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20 years of CD PROJEKT RED!

Time flies... It's hard to believe that 20 years have passed since CD PROJEKT RED was founded. The last two decades have been filled with adventure, and we’re so proud to have created video games that players all around the world have enjoyed — not to mention having such a strong, supportive community that has been with us at every step!

Although our studio was established in February 2002, we’ve chosen to celebrate the anniversary today, July 1st, because on this exact date 20 years ago CD PROJEKT (at that time known as CD Projekt) announced its shift in focus to game development. It’s a special date that marks the beginning of our studio as we know it today. It’s where our journey into making RPGs began, and we think that’s definitely worth putting in the spotlight!

But today is not the only day we’re going to celebrate this occasion. It’s 20 years, after all! We’ve got a bunch of activities planned for the coming months, and we invite you — our awesome community — to join in the fun! Here’s the plan:
  • For those hungry for knowledge, we’ve got CD PROJEKT RED trivia & facts coming at you every Friday!
  • On Wednesdays, we’ll be taking trips down memory lanes with special streams devoted to our games.
  • On Mondays & Thursdays, we’ve cooked up some special birthday Challenges for you — with prizes up for grabs, of course!
  • And that’s not all! We have more to come.. But why spoil the surprise now?


And every day you can also visit our dedicated anniversary website: 20yearsof.cdprojektred.com to celebrate the past twenty years by sharing your memories of our games with us! We have a Birthday Gallery where you can submit screenshots, photos, drawings or anything else you can come up with!

We can’t wait to see what you send us!

Patch Notes 10.6

Hey everyone,

Update 10.6 is here and brand new cards for Triss and Yennefer with it!

On top of that, it brings some adjustments to neutral and faction cards alike.

Check out our latest Developer Update for an in-depth look at the upcoming changes:

[previewyoutube][/previewyoutube]

New Features

Added a confirmation pop-up for purchasing Fast Travel in Journeys for Scraps.

Added a warning pop-up for switching from a Premium to a Standard Journey.

When changing from a Premium to a Standard Journey, players will receive fewer Crowns Pieces for completing quests. (Standard - 20CP; Premium - 40CP)



Neutral

New Unit - Triss: Meteor Shower - Human - Mage

3 power, 12 provision cost

Deploy (Melee): Damage all units on an enemy row by half their base power.

Deploy (Ranged): Boost all allied units on a row by half their base power.

New Unit - Yennefer: Illusionist - Human - Mage

4 power, 12 provision cost

Deploy: Spawn Yennefer's Illusion on this row.

The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.

Deathblow: Boost self by 1.

New Unit - Yennefer's Illusion - Human - Mage, Token

4 power

Doomed.

When this unit takes damage, destroy self.

Aerondight - Provision cost changed from 9 to 10.

Enraged Ifrit - Power changed from 4 to 5.

Damage from the Deploy changed from 4 to 5.

Francis Bedlam - Power changed from 4 to 6.

Ornate Censer - Provision cost changed from 8 to 9.

Triss: Butterflies - Power changed from 5 to 4.

Ability changed to:

Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3.



Monsters

Auberon King; Invader; Conqueror - Power changed from 5 to 6.

Ge'els - Ability changed to:

Deploy: Play a Wild Hunt special from your deck.

Devotion: Play a Wild Hunt card from your deck instead.




Skellige


Harald an Craite; Warmonger; the Cripple - Power changed from 5 to 6.

Sigvald - Provision cost changed from 7 to 8.




Northern Realms


Viraxas Prince; Outcast; King - Power changed from 6 to 7.

Traveling Priestess - Power changed from 3 to 4.

Starting Charges changed from 0 to 1.

Charges per shuffle changed from 3 to 2.



Scoia'tael

Symbiosis - Updated the tooltip to include non-unit sources of Symbiosis.

Eithné: Wrath of the Brokilon - Power changed from 6 to 10.

Ability changed to:

Immunity.

Symbiosis 3.

