Patch Notes - September 2022 - 0.36.6

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- New Playable Character - Octave: New range hero with 11 unique spells to unlock
[hr][/hr] - New World to Explore - The Coral Archipelago: New assets, new traps and new enemies
[hr][/hr] - New Zodiacs Battles: Scorpio & Pisces. Face these 2 members of the Orphnée family
[hr][/hr] - Scorpio & Pisces challenges: Get their summons through their challenges
[hr][/hr] - Sun Room: Exchange your quartz to access powerful spells
[hr][/hr] - Moon Room: Exchange your maximum life to access Zodiac unique powers
[hr][/hr] - Zodiac Spells: Find and use 7 news powerful zodiac spells: Taurus, Virgo, Capricorn, Sagittarius, Leo, Pisces and Scorpio
[hr][/hr] - Echo Isles Room & Summon your Friends: Pick among 15 different summons of your friends so they can help you during your run
[hr][/hr] - New Miniboss - Draco: Fight a dangerous new Miniboss
[hr][/hr] - community inspired ⭐ Andromeda's bar interior: Visit the Zodiacs there and the more victory you have against them, the more likely they are to join you
[hr][/hr] - Affinity Zodiac: Your Constellation sign can now randomly help you (once you met at least once) and will more easily join you in Andromeda's bar
[hr][/hr] - community inspired ⭐ Pixel Art Animated Portraits: Legacy Portraits will still be accessible through game options but default portraits will now be Pixel Art and hand-animated
[hr][/hr] - Fight Rooms Rework: Complete rework in order to have waves / difficulty depending of level of the room
[hr][/hr] - New Affinity System: Spells now have elemental affinities (fire/ice/thunder/poison and neutral) and they gain power with related elemental gambits attached (up to 100% bonus damage)
[hr][/hr] - New Synergy System: Rework - Many Auras have been reworked and a dozen additional new auras have been added
[hr][/hr] - New Synergy System: Rework - Many Gambits have been reworked and a thirty additional new Gambits have been added
[hr][/hr]
[h2]Small Features[/h2]
- New effect: Ignition: Burns enemies over time and inflicts burn stacks
[hr][/hr] - New effect: Fire Wisp: Summons a fire whisp that follows the hero, shoots enemies and inflicts burn stacks
[hr][/hr] - New effect: Sapling: Summons a small sprout that runs, explodes against enemies and inflicts poison stacks
[hr][/hr] - New effect: Slime: Summon slime that bounces and inflicts poison stacks
[hr][/hr] - New Effect: Plasma: Create a lightning laser that pierces enemies and inflicts lightning stacks
[hr][/hr] - New Effect: Cumulonimbus: Summons a cloud of lightning that blasts enemies and inflicts lightning stacks
[hr][/hr] - New Effect: Thunder Orb: Create a lightning orb that persists on the field and inflicts lightning stacks
[hr][/hr] - New effect: Snowflake: Create a snowflake around the hero and inflicts freezes stacks
[hr][/hr] - New effect: Ice Idol: Create an ice idol that hits enemies and inflicts freezes stacks
[hr][/hr] - New effect: Stalactite: Sends ice spikes bouncing off walls and inflicts freezes stacks
[hr][/hr] - New effect: Critical: % chance to inflict a critical hit
[hr][/hr] - Summon Zodiac: (Rework) Taurus: Now deals immense damage to all enemies on screen
[hr][/hr] - Summon Zodiac: (Rework) Virgo: Now deals damage to enemies and has a % chance to spawn when hitting enemies during the hero's basic attacks
[hr][/hr] - Summon Zodiac: (Rework) Sagittarius: Now follow the players by shooting arrows continuously and end up with a strong attack
[hr][/hr] - Pantheon Room: Backers statues Room in now accessible in the Garden
[hr][/hr] - Spells Reworks: We removed some of the beacon utility spells
