Patch Notes - March 2022 - 0.25.0

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places
[hr][/hr] - New Spells: Many new spells to try and experiment
[hr][/hr] - Added a new intro cutscene before intro tutorial, when starting a new game
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[h2]Small Features[/h2]
- Rework Introduction room: Visual and level design changes
[hr][/hr] - We removed the bestiary feature from hub
[hr][/hr] - Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell)
[hr][/hr] - Increased performances in Death Recap's room
[hr][/hr] - Dummies move less when being hit
[hr][/hr] - Default keyboard controls have been changed
[hr][/hr] - Staying idle too long in Andromeda's bar would unselect potions to buy
[hr][/hr] - Feathers use are better explained
[hr][/hr] - Barbecue was wrongly placed in Death Recap reward phase
[hr][/hr] - Capricorn destroyed book are better feedbacked
[hr][/hr] - End of level rewards are now only in co-op
[hr][/hr] - Black Seeds enemies now predict better players movement to attack in advance
[hr][/hr] - Taurus ultimate in co-op now has 2 jumps use per crystal in co-op
[hr][/hr] - Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
[hr][/hr] - Game language is selected automatically depending on your steam settings
[hr][/hr] - All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)
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[h2]Balancing[/h2]
- Removed the linked spells in intro room (with botanist upgrade)
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[h2]Music & SFX[/h2]
- Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge
[hr][/hr] - Added SFX when receiving currency from interface
[hr][/hr] - New musics and improvements added for various places
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[h2]Interface[/h2]
- Windowed options are now unavailable while fullscreen
[hr][/hr] - You can now confirm category on merchant interface to get to latest element to buy
[hr][/hr] - Empty utility spell (from inventory) were displaying a N/A icon
[hr][/hr] - Wrong player icons in coop during Death Recap
[hr][/hr] - Input changed for co-op revive
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[h2]Visuals[/h2]
- Polished some special hub animations
[hr][/hr] - World 2 statue projectile trail is now smootherly destroyed
[hr][/hr] - Polished feathers spawning and visuals
[hr][/hr] - Spell level icon was pixelated on interface
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[h2]Bug Fixes[/h2]
- community inspired ⭐ You could farm highest damage achievements on Dummies
[hr][/hr] - You could get stuck on Death Recap if you killed an enemy with XP point at the same frame
[hr][/hr] - Icons above player head gameplay option was not working
[hr][/hr] - Visual glitch on top left of the screen when entering controls menu
[hr][/hr] - Flying platforms had a visual glitch when being activated
[hr][/hr] - Sagittarius fire attack had no cooldown
[hr][/hr] - World 2 golem flying rocks could not be destroyed
[hr][/hr] - World 2 statues projectiles could be below level elements
[hr][/hr] - Lupus projectiles could spin forever
[hr][/hr] - Some achievements could not be validated (keys/stars use)
[hr][/hr] - Andromeda dialog icon was in front of potions description
[hr][/hr] - Sova saving player achievement was not working
[hr][/hr] - community inspired ⭐ You could fall from a platform in the hub
[hr][/hr] - We could see a lock icon behind the feathers loot
[hr][/hr] - Pavo would only sacrifice player 1 health even if player 2 does the input
[hr][/hr] - In ""better performance"" a lot of particles were never destroyed
[hr][/hr] - Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly)
[hr][/hr] - Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
[hr][/hr] - Game language is selected automatically depending on your steam settings
[hr][/hr] - Fixed godrays (from sun object) being broken under some circunstances
[hr][/hr] - Collecting stars curency after entering portal could retrieve wrong amount of stars
[hr][/hr] - community inspired ⭐ Game could behave wierdly when trying to switch between playable characters too fast
[hr][/hr] - Aura descriptions in the Dragon npc could have broken text references
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- The Hibernian Workshop Team