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  3. Patch Notes - July 2024 - 1.6.0

Patch Notes - July 2024 - 1.6.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • New Playable Hero - Yamat (PAID DLC): 16 new unique spells - summons powerful wild creatures, spinning giant blades and more!

    Pixel Art hand-drawn cinematic animation!

    Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.

    37 Associated Perks to modify her Signature Spell

    3 Weapons types for different play styles
    Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
    Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
    Dark Bow - shoots from afar and shower enemies with arrows

    9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,

    New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat

    1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese

    Pixel Art ending screen - a new ending has been added to the game for Yamat!
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  • New Playable Hero - Yamat (Free Content): See Yamat hanging out in the Garden

    Collect and use 2 Yamat Echoes during the runs

    Fight Yamat's Shadow Clone
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  • We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies
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  • Auras: Added 23 new astral auras:
    - Fire Propellant
    - Homing Ember
    - Careless Wispers
    - Shrineless Flame
    - Heatseeker Shield
    - Sickening Spark
    - Weaponized Conduct
    - Sleety Cloud
    - Magnetic field
    - Power Line
    - Glacier's Fall
    - Ice Pick
    - Snow Day
    - Cold Sap
    - Icarus Slime
    - Icy Shiv
    - Burn Your Idols
    - Sparkling Stars
    - Maddening Darkness
    - Disorienting Weapon
    - Bigger Body Initiative
    - Blade Dance
    - Cast Off
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  • You can now meet up to 4 Zodiacs per run in the Andromeda's Bar, 1 new is added per world there instead of having always 2 Zodiacs there

[h2]Small Features[/h2]

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  • Yalee Kingdom: Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
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  • Echoes island: Yalee for resets allows 3 rerolls instead 1
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  • community inspiredEffects: Fireshield: If it's already active, creates a pulse that applies 2 Burn
    Ignition: If the target is already ignited, apply 2 Burn
    Reduced Combustion damage
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  • Icons are displayed previewing the Zodiacs inside Andromeda's bar
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  • Added new icons displaying Aura's current, and upgraded version, effect affinities

[h2]Balancing[/h2]

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  • Auras: Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
    Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
    Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
    Incandescent Rain: Reduced CD from 12 to 6 seconds
    Raw Force: Increased combustion damage from 50% to 75%
    Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
    Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
    Snow Amulett: Reduced critical hit from 20% to 10%
    Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits

    Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    Blinding Comet: Increased magma number from 3 to 6
    Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
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  • Passives weapons: Added mana regen on the weapon passives
    - Ayla Lunar Dagger :Parting gift
    - Ayla Moonlight blade: Starfire
    - Kiran Raging fist: Flower power
    - Octave Pistor Vocatis: Coniicio Iocor
    - Octave Pistor Vocatis: Priora Signa
    - Octave Magnum Cupitere: Seco Verbera
    - Octave Magnum Cupitere: Anima Vampiris
    - Calie Polytechnical Gems: Aerial Strike
    - Calie Service Spear: Wolf Hole
    - Calie Service Spear: Homing Spear

    Added a reactivation CD for the weapon passives:
    - Ayla Moonlight blade: Ray of light
    - Kiran Raging fist: Double tap
    - Kiran Burning Bo: Magnetic Personality
    - Octave Exterminatum Exemplaris: Fragor mortis

    - Improved cast speed for the passive ""Judgment cut""
    - Increased damage for the passive ""Santôryû""

    Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
    Reduced the unlock condition for the ""Homing Spear"" passive from 60% to 45% critical

    - Octave Priora Signa: orbs spawn closer to the ground to hit more enemies

    Weapon Passives should not be appearing in special rooms anymore
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  • community inspired ⭐ Thousand Knives spell now attack faster enemies
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  • Pisces Clones (Zodiac Spell) now has a bigger hit range
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  • Spells: Reality distortion: Increased cast speed
    Water bubble: Projectiles now only activate if enemies are visible
    Topaz Gladius - Guardian: Sword now only activate if enemies are visible
    N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
    Pisces Zodiac spell: Increased clones explosion size and damage
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  • Echoes: Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    Ayla's Flashing Knives: Projectiles now only activate if enemies are visible
    Calie's Sigil Weapons: Projectiles now only activate if enemies are visible
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  • Shadow clones: Octave: Added a hit cd when he does his spinning attack
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  • Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits

[h2]Level Design[/h2]

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  • Shadow clones can no longer spawn in world 1

[h2]Music & SFX[/h2]

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  • Added sounds on missiles effect
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  • Increased sound when a passive weapon is equipped

[h2]Interface[/h2]

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  • Added new icons in the glossary for Combustion, Spark and Frostbite
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  • You can now see the telescope bonus in the interface
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  • Improved texts colors of main menu and options for better readability
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  • New ""Additional Content"" for DLCs on Main Menu

[h2]Visuals[/h2]

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  • Better readability on Invincible Clones
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  • Added an easter egg in the hub
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  • Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
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  • Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)

[h2]Narrative Design[/h2]

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  • Name achievement ""Guardian Angel"" renamed to ""Zodiac Angel"" because there was 2 achievements ""Guardian Angel""
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  • community inspired ⭐ French typos fixed

[h2]Bug Fixes[/h2]

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  • Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
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  • If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
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  • community inspired ⭐ Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
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  • You could damage boss before fight starts
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  • Some enemies you cannot target could have armor points visible
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  • community inspired ⭐ Calie Spell Deadly Connection would sometimes not work during fps drops
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  • Velocity attack speed % was wrongly displayed (no change to the behavior)
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  • World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
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  • In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
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  • Octave Rocket Launcher target could remain in hub if you select him then select another character
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  • Ophiuchus now summons correctly Taurus and Pisces in Phase 2
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  • community inspired ⭐ Rosewood color was displayed grey on shadow colors
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  • community inspired ⭐ Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
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  • community inspired ⭐ Ruby Spear - Domination spell could set enemies in walls
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  • community inspired ⭐ Leo could fall out of borders while doing his jump attack with the axe
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  • community inspired ⭐ It was possible to get stuck out of the level screen by spamming inputs at start of some layouts


- The Hibernian Workshop Team