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  3. Patch Notes - April 2022 - 0.29.11

Patch Notes - April 2022 - 0.29.11



Changes inspired by our community!

[h2]Major Features[/h2]

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  • The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs!
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  • Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game
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  • Added Zodiacs videos intro for each boss
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  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
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  • Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)

[h2]Small Features[/h2]

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  • Added new contextual dialogs.(Chameleon and sitting on a bench)
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  • Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3)
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  • Added new rare specials exploration room.
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  • Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game.
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  • Pacification displayed 1% per stack while it was 5%
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  • Overall polish of languages displayed text
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  • NG+ features improved
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  • Price cost to active a Malice is down to 2 destiny fragment
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  • Zim-Zim does not sell world 3 and world 4 updates anymore for now
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  • Cetus is not dancing anymore when we are checking spells to equip
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  • Optimisation on Andromeda's room
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  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
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  • Several objects had too much radial blur, we could see sprites borders
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  • NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them
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  • Better lisibility on Ghost enemies from NG+
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  • Added bilinear to NG+ UI
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  • Added NG+ icons to the NG+ menu
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  • Changed camera behavior in most specific rooms
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  • Added multiplier for Sun Pieces during runs for NG+
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  • Chamaeleon unlock now triggers an achievement
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  • When equipping a spell, spell on ground is now closed
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  • Optimization in Pavo's room
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  • Healing shards given to both players in co-op - ☄️ hotfix 0.29.11
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  • Feathers of power were displayed as gambit in French - ☄️ hotfix 0.29.11
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  • Chamaeleon moved to end of world 2 intro room to avoid contextual texts overlapping - ☄️ hotfix 0.29.11

[h2]Balancing[/h2]

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  • Virog summon damage have been slightly nerfed.
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  • Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster.
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  • Damage dealt by Fire portals in World 2 have been buffed.
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  • Bonus damage buff have been nerfed to +50% instead of +100% damage.
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  • Poison stacks damage have been slightly nerfed.
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  • Reduced NG+ heal reduction from -40% to -30%
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  • Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings.
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  • ""Luck"" from Zim-Zim now gives 25% chances per level instead of 10%
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  • Lava Spiders projeciles speed is divided by 2 when bouncing on solids

[h2]Level Design[/h2]

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  • Level design global polish
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  • Improved some visual glitches in special rooms

[h2]Music & SFX[/h2]

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  • Added SFX to 28 spells and NG+ features

[h2]Interface[/h2]

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  • Vertical navigation in main menu is more precise with left stick
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  • Unusable options in menus are now darker instead of invisible
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  • Global polish on main menu interface
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  • Return option on main menu adapts color to background color
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  • Aura interface was displaying ""already unlocked"" on locked spells sometimes
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  • P2 input sidescreen was hidden if sidescreen text was too long
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  • Constellation UI now loops
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  • If not enough tickets with Oloon, sun pieces counter would become red
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  • New Input for Sire Bapy to collect all rewards at once
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  • Player 2 can now move in Main Menu

[h2]Miscellaneous[/h2]

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  • Performances improvements with inputs - ☄️ hotfix 0.29.11

[h2]Bug Fixes[/h2]

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  • Quartz were giving x3 for each quartz
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  • Elite Shields were getting bigger with time + made sizes more accurate
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  • Leo had broken SFX when being summoned
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  • Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her
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  • Healing orbs could heal dead players in co-op
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  • Contextual dialog about having a lot of money and low life were playing at start of each new room
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  • Sometimes players could get stuck with slodown buffer from enemy elite modificators
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  • SFX was not displayed anymore on -> collecting aura effect
    -> spawning bosses chests (boss disappears)
    -> receiving bosses summon
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  • Some spells were targetting NG+ ghosts like Magma Comet
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  • Magma Comet and Shattering Stars spells were not spawning in the loot pool
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  • Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player
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  • Player inventory could suddenly disapear in some ocaions during co-op mode
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  • Challenge UI could display failed challenge objectives on top of each other
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  • Sagittarius fire tentacles attack had no cooldown
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  • Run progress UI (displayed when near portals) could display wrong info about current/next world
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  • Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects)
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  • NPCs could sometimes move position in front of player when re-rolling dialogs
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  • NPCs could sometimes move position in front of player when re-rolling dialogs
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  • Contextual text about ""feeling better"" everytime we used crystal shards
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  • Mana points were hidden behind the Fireballs spells after tutorial
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  • Level design ingredients descriptions banners could be below other level design ingredients
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  • Spawned missiles around players would grab any close particles spawned
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  • NG+ sun pieces multiplicator could give float sun pieces to player
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  • Zodiacs defeated while invisible would remain invisible
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  • Zodiacs defeated while frozen would be invisible
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  • If Leo was defeated during his spin attack, the associated SFX would never end
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  • Lupus ultimate projectiles could spin forever
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  • Removed collision with NG+ ghosts
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  • Sidescreens could bug when moving from Sova to Kiran
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  • Dialog icons in hub were often behind NPCs
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  • Vulnerability was displaying 5% per stack while it was 3%
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  • Fixed a bug that could crash the game for some players during the game loading screen - ☄️ hotfix 0.29.8
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  • Fixing attempt for players getting into ground (frequent with Lighting Speed spell) - ☄️ hotfix 0.29.11


- The Hibernian Workshop Team