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The Planet Crafter News

Development Branch update - v1.606

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.606) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This update adds a bit more content, change balancing of some levels and polish biomes.[/p][p]This version is close to being the final one. Please report any critical bugs. [/p][p][/p][p]Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]2 final toxic areas added[/p]
  • [p]2 skins for toxicity added (find them in the world)[/p]
  • [p]Fixed issue with incorrect rotation for trains when loaded at their destination[/p]
  • [p]Players should not respawn in the train after dying[/p]
  • [p]Improvements to the drone logistic system to try to solve the issue with drone stopping to work[/p]
  • [p]Balancing[/p]
  • [p]Change pristine mushroom recipe[/p]
  • [p]Localization fixes[/p]
  • [p]Environment fixes[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.605

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.605) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This update adds a bit more content, change balancing of some levels and polish biomes.[/p][p] [/p][p]Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Increase the level for the last buildings requirements linked to purification, and reduce loot chance for specific toxicity items. We did that to increase the appeal of the purification machines & the usage of goo.[/p]
  • [p]Added a big mushroom wall near the rift that will disappear once a purification stage is reached.[/p]
  • [p]Added 5 new music tracks on toxicity[/p]
  • [p]Fixed issue with mining animation not finishing[/p]
  • [p]Fixed issues with containers logistic priority taking too much time to be updated[/p]
  • [p]Fixed teleporters teleporting players under the ground[/p]
  • [p]Fixed issue preventing to build multiple drones in the drone station[/p]
  • [p]Localization improvements[/p]
  • [p]Environment fixes & improvements[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.604

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.604) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This update mostly adds more biomes to the Toxicity DLC free preview.[/p][p] [/p][p]Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Added a new biome. The world for this DLC is now 95% done[/p]
  • [p]Removed a big are near the prison. (If you have set up harvester there you won't be able to reach them)[/p]
  • [p]Upgraded Unity version[/p]
  • [p]Added a new tree[/p]
  • [p]Added some lore[/p]
  • [p]Fixed an issue where red tree was not growing anymore[/p]
  • [p]Localization and text fixes[/p]
  • [p]Balancing[/p]
  • [p]Environment fixes[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.603

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.603) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This update mostly adds more biomes to the Toxicity DLC free preview.[/p][p] [/p][p]Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Multiple New biomes.[/p]
  • [p]Added 3 possible endings[/p]
  • [p]Added some messages & lore[/p]
  • [p]GPU resident drawer now enabled by default on GeForce and Radeon cards[/p]
  • [p]Added rocket toxic areas information[/p]
  • [p]Various environment & bug fixes.,[/p]
  • [p]Fixed an issue preventing to change flare colors,[/p]
  • [p]Autocrafters can now use DetoxificationMachine result inventory,[/p]
  • [p]Fixed an issue with explosive not triggering other explosives of the same type, and the interactive trigger for explosives is now bigger,[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.602

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.602) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This update mostly adds more biomes to the Toxicity DLC free preview.[/p][p] [/p][p]Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Multiple New biomes.[/p]
  • [p]Energy is no more limited because of the toxicity. Instead some machines can't be built untill a given purification level is build. We did this to improve clarity, the old system was too complex.[/p]
  • [p]Added a Toxic HUD Chip V2 displaying the nearest goo distance[/p]
  • [p]Purification is now part of the overall terraforming value[/p]
  • [p]New purification fuse[/p]
  • [p]Changes and balancing of crafting recipes[/p]
  • [p]Added the number of toxic water generated from a water surface when looking at it.,[/p]
  • [p]Fixed issue with screens not displayed in multiplayer.,[/p]
  • [p]Fixed purification rocket updating the pressure and not the purification.,[/p]
  • [p]Fixed the logistic selector window being too small for all resources to display.,[/p]
  • [p]Fixed various issues with toxic water generation.,[/p]
  • [p]Fixed purification objects not being available in the Autocrafter.,[/p]
  • [p]Fixed multiplayer issue with purification explosives not properly updating the server if some goo was destroyed in a sector not loaded by the server.,[/p]
  • [p]Fixed an issue with toxic area volume applied a few seconds even if the area is cleaned.,[/p]
  • [p]Trains and elevators are now properly paused when pressing escape and playing alone.,[/p]
  • [p]Improved goo mining [/p]
  • [p]Players should not respawn anymore in the train after dying.,[/p]
  • [p]Removed the system blocking the energy depending on the purification level, now constructions are blocked depending on the purification and terraforming value.,[/p]
  • [p]Various environment fixes.,[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]