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Astral Ascent News

2024 Roadmap + December Update

Hello everyone!

Today we celebrate our 1 month anniversary since the 1.0 release ːzimzimSmileː

We are still overwhelmed by all the positive feedback we receive, thanks so much for that!

This reception motivated us to keep improving Astral Ascent so we decided to publish our 2024 Roadmap that was influenced by the answers we received from a poll we made on our Discord server.



The Roadmap can still change but will remain similar to this. But before all this new content we would like to focus a bit more on what is coming up next week, on December 21st - the Damage Meter Update!

  • A new Damage Meter system so you will know exactly what deals what damage at anytime.
  • Full Japanese Voice-Over, "anime roguelite" is becoming real
  • Translation of the game in PT/BR
  • 10 new exploration rooms per worlds
  • A mini dragon in first Intro Room giving an Aura choice right away to orient your build (Zim-Zim upgrade)
  • Possibility to reset Telluric Ruins spells with Sun Pieces
  • A lot of debug and balancing


Complete damage meter menu

Small damage overlay of either global damage / current room damage or turned off.

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We think this system is something very interesting to implement for people enjoying making builds. We are having tons of fun playing with it to see what is making damage and how synergies/builds work together but of course this is also going to show what is too weak or too strong so you can expect a lot of balancing to happen after this update!

We are reading all your feedback about the game, we saw a lot of feedback about lisibility and we improved a lot of things regarding it (including a new option to turn off the damage numbers) and the difficulty to create coherent builds (we added some elements above but we have also added one more gambit altar at the Merchant for example)

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Thanks a lot and have a fantastic day!


- The Hibernian Workshop Team

1.0.15



Changes inspired by our community!

[h2]Small Features[/h2]

    [hr][/hr]
  • Added brief tutorial explaining the intent of Gemini challenge
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  • Tutorial loot spell cannot have a gambit anymore now

[h2]Balancing[/h2]

    [hr][/hr]
  • Gemini time between attack has been slightly increased
    [hr][/hr]
  • Heroes dialogs played while sitting on a bench are triggered more often

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Reduce Spirit Sword spawn sound
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  • Shadow Clones death SFX was saturated

[h2]Interface[/h2]

    [hr][/hr]
  • Increased window size for Key Chests

[h2]Visuals[/h2]

    [hr][/hr]
  • Gemini falling clones attack visual for the right clone has been increased

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Typo of ""damages"" instead of ""damage"" fixed in several cases
    [hr][/hr]
  • ""Shooting Star"" at Aura Refiner was not translated in several languages

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • Wrong description for steam achievement ""Beyond Horizon - Success an escape at Destiny Level 15+""
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  • Japanese is now displayed 日本語 instead of 日本 in Main Menu
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  • Updated Credits for backers names

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Steam achievement ""Multi-Classed"" would not trigger correctly when buying Andromeda's drinks
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  • Aquarius hit ground fury attack FX were not well positioned
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  • Bellators would incorrectly target Ophiuchus during their special attack
    [hr][/hr]
  • During specific actions players could get locked outside of the fight arena in the last boss fight
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  • Octave's shadow clone Bellator could follow the player during Andromeda's challenge.
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  • Kiran's ""Double Whammy!"" perk, which cause it's counter to play twice, would trigger the effect incorrectly when being casted as player 2 during co-op
    [hr][/hr]
  • Steam achievement ""Pushing Limits"" would not unlock after upgrading a spell to level 15.


- The Hibernian Workshop Team

Patch Notes - 1.0.14



Changes inspired by our community!

[h2]Small Features[/h2]

    [hr][/hr]
  • Added ambient SFX on The Void room
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  • Readjusted tutorial about NG+ content to hint the player what should be done after finishing a run
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  • Increased number of Auras loot in Exploration Rooms
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  • Removed Steam Achievement : Stubborn Prisoner because it was forcing to play not in Destiny Levels to get it and was unfair for good players

[h2]Balancing[/h2]

    [hr][/hr]
  • Auras balancing: Guardian Shield I: Reduced duration of shield by 3 to 2 seconds and increased CD by 17 to 25 seconds
    Guardian Shield II: Reduced duration of shield by 3 to 2 seconds and increased CD by 15 to 23 seconds
    Guardian Shield III: Reduced duration of shield by 3 to 2 seconds and increased CD by 12 to 20 seconds

    Advanced Wizardry III: Reduced Attack speed buff by 6 to 4 seconds

    Nimbus Revenge III: Reduced Attack speed buff for each Nimbus by 5 to 3%
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  • Increased HP for Astral Spirits
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  • community inspired ⭐ Wooden Guardian in World 1 can spawn maximum 2 Black Seeds (instead of 3 maximum) when launching crystals while in Destiny Level 1+
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  • Cancer has now 2 invulnerability moments and recharge his Ultimate faster from 55 seconds to 45 seconds
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  • Balanced Sculptor that was too hard compared to other Star Guardians

[h2]Level Design[/h2]

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  • Modified Level Design in end of Areas
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  • community inspired ⭐ Modified level design of one Exploration Room where you could get stuck when spawning and dashing very fast.

