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Hard West 2 News

In a tornado of turn-based tactics, Hard West 2 went unfairly overlooked




In 2022, the turn-based tactics genre landed a crit off a 10% chance to hit. By which I mean to say, it had a pretty great 12 months. Firaxis came back with Marvel's Midnight Suns, starring a cast of superheroes who all had varied abilities and everybody wanted to befriend. (I could listen to Magik tear open the fabric of space then nonchalantly mutter "Is portal" all day long.) Warhammer 40,000: Chaos Gate had a comeback as well, though Chaos Gate – Daemonhunters felt more like an extremely slick XCOM 2 mod than a sequel to the 1998 original...
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Hard West 2 nominated for Best Game You Suck At - Steam Award 2022!

We are excited to announce that Hard West 2 has been nominated for Best Game You Suck At for the 2022 Steam Awards!



Cowpokes from all over the world! If you enjoyed our game and are really good at it, send us your support! If you love Hard West 2, but you’re still bad at it, we need your help now more than ever!

Voting is now live for the Steam 2022 Awards, and we need you to cast your vote for Hard West 2! Don’t miss your chance to let your voice be heard!

Your opinion matters, even if you suck at playing!
https://store.steampowered.com/steamawards/nominations

Patch 2 is now Live: After Dark Update!

Howdy pardners, we bring you good tidings: the new Hard West 2 After Dark Update is now live! This update includes free additional new content and player-requested balance tweaks.

To celebrate the release of this new update and the spooky season, we’re also offering a special 20% discount from now until October 31st. So there’s never been a better time for curious undead outlaws to check out the game.

Let’s take a look at what’s coming our way in this update:

  • A whole new level called “After Dark”: When Gin and company encounter a strange Saloon on the outskirts of the world, they quickly discover that a couple of drinks aren’t going to pay their way to safety in a room full of all their worst enemies. Join us for this wild ride beginning at Chapter 3 of Hard West 2.
  • A special demonic reward weapon, the “Hellfire Rifle”: The powerful new weapon is a deadly combination of firepower and special buffs. It can only be acquired by completing the new After Dark level.
  • Two New Difficulty Levels: “Normal” and “Nightmare+” difficulty levels are now available. Normal helps to bridge the gap between Easy and Hard levels to provide a good balance of enjoyable challenge. Nightmare+ includes turn limits for those looking for an additional level of difficulty when compared to the existing Nightmare level.


Can’t wait to try out the new content or prefer not to have to replay the game to access it? Here are the instructions for quickly accessing the new After Dark Level:
  • Download special pre-made save here from here
  • Unzip HW2_DLC_content_press_save.zip
  • Add saves to %appdata%\..\LocalLow\Ice Code Games\HardWest2\Saves\UserSave directory
  • Run Steam and the game
  • Enjoy the new adventure!


We can’t wait to hear your feedback, and if you want to help our development team, don’t forget to review the game on Steam!

This is all, for now. Back in the saddles!

🔴 LIVE NOW ON REDDIT - AMA with Hard West 2 Developers Ice Code Games

Howdy friends! You're all invited to our AMA live session!
During this event, Jacek Kwiecień - Lead Designer of Hard West 2, and Mateusz Pilski - CTO of ICG will be volunteering their time to answer any questions you may have about Hard West 2!

When: Wednesday, September 14th.
Check the picture below to find out the time of the event in your time zone.



Where: HERE

We are so excited about this event and looking forward to chatting with all of you. Let us know the questions that you'd like us to answer in the comments!

Patch 1 is Now Live!

Greetin’s Community!

As promised, we are now releasing Patch 1 to the main game. Thanks for all the testing feedback and thoughts. Patch 1 includes all of the fixes/changes that we outline below. However, we're planning to continue to support the game in the long term, so we will have a lot more information to share about future patches and plans to continue to improve the game shortly. We realize there are some mixed feelings on the difficulty levels, so we're actively discussing ways to improve how those are conveyed and exploring new options for providing greater player choice when it comes to game difficulty. Please let us know your thoughts on Nightmare mode and the challenge it now provides with the patch implemented.

Hopefully the balance changes introduced by Patch 1 will help the game to feel even more fun to play and you all continue, or return, to explore the wild world of Hard West 2 with us.





Please note: You will see the testing branch removed and your existing save will be playable in the main game.

[h2]Patch Notes:[/h2]

[h3]Performance[/h3]
  • Memory Leaks sealed / Loading times improved.
  • Crashes and exceptions mitigated.


[h3]Gameplay Settings[/h3]
  • Added an optional toggle called RNG+ which will generate new Chance to Hit results after each game load.
  • Fixed game speed reset after battles.
  • Skipping a turn no longer causes abilities to be deselected.
  • Demo save loading disabled.
  • 5 new Achievements added.


[h3]Gameplay Balance fixes[/h3]

Enemies:
  • Certain enemies will switch to shotguns after depleting dynamite: Revenant Demolishers, Mad Dogs, Blasting Brothers.
  • Explosive attack charges are reduced from infinite to 2 - the same amount of consumables that each Posse can carry.
  • Blackhearts - HP is lowered to 15. Can cast Transfusion only once and its range is reduced. Friendly fire enabled.
  • Revenants - Now regenerate only 5 HP.
  • Witches - Can now summon a lesser amount of Revenants and less frequently.
  • Status Effects - Bleeding duration is reduced from 3 to 1.


Posse:
  • Cla'lish - starting equipment is now improved.
  • Lazarus - starting equipment is now improved.


Global:
  • Economy - Mission rewards for main and side objectives are now higher.
  • Economy - Unwanted Trinkets can now be sold at reasonable prices.


Levels:
  • The Ritual - all time limit objectives removed on Easy and Hard difficulties.
  • Frostbitten in Calla Calla - all time limit objectives removed on Easy and Hard difficulties.
  • Frostbitten in Calla Calla - The number of enemies has been lowered.
  • Riftwalkers - all time limit objectives removed on Easy and Hard difficulties.
  • Lady Shrike - all time limit objectives removed on Easy and Hard difficulties.
  • A Bridge to Nowhere - all time limit objectives removed on Easy and Hard difficulties.
  • Shootout at San Argent - all time limit objectives removed on Easy and Hard difficulties.
  • The Last Train to Utah - all time limit objectives removed on Easy and Hard difficulties.
  • The Last Train to Utah - Objective "All posse must survive" has been removed.
  • Grand Bank Robbery - all time limit objectives removed on Easy and Hard difficulties.
  • Grand Bank Robbery - The number of enemies has been lowered.
  • Grand Bank Robbery - Objective "All posse must survive" removed.
  • Hellsgate Station - all time limit objectives removed on Easy and Hard difficulties.
  • Served Cold - all time limit objectives removed on Easy and Hard difficulties.
  • Served Cold - Mission was tweaked to be less punishable, number of enemies has been lowered.
  • Served Cold - Turned off objective "Do not use any of the Posse's skills."
  • Served Cold - Objective "All posse must survive" has been removed (after entering Ghost Train)
  • Served Cold - Obstacles tweaks.
  • Hellgate Station - Objective "All posse must survive" removed.


Additional bug fixes:
  • Mission objectives clarified.
  • Blockers removed for certain missions.
  • Localization updates.
  • Characters no longer drop through the floor.
  • Localization fixed and descriptions updated overall including for Chinese.
  • Tickets Please - Colt's Voiceovers overlap with one another when triggered in quick succession.


Known Issues:
  • HDD drive loading times are still long but are not increasing with gameplay time.
  • Revenant Demolisher shotgun VFX is misaligned.


Thank you all for the support and feedback!