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The Planet Crafter News

Development Branch update - v1.513

Hello Terraformers!

We've just updated a new version (v1.513) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Fixed issue with trade rockets not working anymore.
  • Megadome can now be deconstructed even if containing things.
  • Fixed an issue with energy update on clients making screens to stay black.
  • Fixed issues with the new rockets to have them displayed in the rocket information screen and also properly displayed for clients.



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.512

Hello Terraformers!

We've just updated a new version (v1.512) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version improve existing content, adds a bit more and fixe some bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

Major
  • Improve terraformating visual changes on Selenea. Small changes on terraformating levels.
  • Rocket reactor t2 is now craftable when correct Systi level is reached
  • New T2 Rockets for heat and pressure
  • Add a new fish, a new frog and a new tree seed on Selenea. Find them by exploring the world or in specific containers. Containers containing them have been reseted so you can loot them again if you have already.
  • Recycler T2 now correctly takes 45s to recycle an item.
  • Fuse cartridge & Insects fuse can now be crafted in quartz craft station
  • Removed the ability to trade items from different planets with trade rockets. With the new ability to change planets, this is not usefull anymore.
Misc.
  • Tree spreader spawn a bit less trees
  • Fixed issue with emotes sending the player to the center of the map.
  • Added a build constraint for planet specific constructibles (Only for portals generator for now)
  • Added identifier and destination on planetary exchange shuttles.
  • Enabled back display of utility rockets on the rocket screen if not on the starting planet.
  • Minables won't collide anymore with water.
  • Fixed an issue with the system view not always updating properly.
  • Interplanetary shuttle should not stay in the sky anymore
  • Fixed an issue with algaes not growing depending on the position of the generator.
  • Growth fuse now properly applied to all growers.
  • Fixed an issue with autocrafters from other planets not starting properly when starting the game.
  • Fixed an issue with drones potentially moving from one planet to another.
  • Fixed an issue with wrecks objects still consuming electricity from the player base.
  • Various balancing changes (objects, loots, constructibles, terraforming stages).
  • Various UI improvements.
  • Various environment fixes and improvements.



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.511

Hello Terraformers!

We've just updated a new version (v1.511) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Travel rocket recipe now require 2 energy cells & one energy fuse in addition to the old recipe. We did this to increase the cost of going back and forth between moon, to preserve the sense of adventure and to increase the value of exchange shuttles.
  • It's no longer possible to create portals on moons.
  • Fuse trade rocket can now be crafted in quartz crafter.
  • Cosmic quartz unlocks a bit later.
  • Recycler T2 won't destroy an object anymore if not enough space to retrieve all the recipe in the destination inventory.
  • Fixed issues with post-processing not being properly reset when switching planets.
  • Fixed issue with planetary depot not displayed for clients.
  • Solar system screen now properly display planets depending on their terraforming level.
  • Fixed various issues with the elevator system.
  • Improved map markers system to try to avoid getting markers from multiple planets on the same map.
  • Improved the interplanetary trade rockets to try to avoid getting them stuck in the air and not landing.
  • Various fixes and tweaks to Selenea, added back ice resources on it.
  • Improved the feedback system to send all the log files, the current save and a screenshot.


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.510

Hello Terraformers!

We've just updated a new version (v1.510) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version is the STEP TWO of the moons update playtest. You will now be able to visit a new free moon : Selenea. To try it, use the Travel rocket. You don't require the Humble DLC anymore to try this.

This version brings significant changes with the previous version, so be sure to check out the change log.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Adds a new Planet : Selenea.
  • The Planetary Delivery Depot has completely been reworked. Now, you'll be able to set a specific resource that Exchange Shuttles will deliver to it if their cargo contains some. More infos inside the game.
  • The display of different units is back to how it was before. SySti now have new steps for better readability.
  • Some constructions are now blocked if some requirements are not met on a planet (mostly the ones with animals / insects that now require a certain oxygen treshold)
  • Fixed an issue with auto crafters using vegetables not yet fully grown
  • The growth fuse should now work correctly
  • Increase animal shelter animal output and change plants & insects output
  • Increase fish farm pressure output
  • Reduce t5 drill pressure output
  • Change container t3 appearance
  • Fixed an issue with main menu not displaying anymore the current save planet
  • Auto Crafters won't use seeds or objects in displayers anymore
  • Fixed various issues with gamepad manipulation
  • Change the display of values of machine generation to have the full number
  • Increased animal shelter animals generation
  • Increased generation of amphibian farm, butterly farm t2, fish farm t2.
  • Fixed the problem with the exchange shuttle not landing properly
  • Exchange rockets don't stop automatic launch when coming back with a non-empty inventory
  • Fuse trade rocket can be crafter at a certain systi level
  • Fixed issues when deconstructing algae generators
  • Various changes of recipes and unlocking levels
  • Various UI fixes and tweaks
  • Improved gamepad support


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.509

Hello Terraformers!

We've just updated a new version (v1.509) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some reported bugs

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Fixed synchronization issues in multiplayer with the interplanetary exchange UI
  • Fixed drone count per planet
  • Improved the interplanetary landing pod, it can now be deconstructed
  • The interplanetary travel rocket is now properly displayed on clients too
  • Can't die anymore when traveling between planets or launching the ending sequence
  • Growth fuse now properly working
  • Fixed issues with screens or the Planet Viewer not showing the correct planet
  • Pined recipes will no longer be displayed on top of the tutorial
  • Fixed an issue with the biomass screen display disappearing
  • Display the TI with an exponent when too high
  • Various fixes with planet switching preventing drones to spawn or launching story events during it



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games