[h2]Music & SFX[/h2]

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  • Balanced sound volume for ""Thousand Knives"" and some Taurus attacks
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  • Oloon first dialog with Kiran had an unmixed line of dialog
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  • Polished sound of Heroes Clones defeat

[h2]Interface[/h2]

    [hr][/hr]
  • Polish of some Auras descriptions

[h2]Narrative Design[/h2]

    [hr][/hr]
  • community inspired ⭐ Aries had sentences not matching voice acting

[h2]Bug Fixes[/h2]

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  • Following Steam Achievements were not unlocking correctly: Guardian Angel, Maximized Friendship and Perseverance.
    [hr][/hr]
  • community inspired ⭐ Several texts fixed in Simplified Chinese
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  • Game could mistakenly save multiple times in Andromeda's bar while entering and exiting the interior multiple times
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  • Libra challenge would not work correctly while playing as Player 2


- The Hibernian Workshop Team

1.0 is Out Now!

After more than 4.5 years of work with 18 months of Early Access, we are very proud to share with you all the 1.0 version of Astral Ascent! We gave our very best during the whole development and you witnessed the evolution of the game that changed so much from Kickstarter demo to 1.0!

We truly hope you will enjoy this version as much as we do (we play the game a lot as we are having so much fun on it!). The more success the game will have the more updates we will make (we have many ideas already!) so do not hesitate to share the game around if you enjoy it!

We also want to take this opportunity to tell you once more how important was all your support during the Early Access, it gave us a lot of motivation and inspiration, thanks for that
You can see below the Launch Trailer to celebrate the Release on PC / PS4 / PS5 and Nintendo Switch!
[previewyoutube][/previewyoutube]

[h2]Main Game + OST + Artbook Bundle[/h2]
https://store.steampowered.com/bundle/36431/Astral_Ascent__OST__Artbook_Bundle/

[h2]Original Soundtrack[/h2]
https://store.steampowered.com/app/2455290/Astral_Ascent_Original_Game_Soundtrack/

[h2]Digital Artbook[/h2]
https://store.steampowered.com/app/2633220/Astral_Ascent_Artbook/



If you were already playing the game on Early Access, the 1.0 comes with a lot of changes! More than 1000 lines of change to read in our 1.0 Patch Notes.
https://store.steampowered.com/news/app/1280930/view/3776891376332040308


[h2]The Master[/h2]
You will finally be able to face The Master, a final confrontation to escape from the astral prison! We do not want to spoil anything about it but there is a lot about this final boss, it took us as much time as the 3 other Zodiacs combined.





Beating The Master will also lead you to the 17 different Endings of the game!

[h2]Aries[/h2]
Aries is super friendly but she will not hold her attacks on you!








[h2]Cancer[/h2]
Cancer is the leader of the Orphnées family, he fights with a bird named Basileus.








[h2]Gemini[/h2]
Gemini are special, expect an intense fight facing multiple threats!








[h2]Star Guardians - Monoceros and Sculptor[/h2]
Monoceros and Sculptor are joining Pegasus, Lupus, Draco and Hydra as minibosses you can encounter during your escape attempts!

We think it's important for these Fights to not feel too repetitive. You can only face 3 of them maximum per escape attempt. They hit hard but we want you to pick these fights only if you feel comfortable during your run!


Monoceros is based on ice attacks!


Sculptor creates weapons to attack you!


[h2]Animated Cinematic[/h2]
We now have a traditional cinematic introduction when launching the game, giving a mood and first impression we absolutely love. The animations of Tokkun Studio fit perfectly the music of Dale North for an epic introduction to the Astral Ascent universe.




[h2]Reworked Introduction and Tutorial[/h2]
We think the game introduction was not exposing the story and universe enough, we have created a new introduction cinematic!
It is also an introduction to Ayla who did not have a proper pixel-art cinematic yet, it comes with a complete change of Ayla personality and backstory!



For the tutorial itself, we thought the previous one was too static and frustrating because we created a game focused on aerial movement and the tutorial was forcing you to not move much. The new tutorial gives you a total control over your movements from the very start now!






[h2]Event Horizon[/h2]
You will not be automatically killed when accessing the Event Horizon (5th world), instead you will have many elements to prepare before the final confrontation!








[h2]Mid-run Saves[/h2]
This might be the most requested features from the 18 months of Early Access, everytime the icon below appears, you can open your options and safely quit to main menu and resume later.



Combined to Steam cloud you can even do a run on your PC and continue your run on your Steamdeck for example!
[previewyoutube][/previewyoutube]


[h2]Beyond level 8[/h2]
Maximum level you can reach per escape attempt is 12, once level 8 reached you have 4 perks for your Signature spell and 4 for your Basic attacks but now each level above level 8 allows you to replace one perk to optimize your build even more at the end of your runs.




[h2]Stats Window
[/h2] It was not easy to know how your current build is impacting your base stats, now you will be able to see the stats anytime when opening your inventory or all the time by activating an option in the Gameplay menu.




