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Yorna: Monster Girl's Secret News

Weekly report

Sadly, all the art is still in production due to various minor hiccups and artists’ problems in real life. It’s a bit of an uncomfortable shift, but I don’t think this will affect the release date. The new dress, Sarana’s mansion and Yorna’s H scenes should arrive during this week. I hope the new monster girl will join the fun too but it’s kinda iffy.

2 out of 3 H scenes are ready narrative-wise. Sarana’s and Yorna’s to be exact. So, I’m waiting for the art to arrive and code them into the game. After this, I’ll mark both of them as ready.

I’m done with the story maps tileset-wise and focus on adding the logic events and triggers. Despite this, I’m thinking about adding some extras for the endings cutscenes. We’ll see how this will play out.

Ambiance sound control is ready logic-wise. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, I just need to adjust the options menu with a fitting background.

The new trap tack is ready too. It is similar to the one you can already see in the castle’s, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps are optional and won’t affect the main plot.

Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.

All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruin trap zone.

New monster girls 0 / 1

New H scenes 0 / 5

New puzzles & trap tracks 1 / 1

New dresses 0 / 1

Weekly report

The artists are hard at work and I expect some art to pop up during the week. Namely, Sarana’s H scene and the last addition to Ada’s already impressive wardrobe. It will be a lewd dress from one of the Octa enclaves. 3 H scenes are planned for v1.3.5 (not counting the variations), so stay tuned for updates.

Anubis scene from the previous update will get a small touch-up since the artist didn’t have time to do this before the release. I’ll add the art both to the game and the art packs for tier rewards.

Speaking about H scenes, I’m polishing new Sarana’s event. You can get it in the baron’s mansion after watching the cutscene about Jinko. This H scene will feature group action with some male clients. BECAUSE NOONE CAN STEAL MY TIGER GIRL! *slams a fist into the table* The narrative part is already done and I’m waiting for the art.

As planned, I’m working on getting the ambiance sound control for the options. It’s almost done but requires some testing since the new way of playing ambiance is not compatible with the previous one. So, double-checking is in order to avoid some nasty bugs.

v1.3.5 will bring another trap tack with rolling boulders and spikes. Yeah, similar to the one you can already see in the castle’s ruins on Ikko island. Looks like players liked this type of reflex-based activity the most. Also, I plan to gather feedback on the quick time event from the previous update. Though a bit later, then more players could try it out.

Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.

New monster girls 0 / 1

New H scenes 0 / 5

New puzzles & trap tracks 0 / 1

New dresses 0 / 1

Yorna v1.3 release and full changelog

Yorna v1.3 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. With kitsunes’ support, Ada is finally able to sneak into the forest surrounding the cultists’ camp. Will she be able to face Yorna to end the story? See it yourselves!

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.

New features and activities

The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.

The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.

The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.

Small fixes and improvements

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.


As always, if you don’t like something about the game – tell me, and if you like Yorna – tell your friends ^^

Weekly report

Anubis sprite is ready and I’m currently polishing narrative part for both monster girls scenes. Pharaoh’s H scene is already here, it just needs a few tweaks here and there. Anubis fun pics will arrive right before the release.

Speaking of the release, you can expect the new version to arrive at the usual time – the middle of the month. If something goes wrong, I will make a separate info post about the reasons and the new date. Though, at the moment, nothing suggests the delay.

Tech-wise, the release is ready and I’m simply polishing and playtesting the new content. The game will be ready to roll out once the last bits of art arrives.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option. Most of the players want to see it, and I will implement this feature in v.1.3.5. Doing it in the upcoming release is rather risky since modding this will touch the base RPG Maker functions and I will need some time to properly test it afterward.

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

New monster girls 2 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1

Weekly report

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her right after the combat sprite. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday.

I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front:

The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test.

The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff.

Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1