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  3. Patch Notes - September 2022 - 0.36.6

Patch Notes - September 2022 - 0.36.6



Changes inspired by our community!

[h2]Major Features[/h2]

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  • New Playable Character - Octave: New range hero with 11 unique spells to unlock
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  • New World to Explore - The Coral Archipelago: New assets, new traps and new enemies
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  • New Zodiacs Battles: Scorpio & Pisces. Face these 2 members of the Orphnée family
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  • Scorpio & Pisces challenges: Get their summons through their challenges
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  • Sun Room: Exchange your quartz to access powerful spells
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  • Moon Room: Exchange your maximum life to access Zodiac unique powers
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  • Zodiac Spells: Find and use 7 news powerful zodiac spells: Taurus, Virgo, Capricorn, Sagittarius, Leo, Pisces and Scorpio
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  • Echo Isles Room & Summon your Friends: Pick among 15 different summons of your friends so they can help you during your run
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  • New Miniboss - Draco: Fight a dangerous new Miniboss
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  • community inspiredAndromeda's bar interior: Visit the Zodiacs there and the more victory you have against them, the more likely they are to join you
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  • Affinity Zodiac: Your Constellation sign can now randomly help you (once you met at least once) and will more easily join you in Andromeda's bar
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  • community inspiredPixel Art Animated Portraits: Legacy Portraits will still be accessible through game options but default portraits will now be Pixel Art and hand-animated
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  • Fight Rooms Rework: Complete rework in order to have waves / difficulty depending of level of the room
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  • New Affinity System: Spells now have elemental affinities (fire/ice/thunder/poison and neutral) and they gain power with related elemental gambits attached (up to 100% bonus damage)
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  • New Synergy System: Rework - Many Auras have been reworked and a dozen additional new auras have been added
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  • New Synergy System: Rework - Many Gambits have been reworked and a thirty additional new Gambits have been added

[h2]Small Features[/h2]

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  • New effect: Ignition: Burns enemies over time and inflicts burn stacks
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  • New effect: Fire Wisp: Summons a fire whisp that follows the hero, shoots enemies and inflicts burn stacks
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  • New effect: Sapling: Summons a small sprout that runs, explodes against enemies and inflicts poison stacks
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  • New effect: Slime: Summon slime that bounces and inflicts poison stacks
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  • New Effect: Plasma: Create a lightning laser that pierces enemies and inflicts lightning stacks
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  • New Effect: Cumulonimbus: Summons a cloud of lightning that blasts enemies and inflicts lightning stacks
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  • New Effect: Thunder Orb: Create a lightning orb that persists on the field and inflicts lightning stacks
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  • New effect: Snowflake: Create a snowflake around the hero and inflicts freezes stacks
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  • New effect: Ice Idol: Create an ice idol that hits enemies and inflicts freezes stacks
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  • New effect: Stalactite: Sends ice spikes bouncing off walls and inflicts freezes stacks
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  • New effect: Critical: % chance to inflict a critical hit
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  • Summon Zodiac: (Rework) Taurus: Now deals immense damage to all enemies on screen
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  • Summon Zodiac: (Rework) Virgo: Now deals damage to enemies and has a % chance to spawn when hitting enemies during the hero's basic attacks
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  • Summon Zodiac: (Rework) Sagittarius: Now follow the players by shooting arrows continuously and end up with a strong attack
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  • Pantheon Room: Backers statues Room in now accessible in the Garden
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  • Spells Reworks: We removed some of the beacon utility spells
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  • Spells Reworks: Some common & specific spells have been visually and gameplay reworked
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  • Spells Reworks: Dodge effect has been added to several spells, when a spell has it you are invincible during certain frames of the spell
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  • Voices feedback: When being hurt and when casting spells
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  • Camera: In several places we improved camera
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  • Camera: Camera movement when Zodiacs do their ultimates
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  • Camera: Camera is less zoomed by default
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  • Camera: Challenge Sagittarius: Camera is more dezoomed
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  • Cetus Room improvement: Better descriptions of the gambits, new categories of gambit and third random loot is more frequent and can only be a slot unlocker
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  • Elites visual rework: Elites have been visually reworked a lot
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  • Lupus Miniboss: During ultimate, a magnet effect affects player
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  • Spells altar: New category of altar you can find during your runs where you can choose between 2 spells
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  • Memory Fragments: You can now only get Memory Fragments from characters you already crossed
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  • NG +: Thorn feedback improvement
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  • Enemies: Improved behavior placement for many enemies
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  • Enemies: Stacks effects above enemies visual rework
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  • Enemies: Enemies placements have been globally improved
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  • Enemies: Improvements of movement behavior for some enemies
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  • NPC: Oloon - UI opens on last unlocked element
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  • NPC: Poetic Peddler UI does not show locked characters spells anymore
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  • Special rooms cannot appear twice in a row anymore
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  • Faster end of levels & appearing in levels
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  • Accelerated Aura pick-up
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  • Accelerated Spells/gambits pick-up
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  • Enemies projectiles improvements (visuals & behavior)
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  • Yalees summon improved (visual and gameplay)
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  • Game now playable with dpad of controller (game and interface)
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  • Jump crystals lisibility has been improved
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  • Spell order is reseted when coming back to the hub
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  • UI is not removed when staying IDLE
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  • You can now rush in Healing rooms and still get the heal/mana orbs

