1. Successor
  2. News
  3. Successor Update One

Successor Update One



Hi everyone

This is our first update for Successor on the Playtesting branch and we will have many more to come.

This time around we have been shaping up stuff all around, so we will just highlight the most noticeable changes in this update.

  • Added a UI Faction overview to region map, showing only factions with strongholds together with their strength and weakness lore.
  • Removed strength and weakness lore from roaming factions. This would be The Grim Legion and Darkmoon Fanatics.
  • It should now be possible to push or kick enemies off cliffsides on most battle boards.
  • The Spearman incapacitate ability is now ranged and will push the enemy one tile back.
  • Introducing Passive abilities to Heroes to increase the tactical aspect of how and when to use them, only Shieldman and Scoundrel got them at the moment.
  • Fixed issues with the fire shield totems for the Dragons of Kar'tun
  • Added Boss for Dragons of Kar'tun, still WIP.
  • Own units no longer move out of harm's way when standing in fire or cloud of poison.
  • Fixed issues with skipping text
  • Fixed some issues with the missing item and ability descriptions
  • various small bugfixes




If you got access to the playtest and had time to give Successor a try, please also spend a few minutes filling out the questionnaire and let us know what you liked and what you disliked, your feedback helps us shape a better game experience.

We have just today given access to even more play testers so check your mail to see if you got access, if not it wont be long before we open even more.


Best regards and have a nice summer

The Playwood Project Dev Team