Patch Notes - September 2021

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- Added new GAMBIY SLOT UNLOCKER: New loot type that can be used to unlock a locked gambit spell slot
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[h2]Small Features[/h2]
- New icon for intro rooms
[hr][/hr] - Crystal shard altar in merchant room and astral chest + difficulty points altar in rest room
[hr][/hr] - New visual assets in the Garden
[hr][/hr] - No more stuck on loading screen if player has outdated data
[hr][/hr] - community inspired ⭐ Changed dialog characters brightness to be smoother
[hr][/hr] - Utility spells do not have animations anymore
[hr][/hr] - Capricorn books should be easier to hit now
[hr][/hr] - community inspired ⭐ Magnect attack revamp: Players have more control towards targets of magnect attacks. Flying enemies should also be easier to hit now.
[hr][/hr] - New level progress icons for intro world rooms
[hr][/hr] - Change of camera movement when falling and jumping to be smoother
[hr][/hr] - Players can move during first frames of all common spells and some signature spells
[hr][/hr] - When hurt in air, hurt animation is one frame smaller to feel smoother
[hr][/hr] - Spells icons are better displayed when inspecting spell at merchant
[hr][/hr] - New animations for botanist
[hr][/hr] - Small yalees randomly spawning in the hub
[hr][/hr] - Yalee tickets are found only after unlocking Papa Yalee NPC
[hr][/hr] - Astral Chest: Spawned only if player has at least one key in inventory; Reworked the smaller reward
[hr][/hr] - New animation on characters for certain common spells
[hr][/hr] - New UI tutorial for first time aquiring a Zodiac summon
[hr][/hr] - Summon Zodiac: Summon ready is not displayed at each new room anymore
[hr][/hr] - Tweaked readibility for uSpell cooldown
[hr][/hr] - Better lisibility on merchant assistant feedback when reseting spells
[hr][/hr] - Improved lisibility for spell loot descriptions
[hr][/hr] - New UI tutorial for helping changing body part colors using the Stylist
[hr][/hr] - Improved quality of icons at the botanist
[hr][/hr] - Improved visual feedback of Sylvanian Protector melee attack
[hr][/hr] - Added white outline of fireballs spell in tutorial
[hr][/hr] - Utility spell loots also have an outline like other spells so they are more visible
[hr][/hr] - Small improviments on intro tutorial
[hr][/hr] - Fight room portals now have feedback about how many key rewards will be received in the room
[hr][/hr] - Botanist ability rework - ""Pocket Money EXTRA!!"": Now player gains a % of current crystal as bonus after picking a new room
[hr][/hr] - Changed formula to calculate rarity tier of a spell
[hr][/hr] - Added feedback to modificator description and loot depending on its rarity
[hr][/hr] - Mana & Health orbs are now more visible and more spaced when displayed on ground
[hr][/hr] - Now possible to preview spells sold by itnerant merchant
[hr][/hr] - Healing shards loot are now more visible
[hr][/hr] - Improved UI healing shard icon lisibility
[hr][/hr] - Crystal currency is now easier to pick up when in air after defeating an enemy
[hr][/hr] - Jump Crystal LD ingredient: Added a period of no auto-attack after hitting a crystal and it now requires you to face the crystal or be close enough of it to trigger it
[hr][/hr] - Taurus should now always be the first boss you meet in world 1
[hr][/hr] - New menu option to enable or disable data collection from players
[hr][/hr] - Crystal spot altars now disappear
[hr][/hr] - Started adding vibrations for controllers to the game
[hr][/hr] - New feedback on UI when equipping a spell to try to make it more clear
[hr][/hr] - Aerial tutorial hints were slightly changed - ☄️ hotfix 0.21.1
[hr][/hr] - Gambit hint by Ikki in intro room was reworked - ☄️ hotfix 0.21.1
[hr][/hr] - Gambit rarity was not displayed at the itinerant merchant - ☄️ hotfix 0.21.1
[hr][/hr] - Improved elite feedback for sharpshooter modificator - ☄️ hotfix 0.21.1
[hr][/hr] - Astro fruit trees now have a title related to their current fruit - ☄️ hotfix 0.21.1
[hr][/hr] - Added a mushroom in introduction room - ☄️ hotfix 0.21.3