[h2]Balancing[/h2]

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  • Ayla Spells: Mana costs have been reduced
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  • Ayla Spells: n°428 Metal Star: Visual improvement. Damage increased
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  • Ayla Spells: n° 17 Toxic Bomb: Visual improvement. Improved area of effect. Damage increased
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  • Ayla Spells: n° 249 Unrelenting Tornado: Visual improvement. Improved area of effect. Damage increased. Go through enemies without making them move.
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  • Ayla Spells: n° 888 Fatal Dash: Much faster to use. Deal multiple hits. Damage increased. Added ""dodge"" effect
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  • Ayla Spells: n° 086 Lighning Speed: Damage increased. Added ""dodge"" effect
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  • Ayla Spells: n°12 Electric Scalpels: Damage increased
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  • Ayla Spells: n°840 Doppelgenger: Improved area of effect. Damage increased. Deal multiple hits. Added ""dodge"" effect
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  • Ayla Spells: n+675 Moon Arch: Damage increased. Deal multiple hits. Added ""dodge"" effect
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  • Ayla Spells: n°005 Astral Powder: Damage increased. Added ""dodge"" effect
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  • Kiran Spells: Mana costs have been balanced
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  • Kiran Spells: Lightspeed Fist: Damage increased. Do not hit multiple targets anymore
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  • Kiran Spells: Ground Pound: Damage increased. Deal multiple hits. Added ""dodge"" effect
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  • Kiran Spells: Ultra Loaded Knucles: Damage increased. Deal multiple hits. Added ""dodge"" effect
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  • Kiran Spells: Energy Projectiles: Damage increased
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  • Kiran Spells: Windturner Up-smash:Damage increased
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  • Kiran Spells: Cutting Kick: Damage increased
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  • Kiran Spells: Rententless Fury: Damage increased
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  • Kiran Spells: Helping Hands (Got It?): Damage increased. Deal multiple hits
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  • Kiran Spells: Flamins Slide: Damage increased. Added ""dodge"" effect
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  • Spells & Gambits: Spells level change is bigger between worlds and balancing of empty slots on looted spells
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  • Spells & Gambits: Number of Gambits on spells by default has been greatly reduced
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  • Spells & Gambits: Slot unlocker price has been increased
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  • Spells & Gambits: Spells have minimum 2 unlocked slots and the slots probabilities have been reduced
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  • Common Spells: Fireballs: Damage increased
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  • Common Spells: Thunder Orb: Visual improvement. Improved area of effect. Higher damage rate. Damage increased
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  • Common Spells: Spirit Sword: Damage increased
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  • Common Spells: Magic Cyclone: Spell is slower. Damage increased
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  • Common Spells: Surrounding Spheres: Summons 5 orbs instead of 3. Damage increased
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  • Common Spells: Shooting Star: Damage increased
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  • Common Spells: Ravaging Spheres: Damage increased
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  • Common Spells: Glacial Spikes: Damage increased
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  • Common Spells: Ice thrower: Damage increased
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  • Common Spells: Frost Splinters: Damage increased
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  • Common Spells: Dark Outbreak: Damage reduced
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  • Common Spells: Electrospheres: Damage increased
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  • Common Spells: Shattering Stars: Damage increased
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  • Common Spells: Magma comets: Visual improvement. Damage increased
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  • Common Spells: Ki Blast: Damage increased. Deal multiple hits
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  • Common Spells: Dark Burst: Damage increased. Deal multiple hits
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  • Common Spells: Aqua Ball: Damage increased.
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  • Common Spells: Thorns Chains: Damage increased
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  • Common Spells: Meteor Blades: Damage increased
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  • Common Spells: Slashing Squall: Damage increased
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  • Utility Spells: Fire Spreader: Visual improvement. Improved area of effect. Stack numbers reduced. Cooldown reduced
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  • Utility Spells: Ice Column: Stack numbers reduced. Cooldown reduced
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  • Utility Spells: Thunder Strike: Stack numbers reduced. Cooldown reduced
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  • Utility Spells: Utility spells are now anymore a possible rewars at the end of rooms / bosses
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  • Effect: Target: 100% chance to inflict a critical hit
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  • Effect: Vulnerability is 5% per stack instead of 3% per stack now
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  • Effect: Freeze slows now the enemies based on stack count and the stacks are reset once the enemy comes out of the freeze
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  • Effect: Bosses can no longer be slowed by freeze but can trigger freeze related effects
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  • Pavo Feathers: Feathers of +2 and +5 are less frequent
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  • Minibosses: Health / damages balancing
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  • Minibosses: Lupus Miniboss fall attack is faster
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  • community inspiredMinibosses: Lupus dash attack has a more forgiveable collider
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  • Bosses: Zodiacs remove their stacks more often when teleporting
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  • Bosses: Zodiacs are now invulnerables in more attacks
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  • Bosses: Taurus Bull charges fire no longer hits behind him and Taurus no longer hits after he hit the wall
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  • Bosses: Leo's ultimate starts at 50% and now remains in his ultimate
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  • Bosses: Top attack laser of Capricorn is a bit higher now
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  • Enemies: Sylvanian Protector enemy in world 1 is much faster now
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  • Enemies: HP balancing
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  • Enemies: Lava Spider W2 enemy attacks from distance only and has an improved behavior
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  • Enemies: Elites HP balancing
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  • NPC: Zim-Zim Weakness Exploit reduction
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  • NPC: Itinerant merchant reset price changes with world
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  • NPC: Itinerant merchant altar slots are not re-filled after reseted
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  • NPC: Itinerant merchant altars are now always 2 spells, 1 utility spell, 2 gambits
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  • Global HP of Heroes have been reduced
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  • Fight rooms keys are now 3 by default then 4 with difficulty 4, 5 with difficulty 5 and 6 when difficulty 6
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  • Mushroom trap in world one only throws one pack of mushroom
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  • Traps do more damages to enemies
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  • Quartz level ingredient now breaks in less hits
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  • Special rooms probabilities have been changed
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  • Mana Tree ""unlimited mana"" buff duration nerfed