[h2]Itinerant Peddlers[/h2]
We have made the itinerant peddlers much more interesting. As the spells did not have much and no gambits on them, in late-game it felt not right to pick new spells.

Now prices are much more varied and spells can have gambits on them, impacting their prices up to 2000+ Quartz a spell. You can also find and buy astral Gambits there making Quartz currency much more interesting that it was!

We have also changed the altars to see the elements of spells and the rarity of gambits for a better lisibility.




[h2]Storytelling Elements[/h2]
Narration has been extended and reworked a lot, there is a lot of changed dialogs and many new types of dialogues. For example you can now have self conversations on benches and heroes talk to each others.





Most Memory Fragment have been modified too to give a more complete story of every characters.




[h2]Co-op icons[/h2]
We have given a lot of attention to co-op, one example is these icons that have been requested a lot by the community! But there is many other changes making the co-op experience more enjoyable!




If you want to interact with the community, report bugs or make suggestions, you can join our Discord Server!



Thanks for supporting us through this journey and have fun playing the 1.0 version of the game!

- The Hibernian Workshop Team

Patch Notes - 1.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Final Boss: Face the Master in an epic boss fight!
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  • Mid-run Saves: You can save and resume your runs at the start of any rooms.
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  • Traditional Cinematic Introduction: Fully traditional hand animated cinematic when launching the game!
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  • New tutorial:
    - New introduction cinematic explaining the world when launching a game.

    - New dynamic tutorial replacing the old one in the hub.

    - Reworked dialogues and storyline of the introdctuion.
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  • 17 Unique Endings: Ending for each hero and each Zodiac if you have them as summons for a total of 17 endings with narrated stories with pixel art animated screen for each of them.
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  • Complete Voice Acting: Extended and completed voice acting with over 7800+ lines of dialogues for 27 different characters.
    [hr][/hr]
  • New Storytelling Elements:
    - Benches dialogues progression, heroes thoughts.

    - Dialogues between heroes.

    - Many extended dialogues types, each NPC from the Garden has things to say and a lot of dialogues are longer than before.

    - Extended and reworked Memory Library entries for final background story of all characters. (104 stories)
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  • Event Horizon: This room now has many things to do in it before the final confrontation.
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  • Beyond level 8: When you are level 9 or more (maximum 12) you can now replace perks you already have, one perk replacement per level. We think this is useful because first perks we take might not fit our end build so it is one more option to make the best possible build.
    [hr][/hr]
  • Current Stats Window: You can now display your current stats (Strength/Critic/Mana/Life/Armor/Attack speed) by opening your inventory. It allows you to have a better understanding of your build and it can also be visible permanently by activating an option.
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  • Aries, Cancer & Gemini:
    - 3 new Zodiac fights with their animated pixel-art introduction.

    - 3 new Zodiac spells: Aries Fire Trails, Cancer's Tsunami & Gemini's Scythe.

    - 3 new Challenges and summons.
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  • 5 New Musics: Discover complete OST with many orchestral versions and featuring vocalist Emi Evans for the Master songs.
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  • New Star Guardians: Monoceros and Sculptor join Pegasus, Lupus, Draco & Hydra for a total of 6 minibosses and 13 main bosses.

[h2]Small Features[/h2]

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  • Taurus Challenge:
    - Dummies now have more life and their life depends of current world instead of behind the same in each world.

    - Fixed bug where effects (wisps, spirit swords, nimbus etc.) could hit targets before the challenge started and prevent from finishing it.
    [hr][/hr]
  • Virgo Challenge:
    - Dummies now have more life and their life depends of current world instead of behind the same in each world.

    - Instead of dealing same amount of damage, Virgo damages to dummies now depends of world and she also focus .
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  • Pisces Challenge:
    - Reduced time and number of notes to collect.

    - Added sound when you hit a red note.

    - Sentence clarification for the objective.
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  • Leo Challenge:
    - Balanced damage of Leo per world and dummy can accumulate more maximum damage so it's not a last minute rush anymore.
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  • Sagittarius Challenge:
    - Increased the number of arrow that Sagittarius can shoot.

    - Added sound when the players get hit by the the arrows.

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  • community inspired ⭐ In Coop, P1 and P2 icons above head to differenciate each other.
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  • Scorpio Challenge:
    - Added red feedback on Scorpio spears.

    - Added more time for the challenge.

    - Reduced the time before the challenge starts.

    - Added sound when the players get hit by a spear.

    - Added visual assets to show in which direction you have to go to reach the end of the level as it could confusing sometimes.
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  • Libra Challenge:
    - Improved visuals and sound on player and Libra attacks.

    - The camera is more zoomed and centered to better see the action and inputs.

