0.31.3

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- community inspired ⭐ New Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS
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[h2]Small Features[/h2]
- Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
[hr][/hr] - Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
[hr][/hr] - Disabled the context dialog of getting a spell in intro room.
[hr][/hr] - community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.
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[h2]Balancing[/h2]
- Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
[hr][/hr] - Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
[hr][/hr] - NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
[hr][/hr] - NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
[hr][/hr] - BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
[hr][/hr] - NERF - SHATTERING STARS: Damage output of the spell has been reduced.
[hr][/hr] - NERF - MAGMA COMETS: Damage output of the spell has been reduced.
[hr][/hr] - BUFF - KI BLAST: Damage output of the spell has been augmented.
[hr][/hr] - BUFF - DARK BURST: Damage output of the spell has been augmented.
[hr][/hr] - NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
[hr][/hr] - NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
[hr][/hr] - Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
[hr][/hr] - community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
[hr][/hr] - Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
[hr][/hr] - Common Spells are more frequent now.
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[h2]Level Design[/h2]
- Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.
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[h2]Interface[/h2]
- community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
[hr][/hr] - community inspired ⭐ When leaving a run, warning message about losing current progression has been added.
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[h2]Narrative Design[/h2]
- Fixed a minor issue with a french dialog displayed while being in english in the settings.
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[h2]Bug Fixes[/h2]
- Game would bug after trying to unlock the last 3 colors of the Stylist NPC
[hr][/hr] - Lottery could have chest stacking giving way too many rewards.
[hr][/hr] - community inspired ⭐ Zodiacs not attacking from times to times.
[hr][/hr] - community inspired ⭐ One color from Oloon was not unlockable.
[hr][/hr] - community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
[hr][/hr] - Astral Spirits now runaway when being hit once.
[hr][/hr] - community inspired ⭐ ""NaN"" displayed on Botanist interface.
[hr][/hr] - community inspired ⭐ Spells/Gambits could spawn inside walls.
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- The Hibernian Workshop Team