Freixenet - Power changed from 6 to 5.

Ability changed to:

Zeal, Order (Ranged): Spawn a Young Dryad on this row.

Cooldown: 4

Devotion: At the end of your turn, lower the Cooldown by the duration of Vitality on self.

Torque - Removed the Devotion requirement. Now always starts in your hand.

Farseer - Power changed from 4 to 5.

Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Boost an unboosted unit in your hand by the number of boosted units in your hand.

Oakcritters - Bleeding amount changed from 3 to 4.



Nilfgaard

Fergus var Emreis - Provision cost changed from 7 to 6.

Usurper Emperor - Power changed from 6 to 5.

Ability changed to:

Deploy: Spawn an Operative on each enemy row and give them Spying.

Zeal. Order: Seize all Spying Operatives.

Whenever an enemy unit gains Spying, boost self by 1.

Impera Enforcers - Armor changed from 0 to 1.

Has new part of ability:

Deathblow: Gain 1 Armor.



Syndicate

Off the Books - Provision bonus changed from 15 to 14.

Fallen Rayla - Power changed from 5 to 6.

Provision cost changed from 11 to 12.

Ability changed to:

Veil.

Profit 3.

Tribute 3: Remove Poison from an allied unit, then boost self by 5.

Whenever your opponent plays a unit, Poison it and remove a Counter.

When the Counter reaches 0, the Tribute becomes a Fee.

Counter: 2

Gellert Bleinheim - Ability changed to:

Profit 2.

Immunity.

Fee 1: Poison an allied unit and boost it by 2.

Cooldown: 1

Adrenaline 5: At the end of your turn, Purify self.

Failed Experiment - Power changed from 10 to 6.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Poison self.

Fee 3: Move Poison from self to a unit.

Cooldown: 1

Hysteria - Provision cost changed from 5 to 4.

Mutant - Armor changed from 2 to 0.

Ability changed to:

When Poisoned, Spawn a base copy of self on this row.

Counter: 1

Salamandra Assassin - Armor changed from 1 to 0.

Ability changed to:

Deploy: Place a Bounty on an enemy unit.

Order: Poison the enemy unit with Bounty.

Salamandra Lackey - Ability changed to:

Deploy: Purify an allied unit and gain 2 Coins for each status removed.

Stolen Mutagens - Ability changed to:

Choose a mutagen:

Red - Damage an enemy unit by 4.

Blue - Poison an allied unit and gain 5 Coins.

Green - Boost an allied unit by 4 and give it Veil.

If you control at least 2 Salamandra units, choose an additional mutagen.



Game Fixes

Auberon Invader's Create is now correctly affected by Runemage's ability.

Francesca Findabair's tooltip now correctly mentions a base copy of the special.

Order abilities that move a card to the other side (such as Master of Puppets and Arcane Tome) now affect the controlling player's Hubert Rejk, rather than the opponent's.

Sihil can now be used to play Traps.

Xavier Lemmens' ability no longer becomes disabled when failing to select a target while viewing the graveyard.

Summoning Circle's tooltip has been adjusted to reflect the current ability.

Patch Notes 10.5

Hey everyone,

Update 10.5 will bring a bunch of changes and adjustments, with the highlights being Neutral reworks, Deathwish Monsters and a new 'Timer' Keyword!

Check out our latest Developer Update for an in-depth look at the upcoming changes:

[previewyoutube][/previewyoutube]

New Features


New Keyword - Timer: Before the end of your turn, lower the number by 1. When the number reaches 0, trigger the ability.

Timer is a new keyword added to cards that had a counter going down every turn (Ciri: Dash, Megascope, Saskia: Commander etc.).

Timer abilities will now trigger before all end of turn effects - which means that if Portal or Megascope summon an engine card, its end of turn ability will now trigger!


Changes

Returning Journeys - Geralt and Ciri make a comeback! Choose which Journey you want to progress, and return where you left off!