[h2]Level Design[/h2]

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  • New exploration rooms
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  • New fight rooms
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  • Enemies spawn areas have been improved (placements, size) in exploration rooms
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  • Climbing walls are less present near fighting rooms to avoid auto-climbs
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  • Improvement of placement of traps
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  • Filled up empty spaces
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  • Clouds are at a more similar height when escaping rooms
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  • Fight rooms have been reworked to improve fight experience
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  • Spaces for end level portals are bigger

[h2]Music & SFX[/h2]

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  • Add SFX feedback in many places
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  • Adjusted volumes of several elements
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  • Add many contextuals dialogs for heroes/npc/zodiacs
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  • Added a sound when the hero takes a hit when he has the Shield effect
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  • Removed Bird ambiance from Cetus' room
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  • Added a voice when the hero takes a hit
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  • Added a voice when the hero launches a spell

[h2]Interface[/h2]

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  • End of levels selection visual rework
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  • New hurt feedback on UI
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  • Changed wording for many interface interactions for more coherence
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  • Improved ergonomy for merchant's interfaces
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  • Ergonomy improvements for Path of Destinies
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  • Sidescreen re-order in many cases for more coherence
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  • Coherence improvements for texts colors
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  • Many Auras now have a system of Cooldown
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  • Interface appears much faster when fight starts against Zodiacs
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  • Spells now have different interface backgrounds depending on the affinity of the gambits equipped on them
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  • Removed hint hiding option in menu
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  • Empty Auras slots do not show cooldown anymore
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  • New option to change portraits style from Pixel Art to Legacy

