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Procedural content update


Hi everyone

Yay, we have finally released our massive update to Successor with lots of new content. The big headline this time is the implementation of procedural systems,

However, we will keep the description in the patch notes relatively loose since we add so much content and regularly change core features and mechanics.

Patch Notes 0.5.2

Tutorial map
Are completely removed but will be redesigned and integrated again in a future update. This means for now, that anyone playtesting the Demo must learn by doing or die trying. ːsteamsaltyː

Kingdom map
  • The generation of a Kingdom and its regions is now fully procedural, making the experience much more variated and dynamic. Currently, only a small map is available.
  • Losing a region will set you back on the kingdom map, from where you can try again.
  • Lord skill-tree are in place in a very early and limited version allowing you to upgrade your Lord by spending earned resources.
  • Completing regions are rewarded with a Legendary item and stay with the Lord throughout the campaign.


Regions
  • From encounters, you can now earn resources used to upgrade your Lord.
  • All heroes and gear will be converted into resources when winning or losing a region.
  • Exploration encounters now offer a choice with a chance to win or fail.
  • Traveling around the region map now includes a chance to meet random encounters.
  • Watchtowers are now placed within its area, making it dangerous to reach it.
  • Added lots of new rewards from encounters.


Factions & Units:
  • New Grimlegion Lord
  • New Darkmoon Lord
  • New Dragons of Kar'tun Lord
  • added a Darkmoon priest
  • Added Giant frogs
  • Added Giant bugs
  • Added Bandits


Changes to combat fundamentals.
There are two armor types. Light armor offers little protection against any damage, whereas Plated armor offers significant protection. However, finding weapons that deal breaching damage will easily penetrate plated armor. Shields provide little protection against standard weapons but are effective against arrows.

Most heroes have been adjusted to fulfill their intended purpose better.

Playtesting:
The Demo is still pretty rough on the edges and lacks essential features, but your feedback is vital for us in making the game awesome.

We will be shifting our playtesting sessions to invite-only, so sign up for our newsletter so that we can get back to you when our next big update is ready. You can see our latest newsletter here ->
https://mailchi.mp/wartile/wartile-games-newsletter

Best regards
The Playwood Project Dev team