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Big Beta Branch Update

Hello from Triassic Games! After quite sometime, we are rolling out a BIG update to the Beta branch for testing! Those who wish to opt in to the beta can go into Steam, Right Click, Properties, Beta, and opt in! DISCLAIMER: using mods on the beta branch is not advisable, and may lead to additional issues. If you need to report a bug on the beta branch on Steam, please use the correct Beta Branch Bug report thread. Let's go over some of the new stuff in testing..
[hr][/hr][h2]Tacview Live Telemetry[/h2]
Thanks to some awesome work from Matt on Tacview, you can now use it's real-time telemetry option, and watch the battlefield in real time. In Tacview, you can click the recording button in the top left (globe icon), real time telemetry, click connect, and start a mission! Please keep in mind, Tacview is currently configured to see everything, so all units are revealed when viewing the battlefield from within Tacview. We've also added ballistics tracking, fixed some unit types not appearing, and corrected some other defects. We may change this later on depending on feedback and as we continue to finalize integration.

[h2]New Linear Campaign in Public Beta![/h2]
We are excited to launch Sea Power's first official campaign, Calculus of Conflict, arriving in this update. Set in 1985, this five-mission Linear Campaign explores a conflict between NATO and Warsaw Pact, covering both Atlantic and Pacific theaters. It ties each scenario together with interstitial story events to create a narrative campaign the player can advance through by winning each mission. This new format includes branching missions where the player can play as NATO or the USSR, and also provides a framework for modders to build their own Linear Campaigns. The Linear Campaign will supplement the Dynamic Campaign as development proceeds.

We would like to thank iblank, Neu, and TheHappyYachter for creating the Linear Campaign!

[h2]New and reworked missions![/h2]
Courtesy of Ian Roberts, he has spent a ton of time working on missions and helping improve aspects of the game! Check out the following new missions:

  • NATO / The High North 1968
  • NATO / Caron at Grenada 1983
  • Other / Operation Trident 1971 (intended as an easy intro mission for new players)

Updated, rebalanced, and added briefings to existing scenarios:

  • Volga Exercise
  • Hunters or Hunted?
  • Battle of Latakia and Battle of Baltim (Yom Kippur War)
  • Operation Morvarid 1980 (Iran-Iraq War)
  • Encounter Off Diu 1971 (Indo-Pakistani War of 1971)

[h2]Biologics[/h2]
You're going to need a bigger boat when you see the 3 different whales we've added to the game! They will be available in the mission editor as well for mission makers to make submarine missions even more complex and intense. Do not torpedo the wildlife please!

[h2]UI Changes[/h2]
We've heard your feedback, and have begun the first phase of rolling out various improvements to the control of units. Now you will be able to right click on a waypoint and set various conditions to it. For example, now you can set a waypoint's height for your aircraft, and when to turn sensors off or on too! This functionality is still in testing, and is also available inside the mission editor. The Status bar at the bottom now has some additional info displayed for some unit types, and will continue to upgraded with time. For now, aircraft will now display their fuel and ETA when hovering over the status bar.

