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The Planet Crafter News

Getting ready for 1.0

Hello terraformers!

Now that our latest update is out, we're going to focus entirely on version 1.0 of Planet Crafter, keeping in mind all of your recent feedback as we take this 1.0 very seriously.

[h2]Two busy years of Early Access[/h2]

True to our original plan, we released 7 major updates in less than two years, approximately one every 3 months. However, we still have a lot to add for version 1.0, and we will give you more information on this very soon.



[h2]Price Change[/h2]

To reflect the improvement in quality and content, and to remain consistent with all players who have supported us by buying it in Early Access, we will, as we indicated previously, slightly increase the price shortly before the 1.0 release

So seize the opportunity to get the game in the next few days and benefit from our -25% discount, as this will be Planet Crafter's best price for a while

https://store.steampowered.com/app/1284190/The_Planet_Crafter/


We can't wait to show you everything our small team cooked for the upcoming 1.0 release!

Stay tuned for more informations really soon!


[h2]Stay in the loop[/h2]

As always, don't miss any information about Planet Crafter and Miju Games:


See you soon, and happy terraforming!

Amélie for Miju Games

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Development Branch update - v0.9.027.m023

Hello Terraformers!

We've just updated a new version (v0.9.027.m023) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This add two new locations for the procedural wrecks and improve performances

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.027.m023 - Temporary changelog :
  • Add 2 new locations for portals : Alien corals & Caves
  • Improve performances for save file where there is a lot of dropped ores
  • Add informations on the portal generation screen
  • Minor other improvements



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v0.9.026.m022

Hello Terraformers!

We've just updated a new version (v0.9.026.m022) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs of the update.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.026.m022 - Temporary changelog :
  • Improve time generation of procedural wrecks. This should avoid saves that takes a very long time to load
  • Improve gamepad support to avoid getting stuck in title menu
  • Fix flares not unlocking correctly : unlock a new blueprint microchip to be able to craft flares from the biolab
  • Fix new fuse missing translation
  • Small bugfixes & balance



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

The "Procedural Wrecks" Update is LIVE!

Hello terraformers!

[h2]The "Procedural Wrecks" Update is now available for everyone![/h2]

This update is the last one before the 1.0 release! We wanted to increase once again the possibilities of exploring and finding great loot so we added a new Long Range Wreck Finder, allowing you to explore distant parts of your planet with unique biomes and procedurally generated wrecks.

In addition of useful and unique loot, you'll find in those wrecks new decorations elements, like a fireplace, light boxes, a hologram projector, a fountain, new tree seeds and other cool stuff!

In anticipation of the 1.0 release, we have polished a lot of things in the game. We greatly improved the controller support, performances and overall collisions in the world.

You'll notice some more changes on your planet with the addition of independent spawning of creatures that will depend on the creatures you placed in your farms and aquariums!


[previewyoutube][/previewyoutube]

We will really soon give you more information about the content of the 1.0 version. We have a lot of cool things to share and we can't wait to show it to you!

Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!




[h2]Full Changelog - v0.9.025 - The Procedural Wrecks Update [/h2]

New portals generators and procedural wrecks
  • A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map
  • Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks
  • Those wrecks contains rare and special loot that can be found only there
  • Each location requires quartz to open a portal, have differents rarity and difficulty levels
  • The more rare and difficult a portal is, the better the loot!


New Items
  • New Tree planter. Blueprint found in procedural wrecks
  • New Fireplace. Blueprint found in procedural wrecks
  • 2 new frog eggs. Found in procedural wrecks
  • 2 new tree seeds. Found in procedural wrecks
  • New Fuse : speed trade platform fuse. Rare item found in procedural wrecks
  • New Fountain. Blueprint buyable with terra tokens
  • New Hologram generator. Blueprint buyable with terra tokens
  • New Light Box constructible. Blueprint found in procedural wrecks
  • New golden effigie. Found in procedural wrecks
  • Flares allowing to illuminate a small area in dark places. New Blueprint to decode
  • New colored quartz required to open the rarer portals. Found only in procedural wrecks


World
  • Add creatures that will spawn in some places of the world depending on player farms (butterflies, fishes, frogs)
  • Add a new access between the starting zone and the waterfall zone that will appear after a certain terraformation level is reached


Optimizations
  • Greatly improve overall controller support
  • Improve collisions on a lot of big rocky elements


Performances
  • Upgrade the unity engine to increase stability & performances
  • Add new culling system to avoid rendering base elements that are behind big mountains
  • Add new LOD levels on Foundations, Plain Walls & Windows Walls
  • Improve performances of butterflies animations


Reduce multiplicator of fuses (heat / pressure / plants / oxygen)
  • We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable
  • With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely
  • Fuses are still really powerfull, and used wiselly can be of a tremendous help
  • We believe it's the best decision for the balance of the game and the overall fun


Misc.
  • Add obsidian to the teleporter recipe
  • Change some recipes and minor balancing
  • Removed the asteroid dropping containers as new wrecks provide an endless supply of containers & loot


[h2]Stay in the loop[/h2]

As always, don't miss any information about Planet Crafter and Miju Games:


See you soon, and happy terraforming!

Amélie for Miju Games

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Development Branch update - v0.9.025.m021

Hello Terraformers!

We've just updated a new version (v0.9.025.m021) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version is a release candidate, meaning except if there's game breaking bugs found, this will go on the main branch soon.


Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.025.m021 - Temporary changelog :
  • Creatures will now naturally spawn on the planet. This will correlate to the creatures the player has placed in animal farms and aquariums.
  • New Fuse : speed trade platform fuse. Rare item found in procedural wrecks
  • High quality food can be crafted again without needing to unlock the cooking station
  • Added sounds to new machines
  • Added localization
  • Polishing, balance, performances



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games