1. Astral Ascent
  2. News
  3. 0.31.3

0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

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  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

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  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
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  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
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  • Disabled the context dialog of getting a spell in intro room.
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  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

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  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
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  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
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  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
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  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
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  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
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  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
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  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
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  • BUFF - KI BLAST: Damage output of the spell has been augmented.
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  • BUFF - DARK BURST: Damage output of the spell has been augmented.
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  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
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  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
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  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
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  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
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  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
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  • Common Spells are more frequent now.

[h2]Level Design[/h2]

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  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

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  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
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  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

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  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

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  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
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  • Lottery could have chest stacking giving way too many rewards.
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  • community inspired ⭐ Zodiacs not attacking from times to times.
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  • community inspired ⭐ One color from Oloon was not unlockable.
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  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
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  • Astral Spirits now runaway when being hit once.
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  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
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  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team