[hr][/hr] - Spells Reworks: Some common & specific spells have been visually and gameplay reworked
[hr][/hr] - Spells Reworks: Dodge effect has been added to several spells, when a spell has it you are invincible during certain frames of the spell
[hr][/hr] - Voices feedback: When being hurt and when casting spells
[hr][/hr] - Camera: In several places we improved camera
[hr][/hr] - Camera: Camera movement when Zodiacs do their ultimates
[hr][/hr] - Camera: Camera is less zoomed by default
[hr][/hr] - Camera: Challenge Sagittarius: Camera is more dezoomed
[hr][/hr] - Cetus Room improvement: Better descriptions of the gambits, new categories of gambit and third random loot is more frequent and can only be a slot unlocker
[hr][/hr] - Elites visual rework: Elites have been visually reworked a lot
[hr][/hr] - Lupus Miniboss: During ultimate, a magnet effect affects player
[hr][/hr] - Spells altar: New category of altar you can find during your runs where you can choose between 2 spells
[hr][/hr] - Memory Fragments: You can now only get Memory Fragments from characters you already crossed
[hr][/hr] - NG +: Thorn feedback improvement
[hr][/hr] - Enemies: Improved behavior placement for many enemies
[hr][/hr] - Enemies: Stacks effects above enemies visual rework
[hr][/hr] - Enemies: Enemies placements have been globally improved
[hr][/hr] - Enemies: Improvements of movement behavior for some enemies
[hr][/hr] - NPC: Oloon - UI opens on last unlocked element
[hr][/hr] - NPC: Poetic Peddler UI does not show locked characters spells anymore
[hr][/hr] - Special rooms cannot appear twice in a row anymore
[hr][/hr] - Faster end of levels & appearing in levels
[hr][/hr] - Accelerated Aura pick-up
[hr][/hr] - Accelerated Spells/gambits pick-up
[hr][/hr] - Enemies projectiles improvements (visuals & behavior)
[hr][/hr] - Yalees summon improved (visual and gameplay)
[hr][/hr] - Game now playable with dpad of controller (game and interface)
[hr][/hr] - Jump crystals lisibility has been improved
[hr][/hr] - Spell order is reseted when coming back to the hub
[hr][/hr] - UI is not removed when staying IDLE
[hr][/hr] - You can now rush in Healing rooms and still get the heal/mana orbs
[hr][/hr]
[h2]Balancing[/h2]
- Ayla Spells: Mana costs have been reduced
[hr][/hr] - Ayla Spells: n°428 Metal Star: Visual improvement. Damage increased
[hr][/hr] - Ayla Spells: n° 17 Toxic Bomb: Visual improvement. Improved area of effect. Damage increased
[hr][/hr] - Ayla Spells: n° 249 Unrelenting Tornado: Visual improvement. Improved area of effect. Damage increased. Go through enemies without making them move.
[hr][/hr] - Ayla Spells: n° 888 Fatal Dash: Much faster to use. Deal multiple hits. Damage increased. Added ""dodge"" effect
[hr][/hr] - Ayla Spells: n° 086 Lighning Speed: Damage increased. Added ""dodge"" effect
[hr][/hr] - Ayla Spells: n°12 Electric Scalpels: Damage increased
[hr][/hr] - Ayla Spells: n°840 Doppelgenger: Improved area of effect. Damage increased. Deal multiple hits. Added ""dodge"" effect
[hr][/hr] - Ayla Spells: n+675 Moon Arch: Damage increased. Deal multiple hits. Added ""dodge"" effect
[hr][/hr] - Ayla Spells: n°005 Astral Powder: Damage increased. Added ""dodge"" effect
[hr][/hr] - Kiran Spells: Mana costs have been balanced
[hr][/hr] - Kiran Spells: Lightspeed Fist: Damage increased. Do not hit multiple targets anymore
[hr][/hr] - Kiran Spells: Ground Pound: Damage increased. Deal multiple hits. Added ""dodge"" effect
[hr][/hr] - Kiran Spells: Ultra Loaded Knucles: Damage increased. Deal multiple hits. Added ""dodge"" effect
[hr][/hr] - Kiran Spells: Energy Projectiles: Damage increased
[hr][/hr] - Kiran Spells: Windturner Up-smash:Damage increased
[hr][/hr] - Kiran Spells: Cutting Kick: Damage increased