• Rewards - Progress the Journeys to unlock ornaments and vanities, and earn Reward Points in the Standard and Premium paths.

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New Types of Trinkets - You will now be able to unlock additional rewards. For Geralt: Auras based on Witcher signs, and for Ciri: Trophies based on her adventures.

• New Weekly Quests - Each week only 3 quests will now be available for the Journey. If you’re unable to complete any or all of these quests, you’ll get the option to reroll old quests from the previous week to the new week. Quests stay the same no matter which Journey is selected. The Crown Pieces earned after completing a quest will be added to the currently selected Journey.

• Story - Check out the stories for Geralt and Ciri, which will be both fully available with the release.

Info: We are hiding non-completed contracts which are tracking the completion of Journey Quests, while we are working on a fix for these contracts. Your progress will continue to be tracked after the fix.


Neutral

Ciri: Dash - Tooltip adjusted to include the new Timer keyword.

Hen Gaidth Sword - Card type changed from artifact to special.

Ability changed to:

Echo.

Damage an enemy unit by 5, then Spawn and play a base copy of the stored unit and give it Doomed.

Deathblow: Banish the unit and store its soul in the Hen Gaidth Sword.

Mysterious Puzzle Box - Tooltip adjusted to include missing information.

Now reads:

Disloyal.

Deploy: Spawn a 7-power Lamp Djinn on the opposite row. If neither player has passed, choose a card from your hand.

Adrenaline 2: Spawn a 7-power Lamp Djinn on the opposite row and destroy self instead.

Order: Pick a card from your hand.

At the end of your turn, transform the highest-provision chosen card(s) in hand into Thing From the Box, then Banish self.

Portal - Tooltip adjusted to include the new Timer keyword.

Ring of Favor - Provision cost changed from 8 to 9.

Base boost changed from 4 to 3.

Saer Qu'an - Tooltip adjusted to include the new Timer keyword.

Sihil - Card type changed from artifact to special.

Provision cost changed from 11 to 12.

Ability changed to:

Damage an enemy unit by 1.

Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.

Initiative: Also increase the damage by 1 for the rest of the game.

Stregobor - Tooltip adjusted to include the new Timer keyword.

Summoning Circle - Provision cost changed from 6 to 8.

Ability changed to:

Resilience.

Deploy: Choose a unit from your deck and set the Counter to that unit's provision cost.

Before the end of your turn, remove a Counter from self for each adjacent unit.

When the Counter reaches 0, Summon the chosen unit from your deck to this row and destroy self.

Tesham Mutna Sword - Card type changed from artifact to special.

Ability changed to:

Damage an enemy unit by 5. Repeat once for each status it has.

Villentretenmerth - Tooltip adjusted to include the new Timer keyword.

Mastercrafted Spear - Card type changed from artifact to special.

Provision cost changed from 7 to 6.

Ability changed to:

Damage an enemy unit by 6.

Deathblow: Damage another enemy unit by the excess damage.

Megascope - Tooltip adjusted to include the new Timer keyword.

Petri's Philter - Provision cost changed from 7 to 5.

Ability changed to:

Deploy: Boost an allied unit by 3.

Order: Give an allied unit Zeal.

Thunderbolt - Provision cost changed from 8 to 5.

Ability changed to:

Deploy: Boost an allied unit by 3.

Order: Boost an allied unit by 3.

Wyvern Scale Shield - Card type changed from artifact to special.

Provision cost changed from 7 to 4.

Ability changed to:

Boost an allied unit by 4 and give it a Shield.

While in your graveyard, when you play a unit, give it a Shield, then Banish self.


Monsters

Arachas Queen - Ability changed to:

Deploy: Consume an allied unit.

Order: Spawn and play Arachas Nest.

Deathwish: Spawn a base copy of the Consumed unit on this row.

Old Speartip: Asleep - Tooltip adjusted to include the new Timer keyword.

Ritual Sacrifice - Name changed to Brewess: Ritual.

Card type changed from special to unit.

