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  3. Patch Notes - August 2023 - 0.47

Patch Notes - August 2023 - 0.47



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Telluric Telescope: You can choose 1 bonus among 3 bonuses (from 50+ ) everyday
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  • Hydra Void Boss: Hydra joins Pegasus, Lupus & Draco
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  • 84 new Auras: All already unlocked, mainly Astral ones adding more variations to runs
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  • Echoes addition: 16 new Echoes have been added (from 15 to 31)
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  • Andromeda's Trials: Added 9 Andromeda's Trials, from 8 to 17
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  • Pisces and Scorpio have a new attack at DL6+ - ☄️ hotfix 0.47.1

[h2]Small Features[/h2]

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  • Pool change for Echoes from 3 to 4
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  • Improved many Echoes like Zim-Zim Summons
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  • Improved Zodiac Summons & Echoes, effects have been added to have more impact in builds

[h2]Balancing[/h2]

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  • Increase of Astral Auras drop rate for more build diversity
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  • Increased pace and difficulty of some existing Andromeda's Trials
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  • Spells balancing: Increased damage of following spells

    Kiran
    - Fiery dragon punch

    Ayla
    - Doppleganger
    - Paper bomb

    Common spells
    - Surrounding spheres
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  • Balancing of multiple auras
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  • Andromeda's challenge can only appear maximum of 2 times per run

[h2]Level Design[/h2]

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  • Changed location or removal traps in some exploratory rooms

[h2]Visuals[/h2]

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  • Improved lisibility and descriptions of Zodiac Summon texts

[h2]Narrative Design[/h2]

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  • Correction of typos, re-worded elements
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  • Implementation of many texts variations in preparation of final release voice re-record

[h2]Bug Fixes[/h2]

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  • Fights Rooms barriers could bug and be misplaced
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  • One mushroom wasn't bouncing correctly in an Andromeda's Trial
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  • Destiny Level sun pisces multiplicator was bugged at lvl 7,14,19
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  • Players could die in Andromeda's Trials
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  • Enemies could spawn outside of Fight Rooms / Elite Fight Rooms
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  • Players could skip fights rooms with aerial tricks
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  • Main Menu had visual bugs leading to blank and unresponsive UI
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  • Auras with ""if enemy is full life"" could trigger multiple times for enemies with armor or enemies spawn from elite modifiers
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  • It was possible to re-use the aura refiner multiple times in Andromeda's bar by entering and then exiting the bar interior
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  • Fixed volume issues on music played in Eclipse room
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  • community inspired ⭐ It was possible to get stuck inside andromeda bar by spamming inputs to interact with it's door - ☄️ hotfix 0.47.1
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  • Volume music on hub after exiting Telescope UI could get unitendely high - ☄️ hotfix 0.47.1
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  • community inspired ⭐ Fixed missing localisation keys for some contextual dialogs - ☄️ hotfix 0.47.1
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  • Added missing SFX for thunder dash buff - ☄️ hotfix 0.47.1
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  • community inspired ⭐ Combine the malice that adds lifesteal to enemies and the one that spawn enemy waves on boss fights could cause the same wave to spawn repeteadely - ☄️ hotfix 0.47.1
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  • Zodiac challenges in fight rooms spawned harder enemies than they were supposed to - ☄️ hotfix 0.47.1


- The Hibernian Workshop Team