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Half-Life: Restored News

[Announcement] Half-Life: Restored - Known bugs - Future Updates etc...

Hey folks,

I saw some complaints and bugs... There's few things i'd like to point out about the mod.

[h2]Shadows[/h2]

It seems most of the people aren't introduced original Half-Life shadows. If you played first release of Half-Life, it shipped with Shadows. Yup, the Shadows in Half-Life: Restored using the original shadows of Half-Life. Valve made these "shadows" but they made it really poorly. They either didn't have time finish it or they simply didn't care to fix them. Later they disabled shadows instead of fixing it. And all i did was reactive it. And it's impossible for me to fix it since you need engine access and only Valve has access to it. So yeah, if you don't like the Shadows simply turn them off. You can turn them off by typing cl_shadows 0 to the console or Options>Advanced>Shadows "Disabled" (This will be available in next update)

[h2]Achievements[/h2]

Yes, i did promised Achievements, and it'll be available in some time period (hopefully!). But i cannot do this by myself. I'm the only developer of this mod and i cannot achieve everything perfectly or completely. So i'm looking a programmer for this task. If you're experienced Half-Life programmer and if you'd like to help me to achieve this, please add me up on Steam.

[h2]Bugs[/h2]

I've been hearing about some zoomed menu problems and i believe this is a Windows problem than the mod itself. The fix for this issue is:

[h3]Fix A:[/h3]
  • Go to your Steam library
  • Right click Half-Life: Restored and choose properties
  • Click on "Set Launch Options"
  • and type:


-w xx -h xx -gl (Fill xx with your own resolution for example, i have 1920x1080 resolution so i type, -w 1920 -h 1080 -gl)

[h3]Fix B[/h3] (if Fix A doesn't work):

  • Right click on your desktop
  • Choose Display settings
  • Reduce "Change the size of text, apps, and other items" to %100



[h3]The game doesn't launch[/h3]

You either don't own Half-Life on Steam or some files corrupted while downloading. Try to reinstall it.

[h2]Future Updates[/h2]

Here's the (so far) changelog of future update: ( I will ship this update soon! )

Added "Enable or Disable Shadows" option in Advanced tab
Einstein jaw is fixed
Crowbar double-swing issue is fixed
Retouched Scientist textures
Tram Lights are now added
Fix Tram stuck spots
Added option to enable remastered models
Fixed rapid corpse bug
Fixed sometimes player doesn't lose weapons in ambush scene
Fixed MP5 animations

[h2]Planned Future Updates[/h2]


- Restore Snark's Blink Behaviour
- Add software mode water to OpenGL (Need help for this!)
- Add Achievements (Need help for this!)
- Add reload behaviour for Barney
- Restore Hound Eye Guard behaviour
- Add "Disable Texture Filtering" option in Video settings (if possible)
- Fix Hassault and add more
- Look at Scientists death sounds
- Check Crossbow reload sound
- Re-touch textures
- Speed up Tripmine animation a bit
- Fix Ambush break glitch.

Feel free to report bugs, post your thoughts on here:

https://steamcommunity.com/app/1283930/discussions/

Half-Life: Restored is now LIVE on Steam - v1.2s Changelog

Finally, Half-Life: Restored is LIVE on Steam! After 3 months of hardwork the mod now has quite new features and additions.

Before i add the changelog i'd like to thank these people for helping this project:

XaeroX
Solokiller

Feel free to report issues:

[email protected]

Now let's see what's new in this release:

Changelog v1.2s (01-07-2020 / Steam Release)


• Weapons:

- All weapon models received remastered textures.
- Glock now reserves 18 bullets
- Tripmine now has cinematic deploy
- Restored retail Gauss beam
- Changed Weapon pickup sounds for: MP5, Egon & RPG
- Fixed double reloading issue when reload key held
- Added Crowbar's idle animation
- Added second fire mode for Egon

• NPC's:

- Almost every NPC models are remastered
- Fixed spark issue in NPC's head
- Barney now can holster his weapon
- Heavy Grunt (Human Sergeant) added
- Fixed Houndeye's wasn't closing their eyes when they're sleeping
- Alien Slaves now can ressurect their dead comrades
- Barnacles now can grapple Alien Slaves
- Restored Apache and Osprey's wind sound effect
- Restored Tentacles metal-smash like sound effect
- Barney is now weilding a Glock
- Restored Barney's finger
- Added G-Man's running animaton (shoot him multiple times to make him run. Just like in Day One version!)
- Fixed Gargantua's stomp attack is broken at higher framerates
- Female Assassin's now use silenced Glock


• Gameplay:

- Added unused Nihilanth quotes
- Restored some Scientist quotes in few maps
- Added Flocks in the beginning of Xen chapter
- Added Day One version of Office Complex
- Restored beta task on On A Rail
- Added Gordon's ambush scene
- C1A0 and C1A0D merged into a single map
- C2A3D and C2A3E merged into a single map
- Fixed barrel explosion velocity on Surface Tension
- Added shake effect when barrels exploded


• Misc:

- Added Shadows (cl_shadows 1/0)
- Tweaked in-game text quality
- Removed Multiplayer option
- Fixed Sterilizer and Torniquette signal sounds
- Added disconnect option from Singleplayer
- Fixed Some UV map issues
- Fixed hardcoded texts in training course maps
- Fixed some Xen spotlight placements in Gonarch's Lair
- Fixed H.E.V suits weren't visible in Lambda Core chapter
- Fixed C3A2 isn't showing failure message fully
- Changed longjump model to early model