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  3. Patch Notes - March 2024 - 1.3.1

Patch Notes - March 2024 - 1.3.1



Changes inspired by our community!

[h2]Major Features[/h2]

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  • The game now suggests slightly more often loots that could synergize with player's build
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  • Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared

[h2]Small Features[/h2]

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  • community inspired ⭐ Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
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  • community inspired ⭐ After clearing the game, on the menu to pick a specific ending, there's a check mark on the name of characters on which endings have already been seen by the player
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  • We replaced the void catalyst perk ""Warrior's Pride"" (+1 damage stone per X enemy defeated until player is hit) for the new perk ""Barbecue's grace"", which provides Barbecue's Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
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  • The small dragon at start of runs gives +1 extra choice for auras
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  • We added hint descriptions for specific auras that cast elements based on common spells
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  • Added an additional feedback for Aura's rarity on player's inventory
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  • Small increase XP gain after opening a Zodiac chest
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  • community inspired ⭐ Mouse cursor is clamped on the app window while it's active
    #ERROR!
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  • Updated localisation text for some languages - ☄️ hotfix 1.3.1

[h2]Balancing[/h2]

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  • community inspired ⭐ Reduced spark damage by 30%
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  • Increased damage of PRÆCIPITATIO spell
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  • Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
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  • Increased damage of Frostbite effect
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  • We increased by 2 per rank the price of the Void Catalyst perk Zodiac's Emblem (Increase charge hate of Zodiacs summon by 20% per rank)

[h2]Interface[/h2]

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  • Added Frostbite effect to the Glossary
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  • Reworked the descriptions of Elite Aspects in Glossary
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  • community inspired ⭐ New option to make the next spell, on the player's spell cycle, to always be visible above the player's sprite
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  • New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
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  • Visual color on Auras in inventory depending of rarity

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ Inputs on Steamdeck were doubled
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  • spell MISERIA explosions on side walls could have wrong direction
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  • spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
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  • community inspired ⭐ Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
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  • Damage for ""Calie's lightning combo"" Echo not displayed on damage meter and not calculated correctly during co-op

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  • The echo ""Sova's feather tornado"" would not work for player 2
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  • Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
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  • community inspired ⭐ The guaranteed higher level feather from Pavo's after the third claimed feather would not always have the correct level
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  • community inspired ⭐ The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
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  • community inspired ⭐ The average damage from spells was being wrongly calculated while checking the spell thorough player's inventory
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  • Fixed cases on where players would not be able to be revived during co-op mode after dying
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  • community inspired ⭐ Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)
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  • Final cutscene was mistakenly being auto skipped if player had the ""Skip Zodiac Intros"" option enabled - ☄️ hotfix 1.3.1
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  • Steamdeck version should now work back with Proton - ☄️ hotfix 1.3.1
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  • WeMod could cause crashes on the game - ☄️ hotfix 1.3.1


- The Hibernian Workshop Team