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Successor News

Major update 1.0 into Full Release

[p]Hi everyone,
The day has finally come — Successor hits 1.0 today!
After months of updates, testing, and community feedback, we’re thrilled to celebrate the full release as we step out of Early Access.

[dynamiclink][/dynamiclink][/p][p]Alongside this milestone, we’re rolling out one of our biggest updates yet: a redesigned Adventure Mode for custom campaigns, new Ruler Crowns added to reward pools and equippable by your Lord, the Havengore faction with a brand-new Regicide campaign, and two new Heroes, the Sorceress and the Ice Giant.

[/p][h2]Adventure Mode Redesign[/h2][p]We’ve rebuilt the Adventure Mode Playerbook Page from the ground up to make it easier (and more rewarding) to explore the world of Successor.

You can now generate your own dynamic campaigns, choosing which faction to challenge and how large your conquest should be. Go for a quick regional skirmish to topple a single Lord, or dive into a full-scale kingdom campaign where you must fight through multiple regions before facing the faction’s Ruler in their stronghold.

[/p][h2]Defeat a Ruler, Claim Their Crown[/h2][p]Every Ruler now drops a unique Crown upon defeat — both as a trophy for your player desk and as a wearable item for your Lords.
Each crown carries its own faction-based traits, offering powerful bonuses and new ways to customize your warband.
[/p][h2]The Havengore Faction[/h2][p]Introducing Havengore, a kingdom of knights, zealots, and noble warriors bound by ancient oaths.
Their ranks are filled with heavily armored units, trained to hold the line and control the battlefield through sheer endurance.

They excel in tight, enclosed spaces, where their shields form protective walls while their archers rain arrows from above.
The new Regicide Campaign features the rise and corruption of Havengore, where you must face their iron-clad regiments and claim the Crown of their ruler, King Gregory.

[/p][h2]New Hero: The Ice Giant[/h2][p]A towering outcast from the frozen tribes of the north, the Ice Giant wields ancient frost magic and terrifying brute strength. Slow but unstoppable, he shatters his enemies with devastating force.

Combat Style: Frontline bruiser. Resistant to cold, weak to fire. High HP and area control.

Abilities & Traits:
[/p]
  • [p]Frost Hands – Freezes a target solid, turning them into a block of ice (perfect for smashing).
    [/p]
  • [p]Rage Smash – Slams the ground, damaging and stunning all adjacent units (friend or foe). Frozen targets are shattered for bonus damage.
    [/p]
  • [p]Trait: Massive – Breaks nearby objects and ice automatically.
    [/p]
  • [p]Trait: Immovable – Cannot be pushed.
    [/p]
  • [p]Trait: Frostbitten – +3 Cold resistance / -3 Fire resistance.
    [/p]
  • [p]Special: Smashing a frozen target creates a temporary Ice Mallet, dealing massive damage on the next hit before shattering.
    [/p]
[p][/p][h2]New Hero: The Sorceress[/h2][p]A rogue sorceress from the cold north, she has spent years studying forbidden frost magic under the heretic Ice Giants. Marked as a fallen among her peers, yet relentless in her pursuit of arcane knowledge, she now rents out her skills as a battle mage for hire.

Combat Style: Midline support caster. Excels against anything vulnerable to frost damage.

Abilities & Trait:
[/p]
  • [p]Frost Armor – Enchants a friendly unit (or herself) with heavy armor and fire resistance. 25% chance to freeze attackers on hit.
    [/p]
  • [p]Ice Storm – Unleashes a freezing AOE that deals ice damage and can extinguish fires or campfires.
    [/p]
  • [p]Trait: Chilled Blades – All allied units deal +2 Ice damage with physical attacks.
    [/p]
[p][/p][h2]Other Improvements[/h2]
  • [p]Added new Ruler Crown rewards and trophy visuals to the player desk.
    [/p]
  • [p]Adjusted 3D sound distance for better immersion when zoomed out on battle boards.
    [/p]
  • [p]Numerous balance tweaks, bug fixes, and performance improvements across campaigns.
    [/p]
[p] [/p][h2] Thank You[/h2][p]This milestone wouldn’t be possible without you, our community. We hope your adventures in the miniature world of Successor have only just begun, and we can’t wait for you to experience the game in full.

And as always, if you are in the mood, leave us a Steam review; it really helps spread the word! Kind regards
The Playwood Project Dev Team

[/p]

Successor 1.0 Launching Friday, October 24

Hi everyone,

The day has finally arrived, Successor 1.0 launches on Steam this Friday, October 24!

We’re celebrating with a 35% launch discount and a major update, and we can’t wait to welcome new & veteran players into Successor’s miniature tabletop world.



It’s been a long journey for our five-plus dev team in a cozy basement in Copenhagen, and we definitely reached a little far at times. Successor has been a huge undertaking: delivering high-quality character and environment art, plus complex procedural systems that mix biomes, factions, equipment, world events, and encounters into meaningful runs. We are proud to have gotten this far, and to now finally leave it all in the hands of our players.