Patch Notes v0.3.2 Build #188

Bug Fixes:
  • Alvand class corrected bow shape
  • Wrong Volna ammo count on Kanin 20->32
  • Rogov Grad loading position
  • AS-4b could not dive at target
  • PTG Tiger incorrect Flag submodel name
  • StringFormat={}{0,X:N1} to StringFormat={}{0,X:0.0} to try and fix floating zero errors.
  • Outdated EngageTask was saved instead of those actually accepted by systems
  • Null refs
  • Typo in Krivak I magazine ammo amount
  • Possible NRE in FileManager when downloading mods
  • Non mobile land units had dust effect always on
  • Add ScrollViewer to Status window
  • Unguided rocket could not be launched at land unit target point
  • Civilian loadouts were missing localization
  • Aircraft rams targets while dive attacking
  • Flag max size in bottom bar
  • Fired weapons were not removed for hardpoint systems when loading a save
  • Nullref while saving eliminates ability to save the game at all
  • LifeRafts were not saved
  • Aircraft missile evasion breaks level bombing
  • Sonar seekers missed target validation
  • P-14 had nav radar
  • New leader speed in formation can stuck around zero
  • Tacview: seemed to stop after
  • Add tags to force display to ground units
  • Submarines could pick up rafts while submerged
  • Limited free camera height to the peak of skybox
  • Force buildings to Tag as Vehicles in Tacview until I have fixed the tags
  • P-700 Granit fins size fix
  • Mission Editor: Objectives could be saved to mission file for the Blue side only
  • Mission Editor: texts with color codes starting with # symbol were not loaded correctly from mission files
  • Physics section used instead Performance for Aircraft SOP preset altitudes; un-needded conversion to units from feet for SOP preset altitudes
Improvements/Additions:
  • Updated translations
  • Hit ground effects for weapons
  • WIP on Mod Download on Load Game, new Download window
  • Krivak II 100mm ammo increased [200->1250]
  • All unit types now can use automated paths
  • Change Main Menu version to use the compiled value from Player Settings
  • Terrain shader refactor and fixes
  • Nerfed: Oil rig hp
  • Missile evasion distance bumped up to 2 nmi
  • Skybox shader overhaul:
    - Added outer-atmospheric effect.
    - Lowered maximum freecam height according to Karman line.
    - Fixed horizontal cloud.
    - Corrected atmospheric fog.
  • Adams tilt tweak
  • Updated missions:
    - Updated Volga Exercise
    - Updated/rebalanced Battle of Latakia 1973 and Battle of Baltim 1973 (Yom Kippur War)
    - Updated/rebalanced Operation Morvarid 1980 (Iran-Iraq War)
    - Updated/rebalanced Encounter off Diu 1971 (Indo-Pakistani War of 1971)
  • New missions:
    - The High North 1968 scenario
    - Caron at Grenada 1983 scenario
    - Operation Trident 1971 (intended as an easy intro mission for new players)
  • Adjustments to improve sonobouys drop at TC
  • Standartized USAF and IRIAF F-4E loadouts
  • Updated some packages, Burst, Noesis 3.2.8 UI
  • Updated scenario titles to match each other; updated start message to match
  • Torpedo ECM and spoof effect values refactored across all torpedoes
  • All aircraft altitudes now loaded to simple object parameter. As a result there is the consistency between aircraft speeds for a unit and for its waypoints now in altitude values available
  • AAA map icons
  • Work on validating game files via hashing
  • Biologics are now available
  • Support of Formations for Biologic
  • OutOfAltitude interception chance is limited to 5%
  • Aircraft evasive maneuver
  • Save/Load of AttackAtWaypoint tasks
  • Slowed down fire system damage and repair rate
  • Recover All button
  • WH torpedoes must pass wake wakebubble before locking to permanent wake bubble
  • UI for changing waypoints altitude
  • Velocity setting for waypoints
  • Fuel and ETA in status pop up
  • Added in city winter masks to the terrain snow masks
  • WIP on waypoints additional parameters: SetSped and SetWeaponStatus are settable in mission file
  • WeaponStatus to waypoint menu
  • Added water splash overlay for cluster munitions, tweaked the effects a little bit
  • WIP on waypoint sensors: radars, sonars, reading from mission
  • Attack info to waypoint. Ability to create attack waypoint
  • Defaults for mission briefing
  • Loadout system now works for submarines
  • Helicopter fuel status to tooltip
  • Pirate and terrorist nations
  • Grenada flags, definition for Cuba mast flag
  • Button to forbid/allow placing waypoints by RMB
  • Linear Campaign: Add easier access to save/load of Linear Campaign and Linear Campaign Missions. Also add Continue button on Main Menu which will open the most recent save file.
  • Linear Campaign: Add Save and Exit button to Linear Campaign Quit
  • Ability to hide, unhide and cancel ability by trigger
  • New missile for land-based sa-8 Osa SAM which is unable to attack surface targets
  • Tacview: Live Integration
  • Tacview: Add Tacview default files for some vehicle types
  • Tacview: Database file generator, creates specific Sea Power database files from UnitMetadata read from the various ini files
  • Tacview: Alter Callsigns to reflect bottom bar. Also add Groups to logged data.
  • Tacview: Add Tacview shapes to AH-1
  • Add ability for City positions to be displayed on Game Map
  • Mission Editor: Cancel, Hide, Unhide actions for Mission Objectives
  • Mission Editor: Altitudes/Depths for waypoints context menu
  • Mission Editor: EMCON setting for waypoints in the context menu
  • Mission Editor: Radar/Sonar waypoint settings
  • Mission Editor: ROE options for the waypoint context menu
  • Mission Editor: Add precise position edit to Mission Editor Waypoints
  • Mission Editor: WIP on Waypoint Context Menu
  • Mission Editor: Altitude/Septh save/load for waypoints
  • Mission Editor: Save/Load of SetTelegraph property for waypoints
  • Mission Editor: Save/Load for SetWeaponStatus waypoint parameter
  • Add precise position edit to Game Waypoints
  • WIP on background scenery objects