[hr][/hr] - Fireballs and Ice thrower spells are not launched from middle of characters so you do not miss anymore if enemies are too close - ☄️ hotfix 0.21.4
[hr][/hr] - Made Mushroom spore attack a bit more feedbacked - ☄️ hotfix 0.21.4
[hr][/hr] - New special event very rarely in fight rooms - ☄️ hotfix 0.21.4
[hr][/hr] - Bosses teleport effect improved - ☄️ hotfix 0.21.4
[hr][/hr] - Taurus waits slightly longer to attack after teleportation - ☄️ hotfix 0.21.4
[hr][/hr] - Improviment on pinata enemy behavior - ☄️ hotfix 0.21.5
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[h2]Balancing[/h2]
- Enemies groups that spawn in battle room have been balanced
[hr][/hr] - Big mushroom enemy health has been reduced
[hr][/hr] - Improved cast time of Toxic Bomb spell
[hr][/hr] - Capricorn is now more aggressive and a bit more dangerous
[hr][/hr] - Healing shards altar now cost a bit more but gives 5 healing shards everytime
[hr][/hr] - Made gambits on spells less frequent and unlocked gambit slots more frequent
[hr][/hr] - Reduced the spell loot chance on enemies defeated - ☄️ hotfix 0.21.1
[hr][/hr] - Increased the loot chances of memory fragments and yalee tickets - ☄️ hotfix 0.21.1
[hr][/hr] - Summon Zodiac bar now requires 30 mana used instead of 15 - ☄️ hotfix 0.21.1
[hr][/hr] - Improved Kiran attacks hitbox - ☄️ hotfix 0.21.1
[hr][/hr] - Some enemies in World 1 move less backward while taking hits - ☄️ hotfix 0.21.1
[hr][/hr] - Sylvanian thorns come out of ground faster - ☄️ hotfix 0.21.3
[hr][/hr] - Reduced overall number of enemies that can spawn in exploration rooms - ☄️ hotfix 0.21.4
[hr][/hr] - Merchant assistant reset price is not evolving anymore - ☄️ hotfix 0.21.4
[hr][/hr] - Elites now only drop gambits instead of spells and gambits - ☄️ hotfix 0.21.4
[hr][/hr] - Increased the amount of crystals found as end of levels reward - ☄️ hotfix 0.21.4
[hr][/hr] - Flying dummies now move less in up and down to make them easier to hit - ☄️ hotfix 0.21.4
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[h2]Level Design[/h2]
- 18 new exploration rooms have been added!
[hr][/hr] - Bouncing mushroom will now appear in rooms.
[hr][/hr] - Astro fruit will now appear in rooms.
[hr][/hr] - Explosive dandelion will now appear in rooms.
[hr][/hr] - Older exploration rooms have been reworked
[hr][/hr] - Challenge rooms side walls were not large enough and it could glitch a little with shakescreen - ☄️ hotfix 0.21.1
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[h2]Music & SFX[/h2]
- Various additions to SFX for common & utility spells
[hr][/hr] - Each character has specific sound designs when hitting enemies with basic attacks
[hr][/hr] - Added sound designs on Taurus fight
[hr][/hr] - Stone altar was playing SFX many times while above a stone - ☄️ hotfix 0.21.1
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[h2]Narrative Design[/h2]
- Most dialogs reworked and new dialogs added
[hr][/hr] - Replaced name of Relics by Auras in the game
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[h2]Miscellaneous[/h2]
- Made save progression icon more visible
[hr][/hr] - community inspired ⭐ Constellation UI: Now explains what are the changes to be expected when picking a constellation
[hr][/hr] - Swapped LT (utility spell) & RT (healing shards) on default controls
[hr][/hr] - Added a warning to not quit while save progress icon is displayed.
[hr][/hr] - Changed order of constellations on the dedicated interface
[hr][/hr] - Changed default summoning input from L3 to R3
[hr][/hr] - Slighty changed the - End of demo message - to better fit the terms of the game - ☄️ hotfix 0.21.1
[hr][/hr] - Changed data deletion warning message text - ☄️ hotfix 0.21.1
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[h2]Bug Fixes[/h2]
- Missing platform in a specific room
[hr][/hr] - community inspired ⭐ Spells preview of boss spells would appear behind boss asset
[hr][/hr] - community inspired ⭐ Various small places with collision missing
[hr][/hr] - Utility spells preview were overlapped by players