Power set to 5.

Provision cost changed from 8 to 11.

Ability changed to;

Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.

Hybrid - Ability changed to:

Deploy (Melee): If a unit was Consumed during this turn, boost self by 4.

Deploy (Ranged): Consume an allied unit.

Vran Warrior - Provision cost changed from 5 to 4.


Nilfgaard

Masquerade Ball - Provision cost changed from 15 to 14.

Amnesty - Provision cost changed from 6 to 5.


Northern Realms

Amphibious Assault - Provision cost changed from 13 to 14.

Queen Meve - Tooltip adjusted to include the new Timer keyword.

Traveling Priestess - Ability changed to:

Veil.

Deploy: Gain 0 Charges. Whenever this unit is put back in your deck, increase the number of Charges by 3.

Order: Boost an allied unit by 1.

Whenever this unit is Inspired, gain Zeal.

Charge: 0

Siege Master - Power changed from 2 to 1.

Armor changed from 0 to 1.


Scoia'tael

Brouver Hoog - Ability changed to:

Deploy: Gain 1 Armor for each Dwarf in your hand.

Barricade: At the end of your turn, boost all Dwarves with Armor on this row by 1, then lose 1 Armor.

Saskia: Commander - Tooltip adjusted to include the new Timer keyword.

Vanadain - Power changed from 6 to 7.

Provision cost changed from 7 to 9.

Zoltan's Company - Ability changed to:

Spawn 2 Rowdy Dwarves on an allied row. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.

Crushing Trap - Tooltip adjusted to include the new Timer keyword.


Skellige

An Craite Longship - Tooltip adjusted to specify that only units played by the opponent on their side of the board will receive damage.


Syndicate

Ludovicus Brunenbaum - Tooltip adjusted to include the new Timer keyword.

Eternal Fire Inquisitor - Tooltip adjusted to include the new Timer keyword.


Game Fixes

The game UI can no longer become uninteractive when the player is observing the graveyard while it is modified.

Deadeye Ambush classification corrected from "Utility Ability" to "Spawning Ability"

The Doomed keyword no longer incorrectly indicates that it only affects units.

Dual row cards will now always show the "row specific effect" highlight when played.

Cards with "Draw a card, then ..." will no longer perform the second action when a card could not be drawn.

Dol Dhu Lokke's Order no longer becomes uninteractive when there are no units in the player's deck.

Figgis Merluzzo no longer has Zeal.

Ihuarraquax's Ranged ability no longer Summons the opponent's unit to a random row.

King Bran's start-of-game ability now correctly progresses Veteran contracts.

Sunset Wanderers is no longer able to sometimes trigger the Ring of Favor's Banish effect.

Sunset Wanderers will no longer be Summoned to the board if transformed by the Mysterious Puzzle Box while in the rightmost position in hand.

Cat Witcher Saboteur no longer skips its damage when attempting to target a unit on a full row, and being unable to move it.

Drummond Berserker's ability will no longer trigger if it was forced to transform prior to its turn in the end of the turn sequence.

Patch Notes 10.4

Welcome to the Year of the Cursed Toad!

Join in on the celebrations with 21 brand new cards, balance changes and special offers in the in-game store!

Read more about Update 10.4 down below.

New Features

Welcome to the Year of the Cursed Toad!

Forgotten Treasures Card Drop - Discover the new Year of the Cursed Toad set, which includes 21 new cards: two for each faction, along with nine Neutrals.

New Reward Book Page - We are bringing back 9 old seasonal trees (Elves, Viper, Magic), and 2 new ones, which will rotate out at the end of the June Season. Additionally, old seasonal trees will no longer have quest nodes. All players that unlocked these nodes without completing the quests will now find them completed, and the rewards added to their accounts.

New Info Screen - This screen will replace the welcome screen, as well as screens related to various events and activities, and provide the most important and interesting information about the release all in one.

