Patch Notes - August 2023 - 0.47

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- Telluric Telescope: You can choose 1 bonus among 3 bonuses (from 50+ ) everyday
[hr][/hr] - Hydra Void Boss: Hydra joins Pegasus, Lupus & Draco
[hr][/hr] - 84 new Auras: All already unlocked, mainly Astral ones adding more variations to runs
[hr][/hr] - Echoes addition: 16 new Echoes have been added (from 15 to 31)
[hr][/hr] - Andromeda's Trials: Added 9 Andromeda's Trials, from 8 to 17
[hr][/hr] - Pisces and Scorpio have a new attack at DL6+ - ☄️ hotfix 0.47.1
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[h2]Small Features[/h2]
- Pool change for Echoes from 3 to 4
[hr][/hr] - Improved many Echoes like Zim-Zim Summons
[hr][/hr] - Improved Zodiac Summons & Echoes, effects have been added to have more impact in builds
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[h2]Balancing[/h2]
- Increase of Astral Auras drop rate for more build diversity
[hr][/hr] - Increased pace and difficulty of some existing Andromeda's Trials
[hr][/hr] - Spells balancing: Increased damage of following spells
Kiran
- Fiery dragon punch
Ayla
- Doppleganger
- Paper bomb
Common spells
- Surrounding spheres
[hr][/hr] - Balancing of multiple auras
[hr][/hr] - Andromeda's challenge can only appear maximum of 2 times per run
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[h2]Level Design[/h2]
- Changed location or removal traps in some exploratory rooms
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[h2]Visuals[/h2]
- Improved lisibility and descriptions of Zodiac Summon texts
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[h2]Narrative Design[/h2]
- Correction of typos, re-worded elements
[hr][/hr] - Implementation of many texts variations in preparation of final release voice re-record
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[h2]Bug Fixes[/h2]
- Fights Rooms barriers could bug and be misplaced
[hr][/hr] - One mushroom wasn't bouncing correctly in an Andromeda's Trial
[hr][/hr] - Destiny Level sun pisces multiplicator was bugged at lvl 7,14,19
[hr][/hr] - Players could die in Andromeda's Trials
[hr][/hr] - Enemies could spawn outside of Fight Rooms / Elite Fight Rooms
[hr][/hr] - Players could skip fights rooms with aerial tricks
[hr][/hr] - Main Menu had visual bugs leading to blank and unresponsive UI
[hr][/hr] - Auras with ""if enemy is full life"" could trigger multiple times for enemies with armor or enemies spawn from elite modifiers
[hr][/hr] - It was possible to re-use the aura refiner multiple times in Andromeda's bar by entering and then exiting the bar interior
[hr][/hr] - Fixed volume issues on music played in Eclipse room
[hr][/hr] - community inspired ⭐ It was possible to get stuck inside andromeda bar by spamming inputs to interact with it's door - ☄️ hotfix 0.47.1
[hr][/hr] - Volume music on hub after exiting Telescope UI could get unitendely high - ☄️ hotfix 0.47.1
[hr][/hr] - community inspired ⭐ Fixed missing localisation keys for some contextual dialogs - ☄️ hotfix 0.47.1
[hr][/hr] - Added missing SFX for thunder dash buff - ☄️ hotfix 0.47.1
[hr][/hr] - community inspired ⭐ Combine the malice that adds lifesteal to enemies and the one that spawn enemy waves on boss fights could cause the same wave to spawn repeteadely - ☄️ hotfix 0.47.1
[hr][/hr] - Zodiac challenges in fight rooms spawned harder enemies than they were supposed to - ☄️ hotfix 0.47.1
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- The Hibernian Workshop Team