[h2]Visuals[/h2]

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  • New transition screen
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  • Reworked icons for Auras (including elemental distinctions)
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  • Reworked icons for Gambits (including elemental distinctions)
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  • Reworked Credits Menu
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  • Enemies fire sprites are on a different color now
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  • Improved outline selection when option is activated
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  • Improved lisibility for many trails of projectiles
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  • Pegasus Miniboss visual rework of water attack
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  • A lot of Fx are faster and are now behind enemies for better lisibility
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  • Improved ""ghost effect"" in many places
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  • The sun effect has been improved
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  • The screen becomes darker when the Zodiacs do their ultimates
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  • Removed a lot of flashes on screen
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  • Ingame clouds have changed
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  • Sun has been added in Andromeda's room
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  • W2 Djinn feedback improvement
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  • Changed Poison color from green to purple
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  • White outline removed on spells icons
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  • Visually improved Poetic Peddler interface
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  • Poetic Peddler UI opens on your current characters
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  • Rewards icons in Death Recap are now similar
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  • Generic dialogs icon above NPCs is a lot less visible
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  • Outline on NPCs in Death Recap has been removed
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  • Spells icons do not change their angles anymore, it was breaking the pixel art
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  • Visual improvement of Oloon's assistant UI
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  • Octave is always present on Main Menu for this update
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  • Visuals improvement in inventory when equiping a gambit
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  • New character unlock visual improvement

[h2]Narrative Design[/h2]

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  • New stories for Papa Yalee and rework of some existing ones
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  • Memory fragments are now unlocked only once concerned NPC/Zodiac has been met at least once
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  • Many typos fixed
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  • More generic variations on some NPCs
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  • More generic variations on Heroes

[h2]Miscellaneous[/h2]

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  • Updated spell previews for outdated spells
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  • Untranslated elements are now english instead of empty
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  • Keyboard summon default input has been changed

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ Coop - Enemies could keep focusing dead players
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  • community inspired ⭐ Coop - Reviving a partner at same frame than dying would cause both players to remain stuck
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  • Coop - Player 2 could go through end level portal sometimes
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  • Some sound designs were not played for the first time, some have been fixed
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  • Summoned Zodiacs could focus invincible NG+ ghosts
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  • Dev message ambiance song would keep playing if skipped too fast
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  • It was possible to meet a Zodiac in a challenge room AND in a boss room in same world
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  • Oloon UI could bug if opened during Assistant's tutorial
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  • community inspired ⭐ Clouds spawn faster in first intro room
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  • community inspired ⭐ Some Fire portals in W2 would only go in one direction
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  • Jump crystals would sometimes get in front of enemies/players
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  • Sometimes big enemies would spawn in low difficulty rooms
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  • Context dialogs could occur during a dialog
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  • When starting the game, a pointer could appear for Barbecue while not unlocked yet
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  • Save icons could never disappear while NG+
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  • Ordan could overlap Kiran and create issues
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  • community inspired ⭐ Left side of the main hub shows cut-off clouds
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  • community inspired ⭐ Right side of Pavo's ruins shows cut-off clouds
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  • NPC Dialog pop-up was missing sometimes
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  • Input of Zodiac summon could remain when swapping Zodiac while summon bar full
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  • Freeze effect was wrongly placed on most bosses
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  • Dummies could be killed
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  • Open NPC's UI would make player behind other playable characters
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  • community inspired ⭐ Bosses would become invisible if killed by another Zodiac summon
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  • community inspired ⭐ Wooden Guardian could remain on battlefield if killed at same frame than creating the laser
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  • Leo particles could remain on ground when defeated
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  • Gambits equip texts could overlap if quickly pressed
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  • Sagittarius could launch several times her fire attack
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  • When climbing sides, flying enemies launching attacks could go very high
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  • Barbecue Auras description would resize wrongly
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  • Removed a yellow square when opening Death Recap
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  • Ordan was sometimes at a wrong place when swapping character


- The Hibernian Workshop Team