Persistent Starter Decks - Starter decks can no longer be removed or modified. They can still be duplicated however, and the copies modified. These decks will be shown in a separate category, and will not count towards your maximum number of decks. Starter Decks that are missing from player accounts due to having been removed or modified will be re-added to the accounts.

Changes
Changed the Season transition flow. For more information regarding MMR you will need to click "more info" as this screen pops up.


Neutral
Allgod - Provision cost changed from 10 to 9.
Bearification - Provision cost changed from 6 to 5.
Ciri - Provision cost changed from 10 to 9.
Iris: Shade - Provision cost changed from 9 to 7.
Lady of the Lake - Power changed from 7 to 3. Provision cost changed from 7 to 8. Ability changed to: Deploy: Play an Echo card from your deck.
Maraal - Provision cost changed from 10 to 9.
Vesemir: Mentor - Provision cost changed from 10 to 9.
Watchman - Ability changed to: Shield. Order: Give an allied unit a Shield.


Monsters
Kikimore Queen - Provision cost changed from 10 to 9.
Red Riders - Brought back the option to Spawn Frost on an enemy row for 4 turns. Red Riders now has 3 ability choices instead of 2.
Ritual Sacrifice - Provision cost changed from 10 to 8.
Ruehin - Provision cost changed from 10 to 9.


Skellige
Hjalmar an Craite - Provision cost changed from 10 to 9.
Stunning Blow - Damage to targets with Armor changed from 6 to 7.


Northern Realms

Vernon Roche - Provision cost changed from 10 to 9.
Queen Meve - Provision cost changed from 10 to 9.
Aretuza Student - Patience is now active only on the Ranged row.
Ban Ard Student - Patience is now active only on the Melee row.


Scoia'tael

Barclay Els - Ability changed to: Deploy: Give each allied Dwarf 1 Armor. If they already had Armor, boost them by 1 instead.
Dennis Cranmer - Power changed from 4 to 7. Provision cost changed from 8 to 7. Ability changed to: Deploy: Boost adjacent units by an amount equal to their Armor.
Figgis Merluzzo - Power changed from 5 to 7. Ability changed to: Defender. Order: Move self to the other row.
Munro Bruys - Number of Charges changed from 2 to 3.
Zoltan Chivay - Provision cost changed from 10 to 9.
Zoltan: Warrior - Power changed from 6 to 4. Provision cost changed from 10 to 13. Ability changed to: Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row. Barricade: At the end of your turn, damage a random enemy unit by 1.
Zoltan's Company - Ability changed to: Spawn 2 Rowdy Dwarves on an allied row, then give each Dwarf on that row 1 Armor. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.
Dryad Grovekeeper - Ability changed to: Deploy: Gain Vitality (2). Bonded: Gain Vitality (4) instead.
Dwarf Berserker - Armor changed from 4 to 3. Provision cost changed from 5 to 4.
Dwarven Chariot - Power changed from 4 to 3. Ability changed to: Deploy (Melee): Boost self by 4 and gain 2 Armor. Deploy (Ranged): Spawn 2 Rowdy Dwarves on your Melee row. Order: Give an allied unit 1 Armor. Cooldown: 1
Dwarven Skirmisher - Ability changed to: Deploy (Melee): Damage an enemy unit by 3. If it survived, gain 1 Armor. Order (Barricade): Damage an enemy unit by 3.
Mahakam Marauder - Provision cost changed from 4 to 5. Ability changed to: Deploy: Gain Vitality for a duration equal to an allied unit's Armor. Barricade: Boost self by that amount instead.
Miner - Armor from the Order ability changed from 2 to 4.
Rowdy Dwarf - Armor changed from 0 to 1.

Nilfgaard
Double Cross - Provision bonus changed from 16 to 15.

Syndicate
Pickpocket - Profit changed from 7 to 8.
Bare-Knuckle Brawler - Has new part of ability: Fee 1: Damage the highest-power enemy unit by 1.
Crownsplitter Thug - Damage from the Deploy ability changed from 2 to 3.
Eventide Plunder - Ability changed to: Create a 4 provision cost unit with a Fee.
Payroll Specialist - Provision cost changed from 5 to 4. No longer has Intimidate.

