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Dev Log: The Archer

Introducing Our New Archer Model


A former mercenary of the House of Silver Coin, the Archer now roams the land in search of adventure and fortune, driven by a relentless desire to find new targets for his arrows.

The Archer is a highly potent backline unit capable of delivering significant damage from a safe distance. However, with relatively low health and light armor, they must be shielded from enemies seeking to close the gap. Keep in mind that foes equipped with shields or heavy plates can greatly reduce incoming ranged damage, so positioning and timing are key.

[h3]Abilities[/h3]
Volley: Unleash a rapid barrage of arrows at a single target over a short duration, overwhelming enemies with swift strikes.

Fire Arrow: Ignite the arrow before releasing it at your target, setting enemies and surrounding tiles ablaze.

[h3]Trait[/h3]
Eagle Eye: The Archer gains bonus damage when attacking from higher ground than their target.

[h2]Content Updates[/h2]
We’re primarily focused on refining UI elements to improve their aesthetics and clarity, ensuring you can easily make strategic decisions.

Visual Changes to In-Game Tooltips
Updated tooltips now present essential details at a glance without breaking immersion.

Unit Equipment Slots
Quickly identify which types of gear each unit can wield, helping you optimize load-outs and tactics.

Ruler Lore
Each kingdom has a ruler with unique abilities, traits, and signature weapons. Our new Ruler Lore system reveals their hidden strengths and vulnerabilities before the showdown. While the right heroes and equipment are crucial, knowing your enemy’s secrets can tip the scales of battle in your favor.
Event Cards (Experimental)
We’ve introduced World Event Cards to add an element of unpredictability. Each region begins with its own deck of events, and whenever the Lord moves to a new tile, there's a chance a card will be drawn. These cards can trigger anything from ambushes to enemy power boosts—or even the spawning of undead in all battles for a limited time.

That’s all for this update, but stay tuned—more exciting news are on the way!

Best regards
The Playwood Project Dev Team