack
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  • The icon that hints the ""continue"" input for dialogs was sometimes not displaying correctly
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  • Game could freeze for a few seconds after entering merchant room
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  • Aggro management in Co-op would keep increasing during pauses
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  • community inspired ⭐ During Taurus' boss fight, swords could focus a dead player in co-op
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  • Sagittarius: Ultimate arrows could hit even when player was dashing
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  • World 2 fire nagas could hit multiple times very fast when charging + some particles were sometimes not destroyed
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  • Spell 102 - Poison Tornado: Player could remain stuck after dashing during this spell
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  • Elite modificator slowing enemies was remaining on player in some occasions
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  • World 1 Wooden Guardian laser feedback could remain on ground when killed at a specific moment
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  • It was possible to have a fight room with no enemies spawn
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  • Zodiacs could sometimes not correct disappear after being interacted with in fight rooms
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  • HUB npcs have a pointer to it's position in case they have something new unlocked for player


- The Hibernian Workshop Team