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Successor News

New Steam Scream Event Demo


Hi Everyone
We will replace the current demo with Marsh of the Dead for next week's Steam Scream event, a themed challenge event we have created in the best Halloween spirit.

New Demo - Marsh of the Dead
Marsh of the Dead plays in just one Large region set in the unfriendly swamp Aloy of Meadows. Here, You must gather a party of heroes, challenge hordes of Undead creatures, and defeat Lord Goremaw, who has taken residence in a cave deep below the surface. Expect the challenge to be hard, with an average playtime of around 25 minutes, depending on how many times the horde of Darkness will devour your party.


Oh, if you haven't tried the Demo we uploaded during the Steam Next Festival, you still have a few days left to try it out before it is replaced.

And as always, remember to Wishlist & Follow to stay updated about future events and the release of Successor.

Have a nice Steam Scream festival & happy hunting
The Playwood Project Dev Team

Successor Developer Stream

We are excited to have our Successor Demo as part of the Steam Next Festival and will be running a developer stream playing Successor and talking about the game.

The demo is just a tiny game slice, and many cool and essential features are still missing. However, we feel it's time to share what we are working on.

In short, Successor is about seizing the crown.
As a Lord yourself, you must fight other loyal lordships ruling all the regions in the kingdom and defeat menacing creatures roaming the countryside. On your journey toward the King's citadel, you must promote your favorite heroes under your banner and prepare them for the final battle at the King's Citadel.

We will introduce gameplay and talk about our inspiration and direction, but also what is different from Wartile, our former production.

We hope to see you all at the stream.

Wishlist and to stay updated and maybe even join Discord to follow the development even closer.

Best regards
The Playwood Project Dev Team

Successor update and Demo available



Steam next festival is here, and we have been working hard to get a demo ready for everyone to try out.

The Demo is just a small slice of the pie, and it's still missing ingredients and all the awesome tasty toppings you would expect. But still, we hope it's great fun, and it should give you an idea of what's coming.


Successor In short
It's all about seizing the crown.
As a Lord yourself, you must fight other loyal lordships ruling all the regions in the kingdom and defeat menacing creatures roaming the countryside. On your journey toward the King's citadel, you must promote your favorite heroes under your banner and prepare them for the final battle at the King's Citadel.

As usual, we are very interested in hearing your feedback, so please spend a moment answering the short google questionnaire or give us direct feedback from our Discord channel.

Patch 0.6.2 Updates

Promotion
It's now possible to promote one Hero when winning a region. All promoted heroes will join under your banner during the entire campaign and be part of your party when you reach the King's Citadel for the final showdown.

Upgrades
You can now upgrade skills, traits, and stats on your Lord and any promoted heroes. However, it's only possible to upgrade them for one or two layers in the Demo. UI is still a placeholder.


Furthermore, we have been fixing many bugs and issues and generally improved many other aspects, too many to mention at this stage.

A few bugs mentioned by our community:

  • The dark creature spawning from an ancient site should no longer bug the whole area.
  • We have improved the collision on Heroes, where they were sometimes not selected when clicking on them.
  • We still have some "Null Rewards." We are looking at this issue.
  • It's now possible to start from one of two regions avoiding the player being forced on a legendary item that is not usable.


We hope you find time to give it a go and let us know what you think of good and bad.

Remember to wishlist and follow to stay updated.

Best regards and happy Steam Next Festival
The Playwood Project Dev Team

Successor Developer Stream

Hi Everyone

We are excited to have our Successor Demo as part of the Steam Next Festival and will be running a developer stream playing Successor and talking about the game.


The demo is just a tiny game slice, and many cool and essential features are still missing. However, we feel it's time to share what we are working on.


In short, Successor is about seizing the crown.
As a Lord yourself, you must fight other loyal lordships ruling all the regions in the kingdom and defeat menacing creatures roaming the countryside. On your journey toward the King's citadel, you must promote your favorite heroes under your banner and prepare them for the final battle at the King's Citadel.


We will introduce gameplay and talk about our inspiration and direction, but also what is different from Wartile, our former production.

We hope to see you all at the stream.

Wishlist and to stay updated and maybe even join Discord to follow the development even closer.

Best regards
The Playwood Project Dev Team

Patch Update 0.5.9


Hi Everyone

We are super excited to introduce the second update of our combat sprint, and we hope you will give it a go in the playtest and tell us what you think so far.

[h3]Lord Gween[/h3]
A new lord has been added for testing. She wears light armor, is armed with a crossbow, and is able to place traps that stun the enemy and fire a spirit eagle that deals damage to all units in its path.

[h3]Weather[/h3]
Now rain and thunderstorms will generate different global modifiers on the battle boards. Rain gives increased fire protection to everyone, and Thunder storm will send down lightning strikes hitting random tiles.


[h3]Interactive sites[/h3]
The Banner of Heroes and Holy shrine will, once activated by a unit, apply a positive modifier affecting the whole war party.


[h3]Heroes[/h3]
The Warrior renamed Shield Guard, now wears full plate armor, while his damage has been nerfed.

The spearman renamed Lancer is now equipped with a halberd dealing breaching damage, making it very effective against plated units.


[h3]Bugs[/h3]
  • Fixed a bug where AI was idle if attacked by ranged
  • Fixed difficulty in caves.
  • Fixed conversion of items to resources if defeated
  • Removed double gates in some stronghold courtyards
  • And lots of other minor bugs


[h2]New features coming up.[/h2]

[h3]Hero Promotion[/h3]
We are working on a new hero promotion system allowing you to promote heroes and upgrade their abilities.

[h3]Interactive sites rework[/h3]
New ways to interact with sites that will make them more functional and also allow units to use some of their abilities on them

Remember to wishlist us and join our community group to stay updated.

Best regards
The Playwood Project Dev Team