1. Borderlands® 4
  2. News

Borderlands® 4 News

Borderlands 4 PC Performance Status Update

[p][dynamiclink][/dynamiclink][/p][p]We've been listening to the community since launch and have seen the comments about optimization and performance. We take this seriously, and want to take a moment and talk about the strides and advancements we’ve made.[/p][p][/p][p]A lot of our optimization work for PC players has centered on providing meaningful improvements in frame rate without noticeable sacrifices to the game, including visual fidelity, that are fundamental to the artistic intent of Gearbox’s developers. Our primary objective is to strike the balance between making sure players can notice the frame rate improvements we’re making without disrupting their experience. [/p][p][/p][p]Over the past several months, these optimizations have improved average FPS by approximately 20% across the board, including on our minimum and recommended specifications. [/p][p][/p][p]But this is just the start. We've also greatly improved stability, reducing the amount of crashes affecting players. [/p][p][/p][p]We know we have work left to do, and we're continuing to optimize for the future. So let's talk about some of the ways we've improved PC Performance on Borderlands 4 since launch. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Performance and stability improvements[/h2][p][/p][p]Let's take a look at how performance at launch compares to our upcoming March 26 patch for Mad Ellie and the Vault of the Damned:[/p][p][/p][p](Warning: this is about to get highly technical, but the key takeaway is the ~20% gain in average frame rates across different PC specs.)[/p][p][/p][p]The roughly 20% increase in average FPS comes from combined efforts focusing on GPU, CPU, and general efficiency, with the Optimization Team identifying specific refinements to improve performance without being too noticeable in terms of visual fidelity.[/p][p][/p][p]In addition to improving average FPS, we reduced stutters, improving the 1% and 0.1% lows in frame rate. These are the bottom 1% and 0.1% of frames generated during our benchmark test and are indicators of frame stability. The closer these numbers are to the average FPS, the smoother and more responsive the game will feel, reducing stutters and hitches. [/p][p][/p][p]Hitching is among the top challenges impacting performance, as a stuttering frame rate can really take you out of the action. We reduced hitching by refining our PSO (Pipeline State Objects) process to avoid overloading the game system with too many effects. [/p][p][/p][p]Shader PSOs exist to make rendering faster by having the graphics drivers generate a final optimal shader for a specific GPU in specific conditions. However, the tradeoff is that those drivers need time to generate the shaders when encountering them for the first time, leading to hitches. Developers usually solve this by pre-building shaders before entering a level or letting the system build them in the background; we do both. [/p][p][/p][p]Borderlands 4 is known for having billions of guns, each one dynamically spawned with dedicated materials for each part. It's a great recipe for fun, but a challenging task for the team's rendering programmers. Since launch, we improved the way Borderlands 4 enables your graphics drivers early detection of new material on special effects and weapons, therefore ensuring these drivers are ready.[/p][p][/p][p]Another big area of optimization is our HLOD (Hierarchical Level of Detail) that renders areas of the map that are farther off in the distance. We reworked how the low-detail mesh looks in a way that's hopefully imperceptible, so you don't notice any change when traversing the seamless world of Kairos without any loading screens.[/p][p][/p][p]Lastly, we greatly improved stability since launch, reducing how often players encounter crashes. And since December alone, we’ve nearly halved the crash rate, from 0.63% of all sessions to 0.38% (and 17% of players experiencing a crash down to 9.35%).[/p][p][/p][h2]Optimized visuals, lighting, and UI[/h2][p][/p][p]When it comes to visual effects, we found ways to reduce your GPU's workload by trimming polygon counts for certain effects like thruster exhausts, Action Skill particle effects, and Airship drop world events, just to name a few examples. [/p][p][/p][p]Likewise, we lessened strain on CPUs by refining things like Cryo damage effects, collision physics, and cloth simulation. There may be times on Kairos when you're seeing all of these effects and more at once, so the GPU and CPU optimizations go a long way![/p][p][/p][p]We also made headway in lighting across Kairos, using the Virtual Shadow Maps technology of Unreal 5 to improve performance. Borderlands 4 introduced dynamic time-of-day lighting across day and night cycles, meaning that every frame has to account for the sun's position. That leads to a ton of per-frame calculations, which we're now able to cache using Virtual Shadow Maps to reduce the load on your GPU. We also did some fine-tuning with better lighting shaders and skylight environment map updates.[/p][p][/p][p]Lastly (for today's discussion at least), we made backend code improvements to greatly improve UI efficiency. You shouldn't notice a difference when perusing your ECHO Menus or delighting in the damage numbers hovering above wounded enemies, but rest assured that they're working better than ever when it comes to performance.[/p][p][/p][h2]Thank you [/h2][p][/p][p]We're proud of the work the team's done to improve Borderlands 4's PC performance since launch, and we also recognize we have more to do. We’re in it for the long haul!  [/p][p][/p][p]We are doing all of this without removing the ability that players have had, and will continue to have, to self-tune their experiences to fit their playstyle preferences using the in-game graphics options and graphics card-based drivers and tools.[/p][p][/p][p]Thanks again for your support and patience, and an extra special thanks to everyone who submitted feedback. Every ticket sent to 2K Support helps us identify, track, and diagnose problems so we can make more refinements; please don't hesitate to reach out if you're encountering any issues.[/p][p][/p][p]As always, we'll continue listening to every piece of feedback and finding more ways to improve your experience. We're honored to have you with us on Kairos, Vault Hunter.[/p][p] [dynamiclink][/dynamiclink][/p]

THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]
In case you missed them, here are the March 19th Minor Update notes:[/p][p]https://borderlands.2k.com/borderlands-4/update-notes/[/p][p][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p]
[/p][h3]C4SH Character Short: "High Roller"[/h3][p]Bend fortune to your favor when C4SH the Rogue, an all-new Vault Hunter, is available as part of Story Pack 1: Mad Ellie and the Vault of the Damned* starting March 26![/p][p]C4SH's Character Short "High Roller" features his retelling of the high-stakes card game that set him down an unforeseen path.[/p][p]Read up on C4SH’s Skill Tree and Action Skills here. [/p][p][dynamiclink][/dynamiclink]
[/p][h3]C4SH Spotlight - Gameplay Overview and Skill Tree Reveal[/h3][p]Bend fortune to your favor when C4SH the Rogue, an all-new Vault Hunter, is available as part of Story Pack 1: Mad Ellie and the Vault of the Damned* starting March 26! If you're a fan of Action Skills that unleash killer surprises, C4SH's distinctly variable kit lets you go for broke and overcome the odds in any firefight. C4SH's three Action Skills are always powerful at a baseline, but two of them have a chance to be even better suited for situations when luck is on your side.[/p][p]Watch the C4SH Gameplay Overview video below to see the trinket-adorned CasinoBot rip through opposition using the proverbial aces up his sleeves, including spell-slinging cards from his mystical Deck of Kanansi, dual-wielded revolvers, and eldritch totems summoned by the rolls of enchanted Bone Dice.[/p][p][dynamiclink][/dynamiclink]
[/p][h3]We’re Going to PAX East![/h3][p]Come watch the Gearbox team live onstage at PAX East 2026! Tune in to the Gearbox Twitch channel on March 26 at 11:30AM PT / 1:30 PM CT / 2:30PM ET to catch the Gearbox Main Theater Show and its lengthy Borderlands-centric segment. After the show, we're launching Story Pack 1: Mad Ellie and the Vault of the Damned*, including the new Vault Hunter C4SH the Rogue, at 1:00PM PT / 3:00 PM CT / 4:00PM ET![/p][p]We'll hear directly from Global Creative Executive Officer Andrew Reiner, Associate Director of Narrative April Johnson, Creative Producer Joel Watson, Associate Creative Director Grant Kao, and Associate Art Director Max Davenport about everything Borderlands 4, including forthcoming content laid on our updated 2026 roadmap.[/p][p]
[/p][p][/p][h3]Borderlands 4-a-Cause: The Hunt[/h3][p]We want to call out a special community initiative for good. For years, members of the Borderlands community have come together to host The Hunt, a charity streaming marathon benefitting St. Jude Children’s Research Hospital. To date, they’ve raised over $500,000 total to benefit children’s health by participating in scavenger hunts across the Borderlands games. [/p][p]
It’s always incredible to see the community mobilize during these events. The Hunt is 4ever will take place from May 22 to May 31. For more information, keep an eye on their socials!  [/p][p](Logo & Theme by PilotPlaysGames)[/p][p]
[/p][h3]Steam Community Photopalooza[/h3][p]As you take photos and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p]Legendary Star for this INCREDIBLE shot by SeniorPlayer资深玩家:[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Behind the Team: Tommy Westerman, Borderlands 4 Senior Game Designer[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Tommy Westerman, Gearbox’s Senior Game Designer:[/p][p][/p][p]How do you know when a design idea is worth fighting for?[/p][p]Tommy: I tend to like to start with a very simple idea and just keep building on that idea. If I can see pretty early on there's a lot of fun in that idea, I will do my best to keep it. There's a lot of picking and choosing your battles, but if I can pick up the controller and show something is fun, it seems like it should be a keeper.[/p][p]Even when you lose some of those battles, you can still take the fun part of those designs and make them something better. Zane used to allow you to teleport to any location you could see. That was really fun, but that broke level design in so many ways. We knew the teleporting was a lot of fun and after a lot of discussions, we finally settled on the Digi-Clones and swapping places with them. There were even still a lot of challenges with that idea, but we proved the fun. We knew this was an idea worth fighting for.[/p][p][/p][p]What's a common design pitfall you try to prevent early?[/p][p]Tommy: It's very easy to get tunnel vision. You may have an idea you really like that sounds cool, but if it doesn't work and keeps opening up and more problems, at some point you need to tell yourself to pivot. It's OK to step back, look at the design, and pivot.[/p][p]I know I've been guilty of trying to force ideas I really like when we haven't found the fun yet, and that's why you need to get fresh eyes on things. From the beginning, we knew Amara was a "build-your-own Siren" and had this really complex system with an opening, middle, and finishing move. We put a lot of thought into this and had a working prototype, but we also realized we were adding complexity for complexity's sake. We had this really complicated system, and we were going to kill ourselves to get this to work but just didn't need to do all that work. We took a step back, simplified her skills, and she was a much better character for it.[/p][p][/p][p]If you could go back and give your younger designer self one piece of advice, what would it be?[/p][p]Tommy: Get used to testing early, often, and with other people. I could have made my life and players' lives so much easier had I just let people play a level earlier and gotten their advice. You can't design a good game in a vacuum.[/p][p]Early in my design career, I had a level with two puzzles that both involved some physics. I thought one was the easiest thing imaginable--you pull a weight down into a hole. Easy! The second one seemed more complex, but it was a similar idea--you pull an object down to smash it. In my head, I thought nobody would get that.[/p][p]For the first puzzle, I threw a light on the objects you needed to pull down and thought everyone would get that. For the second puzzle, I made one of the four objects initially broken, I made them move, and I even added dialogue. I was so worried nobody was going to get this. When it came time for players to actually play these puzzles, everyone got stuck on the first puzzle; nobody got stuck on the second. I had it completely backwards.[/p][p]Had I let people less familiar with the levels play them more often, I could have caught that mistake.[/p][p]
[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p]suchscary[/p][p][/p][p]krotiation[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
Erin from The Borderlands Community Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p]

