Patch Notes 0.5.5 Combat part one

Patch Note 0.5.5
We are back from the summer vacation and getting back to speed with this update.
Our goal with this and the next update is to increase combat intensity and diversity.
Combat in Successor should both be tactical, highly entertaining, and a diverse experience, and we are working hard to make it so.
With this update, the Lord's war party can now spawn from two new positions on the battle board, putting the player in a very different situation at each battle.
We also added game modifiers as rewards. A game modifier will only work in the upcoming battle, so make sure to pick the next battle carefully.
Some battle boards have been reworked to increase their tactical diversity.
Other adjustments
Fixed Archer missing Eagle eye trait
New units are now auto-added if the Lord's reputation allows it.
Balancing of resources
Improved Special Effects
Ribbons from blades
Changed how combat sounds work
Added new blood splatter
Better timing of combat animations
Pruning tiles from the edge of region maps
For the next update, we will add elements to the battle boards that can be activated with different tactical outcomes. Furthermore, will extreme weather conditions and day/night settings activate specific battle modifiers.
Please note that this update is only part one of two and is not yet uploaded to the playtesting build.
Best regards
The Playwood Project dev team






