Patch Notes - April 2022 - 0.29.11

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs!
[hr][/hr] - Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game
[hr][/hr] - Added Zodiacs videos intro for each boss
[hr][/hr] - Added a lot of new Malices for Destiny Path system (and removed some old ones)
[hr][/hr] - Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)
[hr][/hr]
[h2]Small Features[/h2]
- Added new contextual dialogs.(Chameleon and sitting on a bench)
[hr][/hr] - Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3)
[hr][/hr] - Added new rare specials exploration room.
[hr][/hr] - Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game.
[hr][/hr] - Pacification displayed 1% per stack while it was 5%
[hr][/hr] - Overall polish of languages displayed text
[hr][/hr] - NG+ features improved
[hr][/hr] - Price cost to active a Malice is down to 2 destiny fragment
[hr][/hr] - Zim-Zim does not sell world 3 and world 4 updates anymore for now
[hr][/hr] - Cetus is not dancing anymore when we are checking spells to equip
[hr][/hr] - Optimisation on Andromeda's room
[hr][/hr] - Added a lot of new Malices for Destiny Path system (and removed some old ones)
[hr][/hr] - Several objects had too much radial blur, we could see sprites borders
[hr][/hr] - NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them
[hr][/hr] - Better lisibility on Ghost enemies from NG+
[hr][/hr] - Added bilinear to NG+ UI
[hr][/hr] - Added NG+ icons to the NG+ menu
[hr][/hr] - Changed camera behavior in most specific rooms
[hr][/hr] - Added multiplier for Sun Pieces during runs for NG+
[hr][/hr] - Chamaeleon unlock now triggers an achievement
[hr][/hr] - When equipping a spell, spell on ground is now closed
[hr][/hr] - Optimization in Pavo's room
[hr][/hr] - Healing shards given to both players in co-op - ☄️ hotfix 0.29.11
[hr][/hr] - Feathers of power were displayed as gambit in French - ☄️ hotfix 0.29.11
[hr][/hr] - Chamaeleon moved to end of world 2 intro room to avoid contextual texts overlapping - ☄️ hotfix 0.29.11
[hr][/hr]
[h2]Balancing[/h2]
- Virog summon damage have been slightly nerfed.
[hr][/hr] - Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster.
[hr][/hr] - Damage dealt by Fire portals in World 2 have been buffed.
[hr][/hr] - Bonus damage buff have been nerfed to +50% instead of +100% damage.
[hr][/hr] - Poison stacks damage have been slightly nerfed.
[hr][/hr] - Reduced NG+ heal reduction from -40% to -30%
[hr][/hr] - Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings.
[hr][/hr] - ""Luck"" from Zim-Zim now gives 25% chances per level instead of 10%
[hr][/hr] - Lava Spiders projeciles speed is divided by 2 when bouncing on solids
[hr][/hr]
[h2]Level Design[/h2]
- Level design global polish
[hr][/hr] - Improved some visual glitches in special rooms
[hr][/hr]
[h2]Music & SFX[/h2]
- Added SFX to 28 spells and NG+ features
[hr][/hr]
[h2]Interface[/h2]
- Vertical navigation in main menu is more precise with left stick
[hr][/hr] - Unusable options in menus are now darker instead of invisible
[hr][/hr] - Global polish on main menu interface
[hr][/hr] - Return option on main menu adapts color to background color
[hr][/hr] - Aura interface was displaying ""already unlocked"" on locked spells sometimes
[hr][/hr] - P2 input sidescreen was hidden if sidescreen text was too long
[hr][/hr] - Constellation UI now loops
[hr][/hr] - If not enough tickets with Oloon, sun pieces counter would become red
[hr][/hr] - New Input for Sire Bapy to collect all rewards at once
[hr][/hr] - Player 2 can now move in Main Menu
[hr][/hr]
[h2]Miscellaneous[/h2]
- Performances improvements with inputs - ☄️ hotfix 0.29.11
[hr][/hr]
[h2]Bug Fixes[/h2]
- Quartz were giving x3 for each quartz
[hr][/hr] - Elite Shields were getting bigger with time + made sizes more accurate
[hr][/hr] - Leo had broken SFX when being summoned
[hr][/hr] - Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her
[hr][/hr] - Healing orbs could heal dead players in co-op
[hr][/hr] - Contextual dialog about having a lot of money and low life were playing at start of each new room
[hr][/hr] - Sometimes players could get stuck with slodown buffer from enemy elite modificators
[hr][/hr] - SFX was not displayed anymore on -> collecting aura effect
-> spawning bosses chests (boss disappears)
-> receiving bosses summon
[hr][/hr] - Some spells were targetting NG+ ghosts like Magma Comet
[hr][/hr] - Magma Comet and Shattering Stars spells were not spawning in the loot pool
[hr][/hr] - Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player
[hr][/hr] - Player inventory could suddenly disapear in some ocaions during co-op mode
[hr][/hr] - Challenge UI could display failed challenge objectives on top of each other
[hr][/hr] - Sagittarius fire tentacles attack had no cooldown
[hr][/hr] - Run progress UI (displayed when near portals) could display wrong info about current/next world
[hr][/hr] - Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects)
[hr][/hr] - NPCs could sometimes move position in front of player when re-rolling dialogs
[hr][/hr] - NPCs could sometimes move position in front of player when re-rolling dialogs
[hr][/hr] - Contextual text about ""feeling better"" everytime we used crystal shards
[hr][/hr] - Mana points were hidden behind the Fireballs spells after tutorial
[hr][/hr] - Level design ingredients descriptions banners could be below other level design ingredients
[hr][/hr] - Spawned missiles around players would grab any close particles spawned
[hr][/hr] - NG+ sun pieces multiplicator could give float sun pieces to player
[hr][/hr] - Zodiacs defeated while invisible would remain invisible
[hr][/hr] - Zodiacs defeated while frozen would be invisible
[hr][/hr] - If Leo was defeated during his spin attack, the associated SFX would never end
[hr][/hr] - Lupus ultimate projectiles could spin forever
[hr][/hr] - Removed collision with NG+ ghosts
[hr][/hr] - Sidescreens could bug when moving from Sova to Kiran
[hr][/hr] - Dialog icons in hub were often behind NPCs
[hr][/hr] - Vulnerability was displaying 5% per stack while it was 3%
[hr][/hr] - Fixed a bug that could crash the game for some players during the game loading screen - ☄️ hotfix 0.29.8
[hr][/hr] - Fixing attempt for players getting into ground (frequent with Lighting Speed spell) - ☄️ hotfix 0.29.11
[hr][/hr]
- The Hibernian Workshop Team