Game Fixes
Fixed the issue where Journey contracts related to quest completion wouldn't be completed for some players. All affected players should receive the missing rewards on login.

The passive abilities for Off the Book and Hidden Cache no longer become disabled when the leader abilities are reactivated by Damien de la Tour or Anna Henrietta.

Stockpile is no longer unusable when both your rows are full.

Melusine no longer increases her base power from a unit that was destroyed previously.

Saov Ainmhi'dh: Unity will now correctly react to specials played from the opponent's side through e.g. through Lydia van Bredevoort.

Siege Master will now correctly react to Siege Engines Spawned and played through e.g. Queen Adalia or Zoria Runestone.

Patch Notes 10.3

Hey everyone,

Today we are focusing on communicating our thoughts on the upcoming changes via the patch notes, instead of the usual developer video. In addition to the balance changes, we have Draft updates and game fixes for you.

Let’s begin with the balance changes:

Patch 10.3 focuses on several goals:

- Revitalizing Wild Hunt, Elven Swarm and Firesworn archetypes

- Increasing the cost of running the most popular thinning tools in Northern Realms, Nilfgaard and Skellige.

- Improving some other archetypes and strategies with smaller buffs.

Neutral
- Geralt: Quen: Adrenaline condition changed from 3 to 4.

- Magic Lamp: Lamp Djinn is now a Doomed Token.

- Triangle Within a Triangle: Provision cost changed from 9 to 8.

Monsters
- Auberon Conqueror: Deploy ability changed to: Spawn and play a bronze Wild Hunt unit from your starting deck.

- Eredin Bréacc Glas: Power changed from 6 to 7.

- Wererat: Ability changed to: Order: Spawn a number of Rats on this row equal to the amount of boost on self, then lose a point of boost for each Rat Spawned. Cooldown: 1. Before the end of your turn, Consume a unit to the right.

- Winter Queen: Devotion ability changed to: Once both players have passed, boost self by 2 for each turn of Frost remaining on the opponent's side.

- Chimera: Adrenaline condition changed from 4 to 5.

- Red Riders: Ability changed to:
Choose one:
Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
Spawn Frost on both enemy rows for 2 turns.

- Slyzard: Power changed from 5 to 4. Provision cost changed from 5 to 4.

- Wild Hunt Navigator: Ability changed to: Deploy: Boost an allied unit by the duration of Frost on its opposite row. Dominance: Boost an allied unit by the total duration of Frost on the opponent's side of the battlefield instead.

- Wild Hunt Warrior: Ability changed to: Deploy: Damage an enemy unit by 2. Dominance: Also Spawn Frost for 1 turn on that unit's row.

In the past several months Wild Hunt had their moments, but it’s been a while since Aen Elle were a very popular choice among Monsters’ players. In 10.3 we are introducing a bunch of changes that should make the Frost archetype feel better to play.

The reworked cards include the ones players weren’t interested in playing in their decks (such as Wild Hunt Navigator or Wild Hunt Warrior), but there are also other improvements, including more flexibility for the final stage of Auberon - players will be able to pick any Wild Hunt unit from their starting deck instead of relying on randomness.

We also decided to change Winter Queen - from now on, she can protect you from wasting value on Frost if your opponent decides to pass. We replaced Thrive with this ability, as Wild Hunt’s main strategy is not reliably triggering Thrive, and we hope that this ability will help the Frost deck with one of their biggest weaknesses, which is low tempo when applying weather. Regardless of the success of those changes, we want to continue supporting Wild Hunt in the future.

