Patch Notes - June 2023 - 0.46

⭐Changes inspired by our community!
[h2]Small Features[/h2]
- community inspired ⭐ Pavo's Feathers from Void Catalyst improvement are now further in Intro Rooms so you don't miss them
[hr][/hr] - community inspired ⭐ Andromeda's Challenges now give drink for both players in co-op
[hr][/hr] - Life Crusher - Does not decrease player max life when taking damage on Pavo's ruins anymore.
[hr][/hr] - We added back the Sun pieces multiplier triggered by increasing Destiny Level in NG+ runs.
[hr][/hr] - World 2 Magma Golem Destiny Level explosion attack would keep hitting after a long time preventing player to go back hitting the golem
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[h2]Balancing[/h2]
- Curse of the Blacksmith - Negative Gambits on spells went from -50% to -30% damage and from 50% chances per tier to 25% chances per tier
[hr][/hr] - Used Pockets - from -10 quartz per tier to -5
[hr][/hr] - Inflation : from +25% per tier of Itinerant Peddler items prices to +15% per tier
[hr][/hr] - Shield Foes - Enemies now have 50% chances to have Armor instead of 100% and Spawned monsters by Wooden Guardian and Giant Snake can never have armor points
[hr][/hr] - Wooden Guardian laser shoots delay is slightly more important in Destiny Level 1+
[hr][/hr] - Harassing Foes - From 30% chances per tier to 8% chances per tier and duration from 8 secs to 6 secs
[hr][/hr] - Vampiric Foes - from 20% per tier for regular enemies to 10%
[hr][/hr] - Thorny Foes - From 10% per tier to 2% and timer between Thorns on enemies from 3 secs to 6 secs
[hr][/hr] - Vengeful Foes - From 10% per tier to 2% and timer between Dark Missiles on enemies from 3 secs to 6 secs
[hr][/hr] - Increase all heroes basic attacks base damage and fall attack base damage for better scaling
[hr][/hr] - Spirit friends - Added one more stack to enable 1 additional Echo on start of a run and balanced prices. This ability should also assign different echo for players during co-op.
[hr][/hr] - community inspired ⭐ It's possible to salvage loots from Yalee Kingdom now
[hr][/hr] - Random Echos in Void Catalyst from 1 tier at 30 to 2 tiers at 10 and 20
[hr][/hr] - First Strike from Void Catalyst from +200% dmg to full life enemies to +300%
[hr][/hr] - community inspired ⭐ Added a bit more time for Sagittarius to attack after her DL 6 attack
[hr][/hr] - community inspired ⭐ Leo DL6 Spin Attack jump jump height has been reduced and now requires players to be further than before
[hr][/hr] - Sixth Sense - from +50% to +100% to Critical Damage
[hr][/hr] - Shadow Clones - This malice should not cause spawn of clones too on early in runs or worlds.
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[h2]Level Design[/h2]
- Removed 2 jumping crystals from an Exploration room that were conflicting with fights
[hr][/hr] - Removed a spawn area that conflicted with jump crystals
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[h2]Interface[/h2]
- Changed ""Activate"" to ""Beat"" in Path of Destinies interface for locked elements for less confusion
[hr][/hr] - Smoothed some Void Catalyst text descriptions
[hr][/hr] - Barbecue UI description would become invisible if you move to right while on most right element (same for all directions)
[hr][/hr] - There is now a input to completely reset all currencies committed in the Void Catalyst.
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[h2]Bug Fixes[/h2]
- community inspired ⭐ Oloon Shield had a typo
[hr][/hr] - community inspired ⭐ Removed FX from Void Catalyst that could be causing FPS drop for some players
[hr][/hr] - community inspired ⭐ Being hit while being invincible (shield for example) during a Zodiac fight will consider you did not perfect the boss and deny the achievement
[hr][/hr] - Apparition Sound of Shadow Clones was not playing
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- The Hibernian Workshop Team