    - The player now uses now different animations.
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  • Zodiac spells affinity: Zodiac spells can also be of neutral elemental affinity now.
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  • 326 Aura: Ignition poison is now purple.
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  • 334 Aura: Plasma of fire are now red.
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  • Astral Auras rarity symbol is now on both sides of title everywhere.
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  • New Achievements for Sier Bapy:
    -Clumsy: Enemies defeated using Claw traps

    -Laserified: Enemies defeated by giant lasers

    -Practice Makes Perfect: Used Signature spell

    -Stones of Power: Equipped stones from Staone Altar

    -Optimal Affinity: Spells completed with Gambit affinity

    -Ultimate Assassin: Reach maximum level with Ayla

    -Strongestest Fist: Reach maximum level with Kiran

    -Revenge is a Dish Best Served Cold: Reach maximum level with Octave

    -Perfect Gems: Reach maximum level with Calie

    -Wish Maker: Auras equipped

    -Aura Mythic Wish: Aura mythic equipped

    -Aura Astral Luck: Aura Astral equipped

    -Friends Forever: Echoes following you

    -Benched: Bench stories heard

    -Water Companion: Visit Cetus

    -Blood Pact: Life sacrified to Pavo

    -Guardian Angel: Met your Zodiac sign

    -Stars Vanquisher: Defeated Star Guardians in The void

    -Bapy achievement for memory fragments up to max (104 stories)
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  • All spells previews videos in the Merchant and Loots have been recaptured and improved.
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  • Improved Merchant in Andromeda's Bar:
    - Global visual improved

    - All prices rebalanced

    - Merchants can now sell Astral Gambits and spells equipped with random between 1 to 4 Gambits (including astral gambits) and random between 2 to 4 slot unlocked

    - Spell altars now indicate the spell element

    - Gambit altars now indicate the rarity

    - Gambit altars can now loot Astral gambits

    - Standing on altars of Itinerant Merchant makes UI appear faster
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  • community inspired ⭐ The moon room now can appear at the side of exploration or fight rooms, not anymore with other special rooms.
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  • In Moon Room, you can now choose from 4 spells instead of 2.
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  • community inspired ⭐ In Moon Room, if playing co-op, both players can take a reward now.
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  • Players can now move during certain spells for better fluidity:
    AYLA:
    - Metal Star
    - Toxic Bomb
    - Electric Scalpels
    - Paper Bomb

    KIRAN:
    - Lightspeed Fist
    - Energy Projectiles
    - Twin Dragon Uppercut
    - Tiger Roundabout
    - Windturner Up-Smash
    - Cutting Kick
    - Retentless Fury
    - Fiery Dragon Punch
    - Void Punch
    - Helping Hands (Got It?)
    - Flamin' Hot Strike

    CALIE:
    - Deadly Connection
    - Shimmering Ascent
    - Prismatic Beam
    - Azurite Falchions
    - Topaz Gladius
    - Ruby Spear - Legion
    - Ruby Spear - Swarm
    - Kunzite Scythe

    OCTAVE:
    - Laceratio

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  • The pause after the taurus summon is longer so that the player regains control better.
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  • Shadow Clones now have a small taunt animation when spawning to give you more reaction time.
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  • Added a delay before spawning second Shadow Clone when you have 2 Shadow Clones at once.
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  • Spirit Friends (from Void Catalyst), all summons are now in the random pool.
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  • Sixth Sense (from Void Catalyst), Reduced Critical hit damage by 20 to 10% per tier.
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  • Zodiacs spells can now have neutral affinity.
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  • Astral Spirits waves can now appear sometimes in fight rooms.
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  • Andromeda's Challenges are now unlocked after several discussions with Andromeda.
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  • Reactivation of the Astral Trees, now it is not linked to Zim-Zim upgrade but activated by default.
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  • The Star Guardians are now invincible during their ultimate attack.
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  • Several Zodiacs attacks are now making Zodiacs not blocking the players when moving on them.
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  • You can now skip Zodiacs intro videos by pressing an input.
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  • Papa Yalee:
    - The memories are now unlocked in correct order and only for characters you already encountered
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  • community inspired ⭐ We can now view the equipped summon in the inventory.
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  • Improved Quartz loot performances.
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  • A lot of vibrations have been added to Zodiacs fights.
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  • Improvement and polish for respawn in the Hub.
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  • Taurus is the first boss to defeat just on time, not for each hero anymore.
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  • Zodiac bar no longer resets when you change in the bar.
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  • New introduction of Kiran character.
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  • Armor on enemies are visible from the beginning, instead of being visible only after first hit.
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  • Removed possibility to talk to Itinerant Peddlers (merchants in Andromeda's Bar).
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  • Added pointer to Telescope in the hub when you didn't select your bonus of the day yet.
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  • The Jukebox is now unlock once you defeat The Master.
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  • The Jukebox is now outside the bar so you can enjoy it longer.
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  • The affinity of Zodiacs cannot rise above 80% in the bar (except it's is your Zodiac affinity)
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  • All mana and life orb go on the player on zodiacs chest and elite fight room (no need to go to collect them, you can simply move forward).
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  • Slight performance increase by removing unused colliders on some enemies.
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  • Room Progression UI updates better, in particular when being in Zodiac rooms and it adapts when you are over a next room portal or not.
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  • No More Yalee Tickets if you have all colors unlocked, it will avoid having the "something new is available in the garden" at every end game run.
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  • Some spells could focus Elites clones (black shadow Aspect)
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  • Added descriptions for Zodiacs in the interior bar in order to know the behavior of their summons.
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  • Shadow Clones are now correctly displayed on Death Recap.
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  • Changing character is now much faster.
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  • Leaving the game right after the tutorial now saves progression.