Moreover, we added a small pack of buffs for some of the Consume cards. The most notable change here is Wererat. Due to how the end of turn abilities are resolved in Gwent, Wererat didn’t work with some of the Deathwish cards, such as Ruehin or Succubus. To bypass that restriction, we are changing him to trigger before end of turn abilities. On top of that, Wererat will no longer fully reset when clicking the Order - now the amount of lost points is equal to the number of Rats spawned.

Northern Realms

- Coën: Ability changed to:
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën. King Belohun: Power changed from 5 to 6. Power setting value changed from 4 to 5. Power setting value with Devotion changed from 5 to 6.


- Siege Master: Provision cost changed from 4 to 5.
Ability changed to: Order: Reduce an allied unit's Cooldown by 1. When you play a Siege Engine, Summon self from your hand to the left of it, then draw a card.

Northern Realms get a minor buff for the King Belohun strategy - the king himself has better stats, and Coën no longer boosts enemies. When we released Coën we hoped that having to play around the opponent's board state can be a fun way of playing the card, but since players are not interested in running him, we made him easier to use.

On top of that, Siege Master now costs 5 provisions. The card is seeing a lot of success and shouldn't be so easy to include considering what it offers and how easy it is to use. As a small compensation for the Cooldown decks, we also added an Order ability, and due to popular request, we made him jump out on the left side rather than the right side to make using Crew less awkward.

Scoia'tael

- Toruviel: Power changed from 5 to 4. Added new part of ability: If you control an Elven Deadeye, use both abilities.

- Vernossiel: Provision cost changed from 12 to 11.

- Dol Blathanna Archer: Power changed from 5 to 2. Ability changed to: Deploy (Melee): Damage an enemy unit by 3. Deploy (Ranged): Damage 2 enemy units by 1. Deathblow: Spawn an Elven Deadeye on this row.

- Dol Blathanna Bowman: Power changed from 3 to 4.

- Vrihedd Vanguard: Ability changed to: Deploy (Melee): Boost self by 1 for each Elf in your hand. Deploy (Ranged): Boost self by 1 for each Elf on this row.

- Waylay: Ability changed to: Damage an enemy unit by 3 and Spawn an Elven Deadeye on a random row.

- Isengrim Faoiltiarna: Power changed from 4 to 6.

- Schirrú: Provision cost changed from 9 to 10. Ability changed to: Zeal. Order: Destroy all other units with power equal to Schirrú.

- Milva: Sharpshooter: Provision cost changed from 11 to 10.

For Scoia'tael the main focus is on the Elven Swarm archetype. On top of numerical changes, we added a way to trigger both abilities for Toruviel, gave Vrihedd Vanguard an alternative ability that works with tokens, changed Dol Blathanna Archer into a card that can help with generating Elven units and removed the Deathblow requirement from Waylay.

We hope that with those changes, setting up Elven Swarm strategy will be easier and using the pay off cards - more satisfying.

In 10.3, we are also buffing Schirru. 3 years ago, Schirru was changed to destroy himself. In those times, he was considered one of the most powerful cards in the game - the environment was really good for him because cards were more aligned in terms of points. The times are different, and while Schirru can definitely be very devastating, he is also a very exciting card to play, therefore he will no longer destroy himself. This change not only means more points for the Schirru player, but it also opens up possibilities to boost Schirru to higher values without losing points. Since this is a big buff, we also decided to increase the provision cost of Schirru to 10.

- As for Milva: Sharpshooter, we are lowering her cost to 10. She performed pretty well even after the nerf, but since fully using her power is now significantly harder, making her cheaper by 1 provision seems fair.

Skellige

- Sigvald: Adjusted the tooltip to reflect that only damage from non-status abilities is counted. The ability itself remains unchanged.

- Tuirseach Skirmisher: Provision cost changed from 4 to 5.

Skellige is still a faction with the biggest variety of viable decks, so in 10.3 we are not supporting any of the SK archetypes. However, the discard package is now more expensive with Tuirseach Skirmisher going to 5 provisions. Going for the discard package has been a bit too obvious for Skellige players, and Tuirseach Skirmisher, similarly to Siege Masters, is too easy to include for a card that adds so much tempo to a thinning play. We hope that this change will make some of Skellige players consider running different consistency tools, and the decks that keep running the discard package will be a bit easier to beat.

