1. Astral Ascent
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  3. 1.0.15

1.0.15



Changes inspired by our community!

[h2]Small Features[/h2]

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  • Added brief tutorial explaining the intent of Gemini challenge
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  • Tutorial loot spell cannot have a gambit anymore now

[h2]Balancing[/h2]

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  • Gemini time between attack has been slightly increased
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  • Heroes dialogs played while sitting on a bench are triggered more often

[h2]Music & SFX[/h2]

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  • Reduce Spirit Sword spawn sound
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  • Shadow Clones death SFX was saturated

[h2]Interface[/h2]

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  • Increased window size for Key Chests

[h2]Visuals[/h2]

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  • Gemini falling clones attack visual for the right clone has been increased

[h2]Narrative Design[/h2]

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  • Typo of ""damages"" instead of ""damage"" fixed in several cases
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  • ""Shooting Star"" at Aura Refiner was not translated in several languages

[h2]Miscellaneous[/h2]

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  • Wrong description for steam achievement ""Beyond Horizon - Success an escape at Destiny Level 15+""
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  • Japanese is now displayed 日本語 instead of 日本 in Main Menu
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  • Updated Credits for backers names

[h2]Bug Fixes[/h2]

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  • Steam achievement ""Multi-Classed"" would not trigger correctly when buying Andromeda's drinks
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  • Aquarius hit ground fury attack FX were not well positioned
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  • Bellators would incorrectly target Ophiuchus during their special attack
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  • During specific actions players could get locked outside of the fight arena in the last boss fight
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  • Octave's shadow clone Bellator could follow the player during Andromeda's challenge.
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  • Kiran's ""Double Whammy!"" perk, which cause it's counter to play twice, would trigger the effect incorrectly when being casted as player 2 during co-op
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  • Steam achievement ""Pushing Limits"" would not unlock after upgrading a spell to level 15.


- The Hibernian Workshop Team