[h2]Balancing[/h2]

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  • Auras Balancing - Astral:
    - Saplings Wrath: ""Casts Poisonous Vortex"" Cooldown reduced by 20 to 10 sapling created

    - Magnifying Snowflake: ""On Snowflake hit, casts 2 Frost Mines"" Cooldown reduced by 3 to 1 seconds

    - Sanitized Water: ""On Slime hit, casts Aqua Ball"" Cooldown reduced by 4 to 2 seconds

    - Radiactive Impact: ""On Meteor hit, cast Dark Burst"" Cooldown reduced by 3 to 2 meteor created

    - Spicy drugs: ""When life is restored, casts 2 Surrounding Spheres"" Cooldown reduced by 3 to 1 seconds

    - Toxic Chain: ""On hitting enemies with Poison, casts 2 Thorns Chains"" Cooldown reduced by 3 to 2 seconds

    - Chasing Sparkle: ""On Spark hit, casts Quicksilver"" Cooldown reduced by 4 to 2 seconds

    - Spinning Spirit: ""Casts Ravaging Spheres"" Cooldown reduced by 20 to 15 seconds

    - Think Yalee: ""Create 1 Thick Yalee falling on nearby enemies"" Cooldown reduced by 10 to 5 yalee created

    - Blade Storm: "" When dashing through enemies, casts Slashing Squall"" Cooldown reduced by 10 to 7 seconds

    - Missile overload: ""Casts Corrupted Typhoon"" Cooldown reduced by 20 to 15 missile created

    - Chain Reaction: ""On Toxic Gas hit, casts Demonic Explosion"" Cooldown reduced by 4 to 3 seconds

    - Thunderwalk: ""Casts Eye Of Jugement"" Cooldown reduced by 10 to 5 Thunder strike created

    - Raging Lightning: ""Casts Thunder Orb"" Cooldown reduced by 10 to 5 Lightning orb created

    - Frozen Overpower: ""Casts Cold-Steel-Sword"" Cooldown reduced by 10 to 5 Ice sword created

    - Piercing Surprise: ""On Ice Idole disappearance, casts 6 Freezing Needles"" Cooldown reduced by 4 to 2 seconds

    - Sudden Frostbyte: ""On enemy with Freeze death, casts Aqua Ball"" Cooldown reduced by 5 to 3 seconds

    - Bubling Projectiles: ""On Frostbite enemy, casts 5 Water Bubbles"" Cooldown reduced by 3 to 1 seconds

    - Blinding comets: ""On Combustion, casts 3 Magma Comets"" Cooldown reduced by 2 to 1 seconds

    - Incandescent Rain: ""On enemies with Burn, casts Fire Rain"" Cooldown reduced by 15 to 12 seconds

    - Living Rocks: ""On Meteor hit, summons 1 sapling"" Summons Sapling increased by 1 to 2

    - Crown Of Goo: ""Creates 1 Giant Slime"" Cooldown reduced by 30 to 20 Slime created

    - Rustling Fall: ""On fall attack, creates 5 Ice Fragment"" Ice fragment reduced by 5 to 4 and Ice fragment damage reduced by 100% to 75%
    [hr][/hr]
  • Auras Balancing - Common / Rare / Mythic:
    - Crystal Screen II: ""On Shield disappearance, creates an explosion dealing 40% of Max Life as damage"" Shield explosion increased by 40% to 60%

    - Crystal Screen III: ""On Shield disappearance, creates an explosion dealing 60% of Max Life as damage"" Shield explosion increased by 60% to 100%

    - Scale Armor II: ""When hero is hit, creates 1 Ice Sword"" Ice sword created increased by 1 to 2

    - Scale Armor III: ""When hero is hit, creates 2 Ice Sword"" Ice sword created increased by 2 to 3

    - Eye Of The Eagle II: ""On Critical hit, creates 2 Missiles"" Cooldown increased by 3 to 6 seconds

    - Eye Of The Eagle III: ""On Critical hit, creates 4 Missiles"" Cooldown increased by 3 to 6 seconds

    - Iceberg I: ""When hero is hit, creates 4 Ice Fragment"" Ice fragment reduced by 4 to 3

    - Iceberg II: ""When hero is hit, creates 6 Ice Fragment"" Ice fragment reduced by 6 to 4

    - Iceberg III: ""When hero is hit, creates 8 Ice Fragment"" Ice fragment reduced by 8 to 5

    - Ice Blow III: ""On Frostbite enemy, creates 8 Ice fragment"" Ice fragment reduced by 8 to 5

    - Iron Armor III: ""When hero is hit, creates 1 Pulse applying 1 Random Effect"" Increase stack of random effect by 1 to 3