[hr][/hr] - community inspired ⭐ We could get stuck on death recap screen if an XP point was stuck in loop
[hr][/hr] - community inspired ⭐ Kiran ground fist attack could make player stuck in ceiling
[hr][/hr] - Tips from some uSpells could show out of game camera view
[hr][/hr] - Wooden guardian laser enemies should less often be stuck in platforms
[hr][/hr] - Virgo challenge could trigger incorrectly in wrong layouts
[hr][/hr] - Crystals loot from enemies could sometimes go through ceiling
[hr][/hr] - Possible glitch that could make intro tutorial play all intro events at once
[hr][/hr] - community inspired ⭐ When a spell was above a gambit loot, the gambit loot was impossible to open
[hr][/hr] - Added an invisible wall in the garden to avoid out of border situations
[hr][/hr] - Background could remain dark if you killed Capricorn at the very start of his ultimate
[hr][/hr] - Last element unlocked through Death Recap was not being unlocked correctly leading to Botanist ability impossible to unlock
[hr][/hr] - Merchant spells descriptions texts could be cut if description was too long
[hr][/hr] - Many utility spells could target invisible or inactive enemies and target effect would remain on these enemies
[hr][/hr] - Unneeded elements were spawned with ingame texts leading to performance used for nothing
[hr][/hr] - Relic about attack speed was displaying a wrong hint
[hr][/hr] - Game could freeze during dialog choices
[hr][/hr] - Game could start lag after interacting with spell loot
[hr][/hr] - When two Wooden Guardian were firing lasers, only one laser would be visible
[hr][/hr] - Wildgrass could remain stuck in infinite spinning
[hr][/hr] - Sylvanian protector thorn attack was using too much ressources
[hr][/hr] - Interface opacity was stuttering when fading out before a boss fight
[hr][/hr] - Player Effects would be there forever if you go to next room before it fades out
[hr][/hr] - Fixed some small bugs during navigation of main menu
[hr][/hr] - When Ayla was talking to Sova for first time she said I am {heroes_ayla} - ☄️ hotfix 0.21.1
[hr][/hr] - Most elite modificators were disabled - ☄️ hotfix 0.21.1
[hr][/hr] - Data corruption message could lead to a black screen before main menu - ☄️ hotfix 0.21.2
[hr][/hr] - Enemies colliders were not always precise - ☄️ hotfix 0.21.3
[hr][/hr] - Wrong background in some exploration rooms - ☄️ hotfix 0.21.5
[hr][/hr] - Added more security to destroy Taurus flames when he is defeated, flames could stay on the battleground and kill player - ☄️ hotfix 0.21.5
[hr][/hr] - Players could be stuck after finishing virgo challenge - ☄️ hotfix 0.21.5
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- The Hibernian Workshop Team
Embark now for playtests!
Virgo - one of the 12 Zodiacs!
Debug to test new currencies



Concept of world 4 enemy
Papa Yalee new background
This is secret for now!
We really love this world 3 enemy, it has became one of our mascot!

The altar also has a new look that we did not implement yet








Be careful of his fire spear, it does not only hit once.
Complete rework of the Wrath Spirit
We improved a lot the visual elements on the projectile and the enemy for the Log-bear.
Wooden Guardian now spawns several Black Seeds at once but has a limit of simultaneously controlled minions. Also, his laser timing remains the same but the visual feedback appears a bit before and follows you for better comprehension.
We reworked 2 of the 3 attacks of the Sylvanian Protector as we felt his attacks were as good as they should be. He is a bit more dangerous than he was and he is better feedbacked.

Water reflection concept
Dynamic water concept
Leo attack animation
Same attack implemented
Leo ultimate animation

Jump Attack
Skip to next spell Button
Spell rarity system (common/rare/epic)
Magnet Attacks
Astral Keys - Work-in-progress feature
The Red Barrens - tilemap
The Red Barrens - lisibility test for enemies
The Red Barrens - Asset list
The Red Barrens - Background example
The Red Barrens - Preview
This enemy throws red and blue fire balls with different patterns
Work in progress - this enemy will move toward you while making its fire spear rotate around