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Successor Update Two



[h3]Patch notes 0.3.28[/h3]

Fixed too many bugs to mention here. At this stage, we focus on the most important changes.

[h3]Factions now have more unique abilities to set them apart. [/h3]

Blackrock
  • Archers now got Weak target ability
  • Scoundrels now have Backstabbing fury trait and Pray the weak target ability
With the Archers pointing out a weak target, the Blackrock Scoundrels will try to leap behind the marked target and furiously backstab the marked target.


Havengore
  • Archers now have Rain of Arrows
A devastating rain of arrows in an AOE will harm anyone except Havengore shieldmen who is immune

Darkmoon
  • Seers now have Spirit link
  • Darkmoon Followers have the growth trait
By imbue an evil spirit into a Darkmoon follower, it gains significant attack speed, HP regeneration, and greater damage over time.

NPC units no longer automatically move out of fire or poison (making the abilities useful again)
Roaming factions no longer have strengths & weaknesses (only Stronghold factions)
Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward.

[h3]Other notes.[/h3]
  • NPC units no longer automatically move out of fire or poison (making the abilities useful again)
  • Roaming factions no longer have strengths & weaknesses (only Stronghold factions)
  • Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward.
  • Archer range lowered to 4 tiles.
  • Work on Intro Stronghold
  • Added new main menu background
  • Minor improvement on tutorial UI
  • Overall performance optimization
  • More light on characters during night levels

[h3]Introducing Traits[/h3]

A few Heroes now have traits; however, they are not communicated to the player at the current timeːsteamsadː.

Heroes
  • The Shieldman: Area of shield protection. Provides a 10% deflection chance to adjective heroes.
  • The Scoundrel: Backstab fury - Provides an extra attack whenever flanking an enemy.

Traits are individual passive abilities that the heroes always have.

[h3]New Biome in the works.[/h3]
We have also started to work on a Swamp Biome theme, a very unfriendly place inhabited by the Dregg faction, more info coming up.



With this Update, we are including new playtesters and urge you all to please spend a few minutes to give us feedback so that we can make an even better game.

You can find the Questionnaire link in the main menu, or you can join our discord channel and write to us there.

Have a fabulous week.

Best regards
The Playwood Project Dev Team