    - Piercing Light I: ""Summons 1 nimbus"" Cooldown reduced by 15 to 10 Mana spent

    - Piercing Light II: ""Summons 1 nimbus"" Cooldown reduced by 12 to 9 Mana spent

    - Piercing Light III: ""Summons 1 nimbus"" Cooldown reduced by 10 to 8 Mana spent and increased number of Nimbus by 1 to 2

    - Magic Weapon II: ""Increases Strengh by 2% by Max Mana"" Strengh reduced by 2 to 1%

    - Magic Weapon III: ""Increases Strengh by 3% by Max Mana"" Strengh reduced by 3 to 2%"
    [hr][/hr]
  • Calie balancing:
    -Basic attack speed has been increased

    -Basic attack damage has been increased
    [hr][/hr]
  • Sier Bapy's Life Boon: "Sier Bapy appears and gifts you 3 Healing shards" Cooldown increased by 20 > 40 enemies death
    [hr][/hr]
  • Casting speed of some heroes spells has been improved:
    AYLA:
    - Toxic Bomb

    KIRAN:
    - Cutting Kicks
    - Helping Hands (Got It?)

    CALIE:
    - Wall Of Arrows
    - Stone Of The Ancients
    - Azurite Falchions
    - Emerald Bow
    - Ruby Spear
    - Topaz Gladius
    - Ruby Spear - Swarm
    - Kunzite Scythe

    OCTAVE:
    - Laceratio
    - Gravitas
    [hr][/hr]
  • The casting speed of common spells has been improved.

    [hr][/hr]
  • Common Spells increased damage:
    -Sphere Aqua: Damage increased
    -Shooting stars: Damage increased
    -Shattering stars: Damage increased
    -Frost Mines: Damage increased
    -Magma Comets: Damage increased
    -Dark Burst: Damage increased
    -Ki Blast: Damage increased
    -Ice Thrower: Damage increased
    -Cold Steel Sword: Damage increased

    [hr][/hr]
  • Zodiac Spells increased damage:
    - Taurus Double slash

    - Capricorn's Meteor strikes

    - Virgo Light Swords

    - Sagittarius Chakrams

    - Libra Light

    - Aqurius Flow

    - Scorpio's Trident

    - Pisces Clones

    - Leo's Axe Slash
    [hr][/hr]
  • Moon Room Price changes: The price of the moon room has been adjusted depending on the world because their damage has been improved and they are more interesting -
    - World 1: 125 life
    - World 2: 150 life
    - World 3: 175 life
    - World 4: 200 life
    [hr][/hr]
  • Balancing time of dodge for certain spells:
    - Astral Powder: The dodge effect begins when the attack leaves, not before

    - Lightning Speed: The dodge effect stops when Ayla hits the ground

    - Ground Pound: The dodge effect is removed when Kiran jumps but he is present while he falls

    - Way Of The Wind: Reduced time of dodge effect

    - Shimmering Ascent: Deleted dodge effect

    - Celeritas: Reduced time of dodge effect
    [hr][/hr]
  • Balanced Perks:
    AYLA:
    - Eagle instinct: ""Increases signature Spell cooldown by 3 seconds"" Cooldown deleted

    KIRAN:
    - Perfect punch: ""Adds 100% Critical hit chance to Signature Spell"" Cooldown deleted
    - Double Whammy: ""Increases Signature Spell cooldown by 2 seconds"" Cooldown reduced by 5 to 2 s
    - Freezing fists: ""On King Counter hit, applies 10 Freeze"" Cooldown reduced by 6 to 1 s
    - Crazy Pumping Fist: ""Increases Signature Spells damage by 75%"" Increase damage by 75% to 100%
    - Power shift: ""Increases signature Spell cooldown by 3 seconds"" Cooldown reduced by 3 to 1 s

    OCTAVE:
    - Ballista MK1: ""Increases Signature Spell cooldown by 20 seconds"" Cooldown reduced 20 to 3 s
    - Perk n°186 throw 5 ice grenade but explode the opposite of where the drone explodes, it never hits because of it
    CALIE:

    - Goldsmith: ""Increases Signature Spell cooldown by 4 seconds"" Cooldown reduced by 4 to 1 s
    - Crystal Maker: ""Increases Signature Spell cooldown by 6 seconds""Cd reduced 6 to 1 s"
    [hr][/hr]
  • Spells balancing:
    Ayla:
    - Electric scalpels: now move up and down when on moving platforms

    Kiran:
    - Ground Pound: kiran now hits while falling and it has a better hitbox

    Octave:
    - Incendium: Damage increased and mana cost reduced by 2 to 1
    - Ballista: Mana cost reduced by 2 to 1
    - Hasta: Damage increased

    Common spells global balancing
    [hr][/hr]
  • Telescope effects balancing:
    - The Ember Eye: ember spawn from 1 to 2

    - The Electrical Eye: spark from 1 to 2

    - The Slimey Eye: slime spawn from 1 to 2

    - The Frigid Eye: ice fragment spawn from 1 to 2
    [hr][/hr]
  • Global effects balancing:
    - Meteor deal less damage

