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Astral Ascent News

Patch Notes - April 2022 - 0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
    [hr][/hr]
  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
    [hr][/hr]
  • Disabled the context dialog of getting a spell in intro room.
    [hr][/hr]
  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
    [hr][/hr]
  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
    [hr][/hr]
  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
    [hr][/hr]
  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
    [hr][/hr]
  • BUFF - KI BLAST: Damage output of the spell has been augmented.
    [hr][/hr]
  • BUFF - DARK BURST: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
    [hr][/hr]
  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
    [hr][/hr]
  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
    [hr][/hr]
  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
    [hr][/hr]
  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team





0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
    [hr][/hr]
  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
    [hr][/hr]
  • Disabled the context dialog of getting a spell in intro room.
    [hr][/hr]
  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
    [hr][/hr]
  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
    [hr][/hr]
  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
    [hr][/hr]
  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
    [hr][/hr]
  • BUFF - KI BLAST: Damage output of the spell has been augmented.
    [hr][/hr]
  • BUFF - DARK BURST: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
    [hr][/hr]
  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
    [hr][/hr]
  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
    [hr][/hr]
  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
    [hr][/hr]
  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.30.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Added an option to reduce fullscreen quality for low settings
    [hr][/hr]
  • Dedicated Graphic Card picking: It was possible that for some users for their dedicated graphic card to not get picked to run the game in previous versions. Now the game should prioritize using the computer didicated graphic card

[h2]Small Features[/h2]

    [hr][/hr]
  • Performances improvements on effects on enemies
    [hr][/hr]
  • Performances improvements on World 2 level design elements
    [hr][/hr]
  • Performances improvements on Falling Leaves

[h2]Interface[/h2]

    [hr][/hr]
  • Hidden mouse cursor when playing with a controller


- The Hibernian Workshop Team







Astral Ascent - Herausfordernder Roguelite-Platformer startet im Early-Access



Wähle einen von vier Helden und erkunde den Garten, ein astrales Gefängnis, das von 12 mächtigen mystischen Bossen bewacht wird: den Zodiacs.

» Komplette News auf pressakey.com lesen» Astral Ascent auf pressakey.com

Astral Update - April 2022



[previewyoutube][/previewyoutube]

Let your friends and favorite content creators know about the game and don't hesitate to review the game on Steam! As we are self-publishing, we are even more counting on you!

The whole team has worked hard to deliver the best possible 2D Rogue-lite we could create, here is what you can expect -
  • 2 out of the 5 playable characters
  • 5 out of the 12 Zodiacs bosses
  • 2 out of the 4 Worlds to explore
  • 2 minibosses
  • Fully Voiced dialogs
  • New Game Plus feature
  • Local co-op

And this is not the end, we will provide updates through the Early Access with new worlds, new Zodiacs, new playable characters and more! We will also try to provide assistance on bugs and polishing.

Also, we have decided to only focus on Windows during Early Access but you can expect the game to be on Mac and Linux at the final release.

EARLY ACCESS KEYS





All Early Access keys have been sent by email to backers who either selected the Early Access pledge level or added a Steam Key as add-on to their pledges.

Important note - Please check your Spams if you didn't receive your key yet, we still have more than 500 of you who received the email but did not open it, the email is named Astral Ascent - Early Access Steam Key - Kickstarter Reward.



Hard working team


As always, have a wonderful day and great fun on the game!

-The Hibernian Workshop Team