With this update, the complete Successor package now offers 20+ hours of active and challenging gameplay.

[h2]What’s in the Box (1.0)[/h2]

[h3]Story Campaigns (Six “Stories”)[/h3]
Each campaign grows in scope, with light story hooks and questlines to explore:

  • Betrayal – A set of small boards introducing combat
  • Revenge – Adds the Region Map
  • Gwenn’s Gambit – Introduces the Kingdom Map
  • Howling Night – Kingdom map
  • Plague of Bones – Kingdom map
  • Regicide – Kingdom map


[h3]Adventure Mode (Custom Runs)[/h3]
Test your skills against a Ruler Faction of your choice, then spice up the run with a game-changing Kicker, to earn and unlock Ruler Crowns to add to your collection.

[h3]The world[/h3]
  • Face seven rival factions, each with unique enemy types, Lords, and Rulers — distinct combat styles and rich lore.
  • Explore seven beautiful handcrafted + randomized biomes with unique hazards and tactical layouts.
  • Unlock eight heroes, each with their own combat style, upgrades, and skill trees.
  • Choose between two Lords to set your campaign’s initial flavor and tactical tilt.


[h2]Whats coming in the next update[/h2]

  • Redesigned Adventure Mode for custom campaigns
  • New faction: Havengore, plus the Regicide campaign
  • Ruler Crowns added to reward pools and now equippable by your Lord
  • Ice Giant Hero – frontline bruiser with freeze/shatter combos
  • Sorceress Hero – midline frost caster and team buffer


[h2]And to all of our Early Access Players ❤️[/h2]

Thank you for being part of the journey. Extra shoutout to everyone who posted constructive feedback on the forums or Discord, and to those who filed bug reports. We do read everything, but sometimes we’re just so busy steering the ship through stormy waters that replying takes time.

If you’ve enjoyed the ride and want to help us at 1.0, a review would mean the world.

[h2]If you can't wait to play version 1.0[/h2]
The update is already live on the Successor Beta Branch.
Find it under Library → Successor → Properties → Betas.

Until then, have a great day.

Kind regards,
The Playwood Project Dev Team

Update: Meet the Occultist + New trophy Crowns

[p]Hey everyone![/p][p][/p][p]We're excited to drop a fresh update that introduces the Occultist to the hero pool. You can now unlock and recruit this dark and mysterious spellcaster on your journey.[/p][p][/p][p]It's been a while since the last update. Thanks for your patience. We've been heads-down launching Successor on Meta Quest, bringing our tabletop-inspired world into VR. I'm not going to lie: spinning the boards and zooming in/out in VR is awesome. The best part? All that work led to tons of testing and polishing that also benefits the PC (flat-screen) version, with lots of bug fixes, QoL tweaks, and general improvements across the game.

Also, Successor will be 20% off during the Autumn Sale. [/p][h2][dynamiclink][/dynamiclink][/h2][h2]New Hero: The Occultist[/h2][p]A scholar who paid the ultimate price while probing the origins of the crystals. With your help, he might be reassembled and join your fight against the corrupted Rulers. [/p][p][/p][h3]Abilities[/h3][p]Necrotic Curse[/p][p]Applies a stackable curse for a limited time. If the target dies while cursed, the caster gains an Endurance boost. Can't target Unholy units. Leaves a minor self-curse that deals small damage over time.[/p][p]Drain Life[/p][p]Deals Arcane damage to a target and transfers health back to the caster for a short duration. Can't drain Unholy units.[/p][h3]Traits[/h3][p]Raise Skeletons[/p][p]Periodically summons a Skeleton Warrior to aid you, at the cost of a small amount of the Oculist's Health.[/p][p]Unholy[/p][p]Immune to Poison, but weak to Holy damage.[/p][p][/p][h2]New Trophies: Crowns to Unlock[/h2][p]We've added a bunch of unlockable crowns you can add to your trophy collection, including:[/p]
  • [p]Queen Shaeygrish's Night Howl[/p]
  • [p]Cedric's Tombsun Halo[/p]
  • [p]King Gregory's Staghelm[/p]
[p][/p][p]We are currently working on adding these Crowns to the legendary reward pool, enabling them to be equipped by your Lord during campaigns.[/p][h3][/h3][p]We hope you enjoy the update, and good luck on your next conquest across the realms of Successor![/p][p]Best,[/p][p]The Playwood Project Dev Team[/p]

Small hotfix

[p]Fixed an issue where quitting the game after receiving an Event card in a region would make the game crash next time playing on that profile. [/p][p][/p][p]If you have experienced this, your profile should now be playable.[/p][p][/p][p]Best regards[/p][p]The Playwood Project Dev Team[/p]

The Druid Arrives with New Quests & 20% Off!