    - Ice sword deal more damage

    - Snowflakes deal more damage

    - Toxique gas deal less damage

    - Plasma deal more damage

    - Poison effect deal more damage

    - Ignition deal more damage

    - Nimbus attack speed improved

    - Nimbus deal more damage
    [hr][/hr]
  • Chamaeleon Lottery:
    - Increased the number of Quartz that can be earned

    - Increased the number of Keys that can be earned

    - Increased the number of Stars that can be earned
    [hr][/hr]
  • Rebalanced damage from Zodiac summons.
    [hr][/hr]
  • Path of Destinies:
    - Thorny Foes: Improved visual feedback to better understand hitting area and see better the enemies sprite

    - Leaking Foes: Reduced loses mana from 2 to 1 per tier when the player is hit

    - Mark of doom: The Mark of Doom he no longer appears in boss rooms

    - Used Pockets: Reduced loses Quartz by 10 to 5 per tier when the player is hit

    - The life of the Zodiacs has been readjusted
    [hr][/hr]
  • community inspired ⭐ Enemies Adds during Boss Fights (from Path of Destinies) cannot have armor.
    [hr][/hr]
  • community inspired ⭐ Added a cooldown to Vampiric Foes (from Path of Destinies).
    [hr][/hr]
  • community inspired ⭐ Life Crusher: Reduced Max HP lose by 2 to 1 hp per tier (from Path of Destinies).
    [hr][/hr]
  • Higher chances to get +2 and +5 Feathers in Pavo's Ruins.
    [hr][/hr]
  • Increased damage of world 3 Medusa level design element.
    [hr][/hr]
  • Zodiac chests now give Stars currency.
    [hr][/hr]
  • Increased Zodiac Affinity chances to appear in rooms.
    [hr][/hr]
  • Quartz spots in Exploration rooms now scale per world.
    [hr][/hr]
  • Pegasus Thunder attack is faster.
    [hr][/hr]
  • Hydra Fire Tornadoes attack is faster.
    [hr][/hr]
  • Star Guardians damage global balancing.
    [hr][/hr]
  • Zim-Zim Roots summon: Change cooldown from "20 enemy kills" to "One time in each room"
    [hr][/hr]
  • Taurus Fight:
    -Taurus Invincibility is longer at the start of his ultimate attack.
    [hr][/hr]
  • Leo Fight:
    - Leo invincible until he reaches ground at the start of his ultimate attack.
    [hr][/hr]
  • Sagittarius Fight:
    - fire explosions attack - now hit much higher, a single jump would make you safe during this attack.

    - fire tentacles attack - mixed patterns + reversed patters in destiny level6+

    - ultimate - now follows player more smoothly before giant explosion, 2 explosions in destiny level 6+
    [hr][/hr]
  • Scorpio Fight:

    - dash in all directions attack - only 1 time and 2 times in DL6+ instead of 3 times everytime
    [hr][/hr]
  • Many Sier bapy achievements and rewards balancing
    [hr][/hr]
  • Zim-Zim:
    - More levels of Reroll Perks

[h2]Level Design[/h2]

    [hr][/hr]
  • Change of place/removal of Jump Bumpers in certain exploration rooms which could interfere during combat.
    [hr][/hr]
  • A dozen new Fight rooms.
    [hr][/hr]
  • Improved many Exploration Rooms level design.
    [hr][/hr]
  • All Rooms starting direction is now to the right for better fluidity.
    [hr][/hr]
  • Added new asset in background on fight/exploration room/hub.
    [hr][/hr]
  • Added magical animals in Andromeda's Bar.
    [hr][/hr]
  • Added 1 new exploration treasure room.
    [hr][/hr]
  • Fixed and improved some climbing walls in Fight Rooms so they do not become an issue fights.
    [hr][/hr]
  • Moved some clouds on top of rooms as they could hide Astral Chest texts.
    [hr][/hr]
  • Fixed places where wrong collisions in the levels.
    [hr][/hr]
  • One fighting room could be escaped by climbing the wall on side of it.
    [hr][/hr]
  • Some Fight rooms fight could be completely avoided by chain dashing and attacking.

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Added new sound on challenge Zodiacs chest.
    [hr][/hr]
  • Added sound on Draco attacks (giant Shuriken attack).
    [hr][/hr]
  • Many various audio mixing updates.
    [hr][/hr]
  • Many sounds volumes readjusted.
    [hr][/hr]
  • Music volumes readjusted.
    [hr][/hr]
  • All background ambiant musics of worlds have been slightly modified.
    [hr][/hr]
  • Virgo had no sound during her teleportation of dash attack (challenge / boss fight).
    [hr][/hr]
  • Improved audio feedback of Taurus swords in air attack.
    [hr][/hr]
  • Major issue causing a lot of sounds to not play the first time they happened in a room has been fixed. Happened when equipping first Feather, when looting spells and so on.
    [hr][/hr]
  • Major issue causing a lot of simultaneously played sounds to not play has been fixed. It would happen for world 2 fire lasers for example.
    [hr][/hr]
  • The Sound listener has been reworked, distance of sounds heard is now a bit further (in case of unzoomed screen some sounds would not played if positioned on sides of the screen) and cleaner than before.
    [hr][/hr]
  • Changed hurt / spell cast voice sound of all heroes and added more variations.
    [hr][/hr]
  • More variations have been added to many existing sounds.
    [hr][/hr]
  • Modified sound when reappearing in the Garden.
    [hr][/hr]
  • Increased volume of Bosses context dialogues so we can hear them better.
    [hr][/hr]
  • Wall Grab and end of run animation SFX were missing on Ayla
    [hr][/hr]
  • Reduced volume when picking up stones in stones altar as picking up several could be saturating.