[hr][/hr] - Kiran Spells: Rententless Fury: Damage increased
[hr][/hr] - Kiran Spells: Helping Hands (Got It?): Damage increased. Deal multiple hits
[hr][/hr] - Kiran Spells: Flamins Slide: Damage increased. Added ""dodge"" effect
[hr][/hr] - Spells & Gambits: Spells level change is bigger between worlds and balancing of empty slots on looted spells
[hr][/hr] - Spells & Gambits: Number of Gambits on spells by default has been greatly reduced
[hr][/hr] - Spells & Gambits: Slot unlocker price has been increased
[hr][/hr] - Spells & Gambits: Spells have minimum 2 unlocked slots and the slots probabilities have been reduced
[hr][/hr] - Common Spells: Fireballs: Damage increased
[hr][/hr] - Common Spells: Thunder Orb: Visual improvement. Improved area of effect. Higher damage rate. Damage increased
[hr][/hr] - Common Spells: Spirit Sword: Damage increased
[hr][/hr] - Common Spells: Magic Cyclone: Spell is slower. Damage increased
[hr][/hr] - Common Spells: Surrounding Spheres: Summons 5 orbs instead of 3. Damage increased
[hr][/hr] - Common Spells: Shooting Star: Damage increased
[hr][/hr] - Common Spells: Ravaging Spheres: Damage increased
[hr][/hr] - Common Spells: Glacial Spikes: Damage increased
[hr][/hr] - Common Spells: Ice thrower: Damage increased
[hr][/hr] - Common Spells: Frost Splinters: Damage increased
[hr][/hr] - Common Spells: Dark Outbreak: Damage reduced
[hr][/hr] - Common Spells: Electrospheres: Damage increased
[hr][/hr] - Common Spells: Shattering Stars: Damage increased
[hr][/hr] - Common Spells: Magma comets: Visual improvement. Damage increased
[hr][/hr] - Common Spells: Ki Blast: Damage increased. Deal multiple hits
[hr][/hr] - Common Spells: Dark Burst: Damage increased. Deal multiple hits
[hr][/hr] - Common Spells: Aqua Ball: Damage increased.
[hr][/hr] - Common Spells: Thorns Chains: Damage increased
[hr][/hr] - Common Spells: Meteor Blades: Damage increased
[hr][/hr] - Common Spells: Slashing Squall: Damage increased
[hr][/hr] - Utility Spells: Fire Spreader: Visual improvement. Improved area of effect. Stack numbers reduced. Cooldown reduced
[hr][/hr] - Utility Spells: Ice Column: Stack numbers reduced. Cooldown reduced
[hr][/hr] - Utility Spells: Thunder Strike: Stack numbers reduced. Cooldown reduced
[hr][/hr] - Utility Spells: Utility spells are now anymore a possible rewars at the end of rooms / bosses
[hr][/hr] - Effect: Target: 100% chance to inflict a critical hit
[hr][/hr] - Effect: Vulnerability is 5% per stack instead of 3% per stack now
[hr][/hr] - Effect: Freeze slows now the enemies based on stack count and the stacks are reset once the enemy comes out of the freeze
[hr][/hr] - Effect: Bosses can no longer be slowed by freeze but can trigger freeze related effects
[hr][/hr] - Pavo Feathers: Feathers of +2 and +5 are less frequent
[hr][/hr] - Minibosses: Health / damages balancing
[hr][/hr] - Minibosses: Lupus Miniboss fall attack is faster
[hr][/hr] - community inspired ⭐ Minibosses: Lupus dash attack has a more forgiveable collider
[hr][/hr] - Bosses: Zodiacs remove their stacks more often when teleporting
[hr][/hr] - Bosses: Zodiacs are now invulnerables in more attacks
[hr][/hr] - Bosses: Taurus Bull charges fire no longer hits behind him and Taurus no longer hits after he hit the wall
[hr][/hr] - Bosses: Leo's ultimate starts at 50% and now remains in his ultimate
[hr][/hr] - Bosses: Top attack laser of Capricorn is a bit higher now
[hr][/hr] - Enemies: Sylvanian Protector enemy in world 1 is much faster now
[hr][/hr] - Enemies: HP balancing
[hr][/hr] - Enemies: Lava Spider W2 enemy attacks from distance only and has an improved behavior
[hr][/hr] - Enemies: Elites HP balancing