C4SH Character Short: "High Roller"

[p][/p][p][dynamiclink][/dynamiclink][/p][p]Bend fortune to your favor when C4SH the Rogue, an all-new Vault Hunter, is available as part of Story Pack 1: Mad Ellie and the Vault of the Damned* starting March 26![/p][p][/p][p]C4SH's Character Short "High Roller" features his retelling of the high-stakes card game that set him down an unforeseen path.[/p][p][/p][p]Read up on C4SH’s Skill Tree and Action Skills here. [/p][p][/p][p]As the first of two new Vault Hunters coming to Borderlands 4 via paid Story Packs, C4SH is playable across the entire game. You can experience everything on Kairos using his unique set of skills, or dive right into the new Story Pack 1 content via a new menu option, which fast-forwards any fresh Vault Hunter to the new Whispering Glacier map zone at level 13![/p][p][/p][p]*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.[/p][p]
[dynamiclink][/dynamiclink][/p][p][/p]

Watch the Gearbox Main Theater Show Live from PAX East on March 26!

[p][/p][p]Come watch the Gearbox team live onstage at PAX East 2026! Tune in to the Gearbox Twitch channel or Gearbox YouTube channel on March 26 at 11:30AM PT / 1:30 PM CT / 2:30PM ET to catch the Gearbox Main Theater Show and its lengthy Borderlands-centric segment. After the show, we're launching Story Pack 1: Mad Ellie and the Vault of the Damned*, including the new Vault Hunter C4SH the Rogue, at 1:00PM PT / 3:00 PM CT / 4:00PM ET![/p][p][/p][p]We'll hear directly from Global Creative Executive Officer Andrew Reiner, Associate Director of Narrative April Johnson, Creative Producer Joel Watson, Associate Creative Director Grant Kao, and Associate Art Director Max Davenport about everything Borderlands 4, including forthcoming content laid on our updated 2026 roadmap.[/p][p][/p][p]For those attending PAX East in-person, the show will take place from 2:30PM to 3:30PM ET in the Main Theater, with a developer signing happening immediately afterward in the queue hall located in Hall C, at the back of the show floor, from 4:00PM to 5:00PM. Don't miss this chance to meet Gearbox team members in person![/p][p][/p][p]For extra insights and context straight from the developers, you can also check out the new Gearbox DevCast—hosted by Andrew Reiner and April Johnson—on YouTube or Spotify to stay up-to-date on all things Gearbox. For everything else (like Vault Hunter Skins unlocked by the community, the latest Update Notes, and more), keep an eye on the Borderlands 4 site as we unveil more of what's to come![/p][p][/p][p]*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.[/p][p]
[/p][p][dynamiclink][/dynamiclink]
[/p]

Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale

[p]Save Big During the 2K Spring Sale[/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p]