Enabled climbing for walls. This feature is still being tested.
Fixed an issue with disarming the player weapon.
Player now also arms/disarms equipped shield.
Patrol for ai works again.
Early Access Patch 1.7.2
Set new feature climbing up to function only on dedicated spaces. There are no climbing spaces setup yet.
Fixed 3d alignment issue (light visible) inside the starting cave.
Updated two NPCs - with the new update some NPCs have to be optimized as part of feature updates. About half of all NPCs require these updates.
Epica Early Access Patch 1.7.1
Updated the game to Unreal Engine version 5.1.
Updated all game related code, including optimizations, additions, and edits.
Updated graphic settings to use Lumen. New Unreal Engine 5 features are currently tested and will be further optimized. Edit the video settings (currently on max per default) to improve your FPS, if required.
Started update of the starting zone, this process is ongoing. The starting zone will be further tweaked to make the game world more compact.
Fixed a bug with the keybindings not saving properly.
Upcoming patches in the next few days and weeks ahead will update all existing game features, and begin roll-out of new content.
Patch 1.7.0
This patch fixes a bug preventing the saving of user settings for custom key mappings.
The next content update for Epica will arrive around November 2022.
Patch 1.6.7
Fixed a bug which caused NPC greetings to play twice.
Open issue, the game settings on the settings panel are not updated, even though they are updated in-game.
Next game updates will arrive late August or in September, including new content.