[hr][/hr] - NPC: Zim-Zim Weakness Exploit reduction
[hr][/hr] - NPC: Itinerant merchant reset price changes with world
[hr][/hr] - NPC: Itinerant merchant altar slots are not re-filled after reseted
[hr][/hr] - NPC: Itinerant merchant altars are now always 2 spells, 1 utility spell, 2 gambits
[hr][/hr] - Global HP of Heroes have been reduced
[hr][/hr] - Fight rooms keys are now 3 by default then 4 with difficulty 4, 5 with difficulty 5 and 6 when difficulty 6
[hr][/hr] - Mushroom trap in world one only throws one pack of mushroom
[hr][/hr] - Traps do more damages to enemies
[hr][/hr] - Quartz level ingredient now breaks in less hits
[hr][/hr] - Special rooms probabilities have been changed
[hr][/hr] - Mana Tree ""unlimited mana"" buff duration nerfed
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[h2]Level Design[/h2]
- New exploration rooms
[hr][/hr] - New fight rooms
[hr][/hr] - Enemies spawn areas have been improved (placements, size) in exploration rooms
[hr][/hr] - Climbing walls are less present near fighting rooms to avoid auto-climbs
[hr][/hr] - Improvement of placement of traps
[hr][/hr] - Filled up empty spaces
[hr][/hr] - Clouds are at a more similar height when escaping rooms
[hr][/hr] - Fight rooms have been reworked to improve fight experience
[hr][/hr] - Spaces for end level portals are bigger
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[h2]Music & SFX[/h2]
- Add SFX feedback in many places
[hr][/hr] - Adjusted volumes of several elements
[hr][/hr] - Add many contextuals dialogs for heroes/npc/zodiacs
[hr][/hr] - Added a sound when the hero takes a hit when he has the Shield effect
[hr][/hr] - Removed Bird ambiance from Cetus' room
[hr][/hr] - Added a voice when the hero takes a hit
[hr][/hr] - Added a voice when the hero launches a spell
[hr][/hr]
[h2]Interface[/h2]
- End of levels selection visual rework
[hr][/hr] - New hurt feedback on UI
[hr][/hr] - Changed wording for many interface interactions for more coherence
[hr][/hr] - Improved ergonomy for merchant's interfaces
[hr][/hr] - Ergonomy improvements for Path of Destinies
[hr][/hr] - Sidescreen re-order in many cases for more coherence
[hr][/hr] - Coherence improvements for texts colors
[hr][/hr] - Many Auras now have a system of Cooldown
[hr][/hr] - Interface appears much faster when fight starts against Zodiacs
[hr][/hr] - Spells now have different interface backgrounds depending on the affinity of the gambits equipped on them
[hr][/hr] - Removed hint hiding option in menu
[hr][/hr] - Empty Auras slots do not show cooldown anymore
[hr][/hr] - New option to change portraits style from Pixel Art to Legacy
[hr][/hr]
[h2]Visuals[/h2]
- New transition screen
[hr][/hr] - Reworked icons for Auras (including elemental distinctions)
[hr][/hr] - Reworked icons for Gambits (including elemental distinctions)
[hr][/hr] - Reworked Credits Menu
[hr][/hr] - Enemies fire sprites are on a different color now
[hr][/hr] - Improved outline selection when option is activated
[hr][/hr] - Improved lisibility for many trails of projectiles
[hr][/hr] - Pegasus Miniboss visual rework of water attack
[hr][/hr] - A lot of Fx are faster and are now behind enemies for better lisibility
[hr][/hr] - Improved ""ghost effect"" in many places
[hr][/hr] - The sun effect has been improved
[hr][/hr] - The screen becomes darker when the Zodiacs do their ultimates
[hr][/hr] - Removed a lot of flashes on screen
[hr][/hr] - Ingame clouds have changed
[hr][/hr] - Sun has been added in Andromeda's room
[hr][/hr] - W2 Djinn feedback improvement
[hr][/hr] - Changed Poison color from green to purple
[hr][/hr] - White outline removed on spells icons
[hr][/hr] - Visually improved Poetic Peddler interface
