Update 18
[h3]Greetings, heroes of Successor![/h3]
We're excited to share significant updates and open our doors to new playtesters. Your feedback has been instrumental in refining our game, and we're eager for you to experience the latest enhancements.
Enhanced Real-Time with Pause Mechanics
We've listened to your feedback regarding the real-time with pause system. Many players found it confusing, so we've made substantial updates to improve clarity and gameplay:
[h2]Action Mode[/h2]
Automatic Pausing: When you select a hero or an ability, the game now automatically pauses, allowing you to issue the selected ability or command without the pressure of real-time events.
Focus Moments: After issuing a command, the game unpauses, triggering a focus moment. Your actions play out in real-time, affecting all involved units while the rest of the world remains paused.
[h2]Tactical Mode
[/h2]
Strategic Overview: Press the spacebar to toggle Tactical Mode on or off. This mode provides a strategic view of the battlefield.
Multiple Commands: In Tactical Mode, you can freely inspect the battle board and use or queue up several abilities, giving you greater control over your strategy.

Focus Moments: As in action mode the game unpauses, triggering a focus moment, but once the ability or command have played out the game remains in pause until you toggle Tactical mode off.
[h3]Note:[/h3] Using abilities only trigger a focus moment if they are withing range of the target, any needed movement to reach the target will either queue up the command or return the state into real time.
[h3]User Interface Improvements[/h3]
Interactive Highlights: All interactive objects on the battlefield are now highlighted in Tactical Mode for easier navigation and planning.
Streamlined Hero Management: We've removed the Hero and Lord portraits from the top-right corner. You can now view and manage your roster of heroes from the player's desk.
Reputation Icon Relocation: The Reputation icon has moved to the player's desk for better accessibility.

Equipment Management: To equip new items to your Lords and Heroes, click on the Chest to open the player book and access the equipment page.
[h3]Units and Abilities Updates[/h3]
Dregg Tank Ability: The Dregg Tank's pull ability now has a much higher success rate, making it a more formidable opponent.
Dregg Corpse Totem: This totem will now spawn new enemy Dreggs during battles, adding an extra layer of challenge.
Revenge Campaign Overhaul: We've revamped the Revenge Campaign with a new quest encounter that unlocks the Shield maiden hero. Prepare for an exciting new journey!
[h3]Upcoming Improvements[/h3]
We acknowledge that accessing useful information about enemy units is crucial for strategic planning. We're working on addressing this issue in an upcoming patch to provide better enemy insights.
[h3]Upcoming playtest[/h3]
In anticipation of the Steam RPG Festival at the end of September, we'll be releasing a short DEMO of Successor for everyone to try out!
But before that, we're offering the demo as a Playtest for those who'd like an early preview and can provide valuable feedback to help us improve even further.
Your Feedback Matters: Your insights are crucial in shaping the world of Successor, and we greatly appreciate your support.
Thank you for being part of our journey. Happy adventuring!
The Playwood Project Dev Team
We're excited to share significant updates and open our doors to new playtesters. Your feedback has been instrumental in refining our game, and we're eager for you to experience the latest enhancements.
Enhanced Real-Time with Pause Mechanics
We've listened to your feedback regarding the real-time with pause system. Many players found it confusing, so we've made substantial updates to improve clarity and gameplay:
[h2]Action Mode[/h2]
Automatic Pausing: When you select a hero or an ability, the game now automatically pauses, allowing you to issue the selected ability or command without the pressure of real-time events.
Focus Moments: After issuing a command, the game unpauses, triggering a focus moment. Your actions play out in real-time, affecting all involved units while the rest of the world remains paused.
[h2]Tactical Mode
[/h2]
Strategic Overview: Press the spacebar to toggle Tactical Mode on or off. This mode provides a strategic view of the battlefield.
Multiple Commands: In Tactical Mode, you can freely inspect the battle board and use or queue up several abilities, giving you greater control over your strategy.

Focus Moments: As in action mode the game unpauses, triggering a focus moment, but once the ability or command have played out the game remains in pause until you toggle Tactical mode off.
[h3]Note:[/h3] Using abilities only trigger a focus moment if they are withing range of the target, any needed movement to reach the target will either queue up the command or return the state into real time.
[h3]User Interface Improvements[/h3]
Interactive Highlights: All interactive objects on the battlefield are now highlighted in Tactical Mode for easier navigation and planning.
Streamlined Hero Management: We've removed the Hero and Lord portraits from the top-right corner. You can now view and manage your roster of heroes from the player's desk.
Reputation Icon Relocation: The Reputation icon has moved to the player's desk for better accessibility.

Equipment Management: To equip new items to your Lords and Heroes, click on the Chest to open the player book and access the equipment page.
[h3]Units and Abilities Updates[/h3]
Dregg Tank Ability: The Dregg Tank's pull ability now has a much higher success rate, making it a more formidable opponent.
Dregg Corpse Totem: This totem will now spawn new enemy Dreggs during battles, adding an extra layer of challenge.
Revenge Campaign Overhaul: We've revamped the Revenge Campaign with a new quest encounter that unlocks the Shield maiden hero. Prepare for an exciting new journey!
[h3]Upcoming Improvements[/h3]
We acknowledge that accessing useful information about enemy units is crucial for strategic planning. We're working on addressing this issue in an upcoming patch to provide better enemy insights.
[h3]Upcoming playtest[/h3]
In anticipation of the Steam RPG Festival at the end of September, we'll be releasing a short DEMO of Successor for everyone to try out!
But before that, we're offering the demo as a Playtest for those who'd like an early preview and can provide valuable feedback to help us improve even further.
Your Feedback Matters: Your insights are crucial in shaping the world of Successor, and we greatly appreciate your support.
Thank you for being part of our journey. Happy adventuring!
The Playwood Project Dev Team