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The Planet Crafter News

Development Branch update - v1.104

Hello Terraformers!

We've just updated a new version (v1.104) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some small bugs and adds a bit of content.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.104 - Temporary changelog :

  • Fixed an issue with animals not properly updated with their correct customization values
  • New small biome between Cascades and Cenote (look behind the waterfalls)
  • Players can now interact with objects even if in deconstruction mode
  • Add a specific hover effect when using the deconstruction tool to prevent unwanted deconstruction
  • Fixed an issue preventing players to be affected by explosions when playing an emote
  • Added a new room and tile to procedural wrecks
  • Fixed network synchronization issues with explodable rocks
  • Various bugfixes and performances improvements



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Explosive Update Patch #1 - Main branch

Hello Terraformers!

We've just uploaded a small patch on the main branch.
You need to restart Steam to get it.

For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.

This update mainly fixes bugs, improve performances and balance some content.

V 1.103 : Changelog
  • One new external room in wrecks
  • Fixed gamepad navigation in new save screen
  • Performance improvements when a portal is open
  • Tweaked new creature scale
  • It's now impossible to have inventories with more than 8000 objects in it to avoid corruption of save files
  • Fixed rebinding issues with PageUp/Down keys
  • Fixed flying fishes in the Cenote biome
  • Fixed minor localization issues
  • Fixed collisions in Ikhlas Cave


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.103

Hello Terraformers!

We've just updated a new version (v1.103) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some small bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.103 - Temporary changelog :
  • One new external room in wrecks
  • Fixed gamepad navigation in new save screen
  • Performance improvements when a portal is open
  • Tweaked new creature scale
  • Fixed flying fishes in the Cenote biome
  • Fixed an issue with saves containing an inventory with more than 8k items in it
  • Fixed rebinding issues with PageUp/Down keys
  • Fixed localization issues
  • Fixed collisions in Ikhlas Cave



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

The Explosive Update is LIVE!

Hello terraformers!

[h2]The "Explosive" Update is now available for everyone![/h2]

We wanted to add a few things in version 1.0, but we didn't have time to do so. So here is a new free update with all this content less than two months after the 1.0 release!

You will be able to use the new explosive devices to access new hidden areas, such as the new Red Falls biome.

We improved the procedural wrecks generation to be more engaging and fun to explore by adding new rooms. And if you're lucky while exploring, you might discover a genetic trait for a new animal species!

Additionally, we added a new skins system, allowing you to change your outfits by collecting more than 15 skins! This will make it easier to differentiate between your friends while playing in co-op!

As usual, we added new items & quality of life features, fixed some bugs and we hid new secrets!

[previewyoutube][/previewyoutube]
Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!
And remember that you must use the same version to play with your friends.



[h2]Full Changelog - v0.1.102 - The Explosive Update [/h2]

New Items
  • Explosives allowing to access new hidden areas : Unlock it via blueprint microchips
  • More than 15 skins (spacesuits) to find in the world
  • New genetic trait for a new creature
  • New "Ecosystem" machine, that will generate larvae
  • Animal food allowing to increase generation of animals
  • One new tree seed
  • T4 Exoskelleton
  • Space suit displayer


World
  • New Red Falls biome
  • Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
  • One new secret place to discover Ikhlas final base, look under a waterfall
  • Added 4 new procedural wrecks directly in the main map
  • Some trees will now spawn naturally in the world depending on the seeds planted by the player
  • Improved the world collisions to avoid texture clipping
  • Added a beacon to return portals when in a long range wreck


Quality of life and balancing
  • Foundation can now be built trough rocks
  • Added snapping for sofas, desktops and outdoor farms
  • Map UI can now be moved with keyboard keys
  • Increased number of larvae chances to spawn
  • Drone station and T2 beehive unlock a bit sooner
  • Added the ability to build on roof glass
  • Animal multiplier from spawners when not fed is halved instead of null
  • DNA Extractor now showing traits details
  • DNA Extractor now generating traits on group selection if in creative mode
  • Trade platform can be placed freely (not only on terrain)
  • Small changes to ending texts to make it more cheerfull
  • Riley ending now require only 250000 tokens
  • Increased wardens final key altars visibility trigger
  • Various minor changes


Optimizations
  • Fixed a memory leak causing crashes after a long playtime
  • Improved textures performances
  • Engine and netcode versions upgraded


[h2]Stay in the loop[/h2]

As always, don't miss any information about Planet Crafter and Miju Games:


See you soon, and happy terraforming!

Amélie for Miju Games

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Development Branch update - v1.101

Hello Terraformers!

We've just updated a new version (v1.101) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version is a preview of a new update that should come up really soon.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.101 - Temporary changelog :
  • Fixed a memory issue possibly causing crashes
  • Beehives can now be placed on grids
  • Localization fixes
  • Environment colliders fixes
  • Reduced model size of animal food
  • Changed animal food T2 values & recipe
  • Fixed wrecks colliders and added new tiles





[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games