[hr][/hr] - Poetic Peddler UI opens on your current characters
[hr][/hr] - Rewards icons in Death Recap are now similar
[hr][/hr] - Generic dialogs icon above NPCs is a lot less visible
[hr][/hr] - Outline on NPCs in Death Recap has been removed
[hr][/hr] - Spells icons do not change their angles anymore, it was breaking the pixel art
[hr][/hr] - Visual improvement of Oloon's assistant UI
[hr][/hr] - Octave is always present on Main Menu for this update
[hr][/hr] - Visuals improvement in inventory when equiping a gambit
[hr][/hr] - New character unlock visual improvement
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[h2]Narrative Design[/h2]
- New stories for Papa Yalee and rework of some existing ones
[hr][/hr] - Memory fragments are now unlocked only once concerned NPC/Zodiac has been met at least once
[hr][/hr] - Many typos fixed
[hr][/hr] - More generic variations on some NPCs
[hr][/hr] - More generic variations on Heroes
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[h2]Miscellaneous[/h2]
- Updated spell previews for outdated spells
[hr][/hr] - Untranslated elements are now english instead of empty
[hr][/hr] - Keyboard summon default input has been changed
[hr][/hr]
[h2]Bug Fixes[/h2]
- community inspired ⭐ Coop - Enemies could keep focusing dead players
[hr][/hr] - community inspired ⭐ Coop - Reviving a partner at same frame than dying would cause both players to remain stuck
[hr][/hr] - Coop - Player 2 could go through end level portal sometimes
[hr][/hr] - Some sound designs were not played for the first time, some have been fixed
[hr][/hr] - Summoned Zodiacs could focus invincible NG+ ghosts
[hr][/hr] - Dev message ambiance song would keep playing if skipped too fast
[hr][/hr] - It was possible to meet a Zodiac in a challenge room AND in a boss room in same world
[hr][/hr] - Oloon UI could bug if opened during Assistant's tutorial
[hr][/hr] - community inspired ⭐ Clouds spawn faster in first intro room
[hr][/hr] - community inspired ⭐ Some Fire portals in W2 would only go in one direction
[hr][/hr] - Jump crystals would sometimes get in front of enemies/players
[hr][/hr] - Sometimes big enemies would spawn in low difficulty rooms
[hr][/hr] - Context dialogs could occur during a dialog
[hr][/hr] - When starting the game, a pointer could appear for Barbecue while not unlocked yet
[hr][/hr] - Save icons could never disappear while NG+
[hr][/hr] - Ordan could overlap Kiran and create issues
[hr][/hr] - community inspired ⭐ Left side of the main hub shows cut-off clouds
[hr][/hr] - community inspired ⭐ Right side of Pavo's ruins shows cut-off clouds
[hr][/hr] - NPC Dialog pop-up was missing sometimes
[hr][/hr] - Input of Zodiac summon could remain when swapping Zodiac while summon bar full
[hr][/hr] - Freeze effect was wrongly placed on most bosses
[hr][/hr] - Dummies could be killed
[hr][/hr] - Open NPC's UI would make player behind other playable characters
[hr][/hr] - community inspired ⭐ Bosses would become invisible if killed by another Zodiac summon
[hr][/hr] - community inspired ⭐ Wooden Guardian could remain on battlefield if killed at same frame than creating the laser
[hr][/hr] - Leo particles could remain on ground when defeated
[hr][/hr] - Gambits equip texts could overlap if quickly pressed
[hr][/hr] - Sagittarius could launch several times her fire attack
[hr][/hr] - When climbing sides, flying enemies launching attacks could go very high
[hr][/hr] - Barbecue Auras description would resize wrongly
[hr][/hr] - Removed a yellow square when opening Death Recap
[hr][/hr] - Ordan was sometimes at a wrong place when swapping character
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- The Hibernian Workshop Team