Update 19
Hi everyone,
It’s been a while since our last update, but we’re excited to reconnect with you all and share what we’ve been working on! Behind the scenes, the team has been busy making Successor even better, thanks to your invaluable feedback. We’ve heard your requests for clearer tactical communication, improved combat feedback, and a more intuitive interface, and we’re thrilled to deliver on those fronts with Update 19.
[h3]Player Book - Chest & Skills[/h3]
Managing Equipment and ability upgrades have been moved into the player book and are accessible in the Region and kingdom maps. You can access the Player book by clicking on the Chest.

Expanded Tooltips: Hovering over a unit’s Attack or Defense values now displays a detailed breakdown of the traits, abilities, equipment, and other factors contributing to those stats.
Health Details: Hovering over Health provides comparable information, allowing you better to assess your heroes’ overall condition and survivability.

We’ve expanded the stats display to clarify how each type of damage contributes to a unit’s total damage output:
[h3]Enemy Unit Card[/h3]
Pause & Inspect: While the game is paused, you can now left-click an enemy unit to view its Unit Card.
Detailed Stats: The Unit Card shows the enemy’s stats and abilities, helping you plan your strategy and figure out how to counter their strengths.

[h3]UI: Dice Representation (First Iteration)[/h3]
Encounter Rolls: We’ve added a simple dice/counter representation for encounters. Whenever you select an option with a percentage chance, you’ll see a quick dice-style roll that visually communicates the result of the check.

[h3]Performence[/h3]
LOD Adjustments: We’ve optimized static meshes in various areas, applying LOD (Level of Detail) tweaks to improve overall performance.
[h3]Our “Old” Map Design Returns[/h3]
Map Generation Fixes: We resolved some technical issues related to map generation. As a result, we’re bringing back our earlier Kingdom and Region map designs, restoring the original look and feel.

[h3]Quest missions[/h3]
We have added quests to Successor, making it possible to conquer regions by completing a string of small quests. Furthermore, we have side quests that usually unlock new heroes or unique items.
[h3]New Campaign Howling Nights[/h3]
With this campaign, we introduce the winter biome to the collection and the Bloodfang sister Factions. In one of the coming days, we will bring an update focusing on this Campaign alone.

We know the gaps between updates have been longer than we'd like, and we're working hard to prioritize our time. Right now, we're focused on hitting deadlines to ensure we can release Successor for all of you as soon as possible.
Best regards
The plywood project Dev Team
It’s been a while since our last update, but we’re excited to reconnect with you all and share what we’ve been working on! Behind the scenes, the team has been busy making Successor even better, thanks to your invaluable feedback. We’ve heard your requests for clearer tactical communication, improved combat feedback, and a more intuitive interface, and we’re thrilled to deliver on those fronts with Update 19.
[h3]Player Book - Chest & Skills[/h3]
Managing Equipment and ability upgrades have been moved into the player book and are accessible in the Region and kingdom maps. You can access the Player book by clicking on the Chest.

Expanded Tooltips: Hovering over a unit’s Attack or Defense values now displays a detailed breakdown of the traits, abilities, equipment, and other factors contributing to those stats.
Health Details: Hovering over Health provides comparable information, allowing you better to assess your heroes’ overall condition and survivability.

We’ve expanded the stats display to clarify how each type of damage contributes to a unit’s total damage output:
- Base Damage – Typically from one-handed weapons
- Breach Damage – Usually from two-handed weapons
- Arrow Damage – From projectile weapons (shields often block a significant portion of arrow damage).
- Frost Damage
- Fire Damage
- Poison Damage
- Holy Damage
- Arcane Damage
[h3]Enemy Unit Card[/h3]
Pause & Inspect: While the game is paused, you can now left-click an enemy unit to view its Unit Card.
Detailed Stats: The Unit Card shows the enemy’s stats and abilities, helping you plan your strategy and figure out how to counter their strengths.

[h3]UI: Dice Representation (First Iteration)[/h3]
Encounter Rolls: We’ve added a simple dice/counter representation for encounters. Whenever you select an option with a percentage chance, you’ll see a quick dice-style roll that visually communicates the result of the check.

[h3]Performence[/h3]
LOD Adjustments: We’ve optimized static meshes in various areas, applying LOD (Level of Detail) tweaks to improve overall performance.
[h3]Our “Old” Map Design Returns[/h3]
Map Generation Fixes: We resolved some technical issues related to map generation. As a result, we’re bringing back our earlier Kingdom and Region map designs, restoring the original look and feel.

[h3]Quest missions[/h3]
We have added quests to Successor, making it possible to conquer regions by completing a string of small quests. Furthermore, we have side quests that usually unlock new heroes or unique items.
[h3]New Campaign Howling Nights[/h3]
With this campaign, we introduce the winter biome to the collection and the Bloodfang sister Factions. In one of the coming days, we will bring an update focusing on this Campaign alone.

We know the gaps between updates have been longer than we'd like, and we're working hard to prioritize our time. Right now, we're focused on hitting deadlines to ensure we can release Successor for all of you as soon as possible.
Best regards
The plywood project Dev Team