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  3. Patch Notes - March 2022 - 0.25.0

Patch Notes - March 2022 - 0.25.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places
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  • New Spells: Many new spells to try and experiment
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  • Added a new intro cutscene before intro tutorial, when starting a new game

[h2]Small Features[/h2]

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  • Rework Introduction room: Visual and level design changes
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  • We removed the bestiary feature from hub
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  • Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell)
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  • Increased performances in Death Recap's room
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  • Dummies move less when being hit
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  • Default keyboard controls have been changed
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  • Staying idle too long in Andromeda's bar would unselect potions to buy
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  • Feathers use are better explained
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  • Barbecue was wrongly placed in Death Recap reward phase
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  • Capricorn destroyed book are better feedbacked
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  • End of level rewards are now only in co-op
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  • Black Seeds enemies now predict better players movement to attack in advance
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  • Taurus ultimate in co-op now has 2 jumps use per crystal in co-op
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  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
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  • Game language is selected automatically depending on your steam settings
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  • All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)

[h2]Balancing[/h2]

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  • Removed the linked spells in intro room (with botanist upgrade)

[h2]Music & SFX[/h2]

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  • Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge
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  • Added SFX when receiving currency from interface
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  • New musics and improvements added for various places

[h2]Interface[/h2]

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  • Windowed options are now unavailable while fullscreen
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  • You can now confirm category on merchant interface to get to latest element to buy
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  • Empty utility spell (from inventory) were displaying a N/A icon
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  • Wrong player icons in coop during Death Recap
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  • Input changed for co-op revive

[h2]Visuals[/h2]

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  • Polished some special hub animations
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  • World 2 statue projectile trail is now smootherly destroyed
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  • Polished feathers spawning and visuals
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  • Spell level icon was pixelated on interface

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ You could farm highest damage achievements on Dummies
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  • You could get stuck on Death Recap if you killed an enemy with XP point at the same frame
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  • Icons above player head gameplay option was not working
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  • Visual glitch on top left of the screen when entering controls menu
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  • Flying platforms had a visual glitch when being activated
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  • Sagittarius fire attack had no cooldown
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  • World 2 golem flying rocks could not be destroyed
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  • World 2 statues projectiles could be below level elements
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  • Lupus projectiles could spin forever
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  • Some achievements could not be validated (keys/stars use)
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  • Andromeda dialog icon was in front of potions description
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  • Sova saving player achievement was not working
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  • community inspired ⭐ You could fall from a platform in the hub
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  • We could see a lock icon behind the feathers loot
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  • Pavo would only sacrifice player 1 health even if player 2 does the input
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  • In ""better performance"" a lot of particles were never destroyed
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  • Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly)
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  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
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  • Game language is selected automatically depending on your steam settings
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  • Fixed godrays (from sun object) being broken under some circunstances
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  • Collecting stars curency after entering portal could retrieve wrong amount of stars
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  • community inspired ⭐ Game could behave wierdly when trying to switch between playable characters too fast
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  • Aura descriptions in the Dragon npc could have broken text references


- The Hibernian Workshop Team