[p]Hi everyone,[/p][p]We're back with a fresh update for Successor! With a brand-new hero, new region event feature, and some shiny new trophies to collect, it's the perfect time to jump back in and continue your conquest.[/p][p][/p][p]Thank you for all the feedback via Discord and here on the forums; please keep it coming. If you're having a good time with Successor, consider leaving a Steam review; it helps new players discover the game, and we enjoy reading your feedback.[/p][p][/p][p]Sale Alert![/p][p]Successor is now 20% off during the Steam Summer Sale![/p][p][dynamiclink][/dynamiclink][/p][h2]New Hero[/h2][p]A resilient support hero who excels at keeping the team alive with minor healing and superior crowd control. She performs best against poison-wielding enemies like the Dregg, spiders, and dragonflies, but is less effective against heavy-hitting physical foes.[/p]
  • [p]Wields a Mace[/p]
  • [p]Light Armor[/p][p][/p]
[h3]Skills[/h3][p]Garden of Vines – Summons a field of blooming vines that heal allies every other second and root nearby enemies.[/p][p]Wild Critter – Calls a random critter ally to fight alongside the Druid.[/p][p]Child of Gaia – Gains bonus damage and armor when standing on foliage tiles.[/p][p][/p][h2]New Side Quests[/h2]
  • [p]Life Among the Dead – Unlocks the Druid[/p]
  • [p]The Warden's Gift – Unlocks the Vest of Thorns[/p]
[p][/p][h2]New Gear[/h2]
  • [p]Mace of Entanglement – Grants one of the Druid's signature abilities[/p]
  • [p]Trinket: Bed of Flowers - Plant flowers in an area that heals every other second & cures poison.[/p]
  • [p]Armor: Vest of Thorns - Provides armor & returns damage to attacker & gives two Bramble Plants at the start of each battle.[/p]
[p][/p][h2]New Pickup: Spirit Vessel[/h2][p]A new pickup in forest biomes. Summons a Spirit Animal ally to aid you in battle.[/p][p][/p][h2]New Trophies (Testing Phase)[/h2][p]You can now earn decorative trophies for your Lord's desk by defeating Faction Rulers in Adventure Mode.[/p]
  • [p]Duncan’s Iron Visage[/p]
  • [p]Lockshank’s Skullhelm[/p]
  • [p]Darkmoon Beakmask[/p]
[h2][/h2][h2]Region Events (Testing Phase)[/h2][p]Introducing the first version of Region Events — a new system that adds dynamic twists as you explore.[/p][p]Every time you move on a region map, there's a growing chance an Event Card will trigger, affecting your party or upcoming battles.[/p][h3]Region Events:[/h3]
  • [p]Reinforcements – Battles in an area become harder.[/p]
  • [p]Abundance – Provides bonus resources.[/p]
  • [p]Venerated – Morale boost for the party[/p]
  • [p]Farmer's Anvil – +2 damage to the party[/p]
  • [p]Spider Infestation – Neutral spider ambush in the next battle.[/p]
  • [p]Roaming Bandits – Bandit ambush in the next battle.[/p]
  • [p]Overgrown – Brambles and flowers in battle[/p]
[p]These events aim to make each run more dynamic and urgent. You're in hostile territory, after all, the enemy isn't just sitting around.[/p][p][/p][h2]Challenge Page Improvements[/h2]
  • [p]You can now view the Challenge Page from the Player Book while on the Region Map.[/p]
  • [p]It now shows completed rewards, making it easier to track your progress.[/p]
[p][/p][h2] Other Updates[/h2]
  • [p]Added a notification icon for new challenges.[/p]
  • [p]Improved the Kingdom Map reveal.[/p]
  • [p]Added missing portraits.[/p]
  • [p]Removed the inspect tooltip icon from enemy abilities.[/p]
  • [p]Updated the neutral Bug faction with color variations and fixed a bad stun animation.[/p]
  • [p]Player now has complete control of allied heroes, freed from cages or added during battle.[/p]
  • [p]Non-hero player allies now act automatically and don't appear in the player roster.[/p]
  • [p]Moonlight Ritual sidequest now only appears against Darkmoon.[/p]
  • [p]Fixed Shield of Redemption tooltip; now has a chance to block abilities instead of all attacks.[/p]
  • [p]Mace of Entanglement is now correctly awarded from the Spirit Animal challenge.[/p]
  • [p]Fixed animation issue with Wolfkin's Wild Swing ability.[/p]
  • [p]Calsey Faction is now unlocked after completing the first Adventure Mode.[/p]
  • [p]Foothill biosphere now appears correctly on the Kingdom Map.[/p]
  • [p]Fixed encounter difficulty calculation when adding units during quests.[/p]
  • [p]Litany (Inquisitor) no longer requires channeling; now applies a longer-lasting status effect.[/p]
  • [p]Added visual effect to enemies blinded by Litany.[/p]
  • [p]Nerfed Smite Evil healing from 10 to 4.[/p]
  • [p]Fixed broken Tactical Advantage/Disadvantage setups in some dilemmas.[/p]
  • [p]Minor visual update to the Campaign selection screen.[/p]
[p][/p][p]Thanks for reading, and we hope you enjoy the new update![/p][p][/p][p]Best regards,[/p][p]The Playwood Project Dev Team[/p]