Half-Life: Restored is now LIVE on Steam - v1.2s Changelog
Finally, Half-Life: Restored is LIVE on Steam! After 3 months of hardwork the mod now has quite new features and additions.
Before i add the changelog i'd like to thank these people for helping this project:
XaeroX
Solokiller
Feel free to report issues:
[email protected]
Now let's see what's new in this release:
Changelog v1.2s (01-07-2020 / Steam Release)
• Weapons:
- All weapon models received remastered textures.
- Glock now reserves 18 bullets
- Tripmine now has cinematic deploy
- Restored retail Gauss beam
- Changed Weapon pickup sounds for: MP5, Egon & RPG
- Fixed double reloading issue when reload key held
- Added Crowbar's idle animation
- Added second fire mode for Egon
• NPC's:
- Almost every NPC models are remastered
- Fixed spark issue in NPC's head
- Barney now can holster his weapon
- Heavy Grunt (Human Sergeant) added
- Fixed Houndeye's wasn't closing their eyes when they're sleeping
- Alien Slaves now can ressurect their dead comrades
- Barnacles now can grapple Alien Slaves
- Restored Apache and Osprey's wind sound effect
- Restored Tentacles metal-smash like sound effect
- Barney is now weilding a Glock
- Restored Barney's finger
- Added G-Man's running animaton (shoot him multiple times to make him run. Just like in Day One version!)
- Fixed Gargantua's stomp attack is broken at higher framerates
- Female Assassin's now use silenced Glock
• Gameplay:
- Added unused Nihilanth quotes
- Restored some Scientist quotes in few maps
- Added Flocks in the beginning of Xen chapter
- Added Day One version of Office Complex
- Restored beta task on On A Rail
- Added Gordon's ambush scene
- C1A0 and C1A0D merged into a single map
- C2A3D and C2A3E merged into a single map
- Fixed barrel explosion velocity on Surface Tension
- Added shake effect when barrels exploded
• Misc:
- Added Shadows (cl_shadows 1/0)
- Tweaked in-game text quality
- Removed Multiplayer option
- Fixed Sterilizer and Torniquette signal sounds
- Added disconnect option from Singleplayer
- Fixed Some UV map issues
- Fixed hardcoded texts in training course maps
- Fixed some Xen spotlight placements in Gonarch's Lair
- Fixed H.E.V suits weren't visible in Lambda Core chapter
- Fixed C3A2 isn't showing failure message fully
- Changed longjump model to early model
Before i add the changelog i'd like to thank these people for helping this project:
XaeroX
Solokiller
Feel free to report issues:
[email protected]
Now let's see what's new in this release:
Changelog v1.2s (01-07-2020 / Steam Release)
• Weapons:
- All weapon models received remastered textures.
- Glock now reserves 18 bullets
- Tripmine now has cinematic deploy
- Restored retail Gauss beam
- Changed Weapon pickup sounds for: MP5, Egon & RPG
- Fixed double reloading issue when reload key held
- Added Crowbar's idle animation
- Added second fire mode for Egon
• NPC's:
- Almost every NPC models are remastered
- Fixed spark issue in NPC's head
- Barney now can holster his weapon
- Heavy Grunt (Human Sergeant) added
- Fixed Houndeye's wasn't closing their eyes when they're sleeping
- Alien Slaves now can ressurect their dead comrades
- Barnacles now can grapple Alien Slaves
- Restored Apache and Osprey's wind sound effect
- Restored Tentacles metal-smash like sound effect
- Barney is now weilding a Glock
- Restored Barney's finger
- Added G-Man's running animaton (shoot him multiple times to make him run. Just like in Day One version!)
- Fixed Gargantua's stomp attack is broken at higher framerates
- Female Assassin's now use silenced Glock
• Gameplay:
- Added unused Nihilanth quotes
- Restored some Scientist quotes in few maps
- Added Flocks in the beginning of Xen chapter
- Added Day One version of Office Complex
- Restored beta task on On A Rail
- Added Gordon's ambush scene
- C1A0 and C1A0D merged into a single map
- C2A3D and C2A3E merged into a single map
- Fixed barrel explosion velocity on Surface Tension
- Added shake effect when barrels exploded
• Misc:
- Added Shadows (cl_shadows 1/0)
- Tweaked in-game text quality
- Removed Multiplayer option
- Fixed Sterilizer and Torniquette signal sounds
- Added disconnect option from Singleplayer
- Fixed Some UV map issues
- Fixed hardcoded texts in training course maps
- Fixed some Xen spotlight placements in Gonarch's Lair
- Fixed H.E.V suits weren't visible in Lambda Core chapter
- Fixed C3A2 isn't showing failure message fully
- Changed longjump model to early model