0.32.2

⭐Changes inspired by our community!
[h2]Small Features[/h2]
- community inspired ⭐ Carnivorous Plants in World 1 does not attack you while looting anymore.
[hr][/hr] - Deactivated World 2 fire statue while searching for replacements.
[hr][/hr] - Performances improvements when hitting enemies.
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[h2]Balancing[/h2]
- Enter room heal Aura: The Hp given back by this aura effect has been changed from 10 hp per room to 5% Hp per room
[hr][/hr] - Missile on cast Aura: Behavior has been changed to spawn 2 missiles after casting a spell everytime. Cumulating this aura will also augment the number of missiles spawned
[hr][/hr] - Yalee Revenge Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
[hr][/hr] - Yalee on spell refresh Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
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[h2]Level Design[/h2]
- Removed some Flame geyser in the special trap exploration room of World 2.
[hr][/hr] - Removed some pirannah plants in the special trap exploration room of Wolrd 1.
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[h2]Interface[/h2]
- community inspired ⭐ Next spells mana cost are now displayed in red if not enough mana to cast them.
[hr][/hr] - community inspired ⭐ Added spell ID number and gambits icons next to each spell, including above player's head.
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[h2]Bug Fixes[/h2]
- ""New"" icon above NPCs would disappear weirdly but moving up.
[hr][/hr] - French translations typos.
[hr][/hr] - Preview spell would trigger even if pressing once instead of holding.
[hr][/hr] - Sometimes it was possible for enemies to be hited even if player was not attacking it
[hr][/hr] - URL links from the game main menu was not working properlly (social media links and patch notes)
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- The Hibernian Workshop Team