[h2]Interface[/h2]

    [hr][/hr]
  • Move boss lifebar + changed position of elements there + visual modifications because of new windows stats addition.
    [hr][/hr]
  • Added Element type in gambits titles to understand each type of gambits.
    [hr][/hr]
  • Improved of "Conditions" descriptions for gambit/auras/prowess (example: On hit > On each hit).
    [hr][/hr]
  • Next spell icon is now higher so it does not overlap too much with effects.
    [hr][/hr]
  • Interface is now hidden during Andromeda's challenges to better see the challenges.
    [hr][/hr]
  • The icon when all content has been unlocked with the experience bar has been removed.
    [hr][/hr]
  • Bilinear added on most UI elements.
    [hr][/hr]
  • Background of hints now fit correctly the texts (could lead to many hints out of screen before).
    [hr][/hr]
  • NPC Pointers was laggy in hub, performances have been largely improved.
    [hr][/hr]
  • Improved Life bar and animated portrait in game UI
    [hr][/hr]
  • Added a lock icon next to icons not remappable in Options
    [hr][/hr]
  • Added UI to elements related to UI in the Menu
    [hr][/hr]
  • Improved display of cooldowns in Inventory
    [hr][/hr]
  • Reroll perk icon are visible all the time in Prowess tree even if player have not unlocked the perk at Zim-zim
    [hr][/hr]
  • Switch perk icon are visible all the time in Prowess tree.
    [hr][/hr]
  • Armor is written 3% instead of 3 on the stones/drinks.
    [hr][/hr]
  • Added English name of all languages next to their localized names.
    [hr][/hr]
  • The hints of Stone Altar appear faster.
    [hr][/hr]
  • Description of Merchants spells is bigger.
    [hr][/hr]
  • Navigating in Merchant UI does not show the spells if you don't stop moving.
    [hr][/hr]
  • Opening UIs of NPCs in the hub is much faster.
    [hr][/hr]
  • Path of Destinies and Void Catalyst UI description was flickering when moving from to another.
    [hr][/hr]
  • No More Progression bar in World 5 / Event Horizon
    [hr][/hr]
  • The Void Catalyst:
    - Text window and text is bigger there

    - Increase slightly tier/preset text size
    [hr][/hr]
  • Changed Star icon on quests/challenges UI
    [hr][/hr]
  • Death Recap XP decount speed is faster and now has a time maximum limit.
    [hr][/hr]
  • Slots save selection had red bars showcasing input.
    [hr][/hr]
  • Glossary/Path of Destinies main menu UI are now smoother to navigate.
    [hr][/hr]
  • Simplified UI and reworked some elements in Constellations menu (removed tween effects, wrong fonts, change dispositions)
    [hr][/hr]
  • Constellations display position have been re-adjusted to be more centered and not overlap UI.
    [hr][/hr]
  • Removed text "Skill unlocked" title appearing at the merchant in the hub when buying a new skill.
    [hr][/hr]
  • All LDI titles are now uppercase and bold (healing shards, stone altar etc)
    [hr][/hr]
  • Skip Credits is now on left for more consistency and changed input name for more consistency too
    [hr][/hr]
  • Removed [ ] around the continue in Dialogues system
    [hr][/hr]
  • In coop, Merchant's UI is now displayed on the left if player 2 opens it for better lisiblity.
    [hr][/hr]
  • Bapy's UI had many titles regular and description bold while it was supposed to be the opposite.
    [hr][/hr]
  • Sun Rooms titles were not centered.
    [hr][/hr]
  • Wrong fonts were used on Death Recap screen.
    [hr][/hr]
  • Xp points on death recap are smaller now to fit the size of the trails.
    [hr][/hr]
  • Color of experience bar have changed.
    [hr][/hr]
  • Reduced flash intensity in Death Recap.
    [hr][/hr]
  • Wrong font displayed when Heroes captured Astral Spirits.
    [hr][/hr]
  • Enemies displayed on Death Recap now take more width so we see them better.
    [hr][/hr]
  • Re-activating all characters on main menu screen (it was always Calie since world 4 update)
    [hr][/hr]
  • Modified displays of SL and SR buttons for Nintendo Switch inputs icons.
    [hr][/hr]
  • We can now modify options by pressing button or moving directional keys.
    [hr][/hr]
  • Destiny Fragments were not updating during the runs.
    [hr][/hr]
  • Drinks description does not overlap anymore when 2 players check drinks.


[h2]Part2 of Patch Notes below[/h2]

https://store.steampowered.com/news/app/1280930/view/3776891376332040609