Nilfgaard

Mage Assassin: Provision cost changed from 4 to 5.

Similarly to Siege Master and Tuirseach Skirmisher, we are targeting Nilfgaard’s most efficient consistency tool, with the same goals as in Skellige.

Syndicate

- Cyrus Engelkind Hemmelfart: Now has the Cleric tag.

- Damnation: Provision cost changed from 7 to 6. Ability changed to: Destroy an allied unit and Create and play a 4-provision cost Firesworn unit. Increase the provision cost by the power of the destroyed unit.

- Excommunication: Provision cost changed from 6 to 5.

- Lieutenant von Herst: Ability changed to: At the end of your turn, if you control a Cleric, Spawn a Firesworn Zealot on this row. Fee 1: Transform a Firesworn Zealot into a Flaming Rose Footman.

- Roderick de Wett: Provision cost changed from 7 to 6.

- Whoreson's Freak Show: Provision cost changed from 7 to 8.

- Cleric of the Flaming Rose: Profit changed from 2 to 3.

- Eternal Fire Disciple: Now has the Cleric tag. Fee changed from 2 to 1.

- Eternal Fire Inquisitor: Power changed from 3 to 4. Provision cost changed from 5 to 4. Ability changed to: Deploy: Destroy a Firesworn Token, then boost self by 4. After 2 turns, Spawn a base copy of the destroyed Token on this row.

- Lonely Champion: Ability changed to: Immunity. Zeal. Order: Destroy all Firesworn Tokens on this row, then boost self by their total power. Cooldown: 2

For Syndicate, the main goal of 10.3 is to bring some attention to the Firesworn Swarm archetype. With new Damnation, players will be able to get additional Fallen Knight or any other Firesworn card, depending on how much they are willing to sacrifice. Moreover, Damnation allows you to play a unit without losing board space. Lieutenant von Herst has lost the Hoard condition (which we want to be connected to the Tidecloak gang), and now will spawn Zealots if you control a Cleric. Lonely Champion can now help with board space in a much more flexible way. New Eternal Fire Inquisitor allows the player to benefit from spawning one unit twice. Besides those changes, there are a bunch of other improvements that should make Firesworn more relevant.

Draft Changes

All evolving cards are now acquired in the base version.

Nature package: Removed Orb of Insight.

Prebuff package: Replaced Vrihedd Saboteur with Circle of Life.

Prebuff package: Replaced Dwarven Agitator with Bountiful Harvest.

Spells - Neutral package: Removed Undying Thirst and Surrender.

Foglets - Thinning package: Replaced with Archespore - Thinning package. (Never Foglet!)

Deathwish package: Replaced Katakan with Abaya.

Old Speartip: Asleep: Removed from all packages.

Raid package: Removed Whale Harpooner.

Bounty package: Removed Dire Mutated Hounds.

Vitality package: Removed Shani.

Vitality package: Removed Horst Borsodi.

Create package: Replaced Queen Adalia with Filavandrel.

Raid package: Removed Blood Eagle.

Rain package: Replaced Offering to the Sea with Fucusya.

Rain package: Replaced Hermit with Messenger of the Sea.

Rain package: Replaced Havfrue Singer with Little Havfrue.


Game Fixes
- Keeper of the Flame will now boost itself on Tribute, as intended.

- Mangonel will no longer damage allied units following Mage Infiltrator's Deathblow effect. It will now deal damage to any surviving unit that Mage Infiltrator was played next to.

- Megascope and Saov Ainmhi'dh: Unity no longer sometimes show references to missing cards in their tooltips.

- Siege Master's Deploy ability is no longer triggered additionally when replaying a Siege Engine with Teleportation.

- Van Moorlehem Servant will no longer count 1 point of boost less when copying a Bounty.