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Patch Notes 0.1.2.4

Hey Everyone!

It's time for an update. Apart from fixes and ongoing work on PLAN addition we are currently testing updating the game engine to Unity 6 in near future, our early tests of Unity 6 experimental build indicate increased overall performance and more consistent framerates, especially in long-lasting missions, more details to be shared in near future.
Thank you for your continuous support!

Patch Notes v0.1.2.4

Aircraft/Helicopters

Bug Fixes:
  • MiG-23 AA-8 APU positions
  • Su-15, MiG-25P, MiG-25PD and MiG-25RB ground pivots
  • Mi-14 tail rotor visible after destruction
  • A number of problems related to loading of ReturnTask
  • P-2H was in "Small" size category
  • "rear aspect for helicopters" was not disabled
  • If target changed during EngageContactState, aircraft kept the old vehicle for calculations
  • Aircraft Desired Altitude was overriden by Waypoint and it interfered with attack parameters
  • Special case - unexpected transition in AircraftStates
  • P-2H radar type corrected
  • Su-24a missing pylons
  • Unparented Su-24m apu-60
Improvements/Additions:
  • MiG-21, MiG-17/Lim-6 tweaks
  • Aircraft landing assist
  • WIP on SAR: limit helicopter capacity
  • Added WIP on basic S&R "minigame" to helicopters
  • Added PTB-3000 fuel tank for Su-24
  • Loadouts adjustments: MiG-23 family, MiG-21, MiG-27, MiG-28, Su-24A/M, Ko-45
  • Added MiG-21 SPS-141 ECM pod


Vessels/Submarines

Bug Fixes:
  • Formations of vessels could not restore previous speed when MaxFormationSpeed.Value was lowered previously (e.g. by sea state)
  • Tachikaze ASROC had no reloads
  • DASH launch sequence on Minegumo and Takatsuki
  • Wrong ESM name for Tachikaze and Haruna
  • Forrestall launch point positions so E-2C does not clip through blast deflectors
  • Error in flight deck states
  • LifeRafts were insta picked up on spawn
  • Error when "Change taskforce" trigger tries to change taskforce of non-existing formation units
  • Incorrect usage time saving for Flight Deck
  • Single raft had no passengers defined
  • Aligning vessels following formation will try to maintain formation leader's speed unless their telegraph setting is higher
Improvements/Additions:
  • Battle class DD updated inis, added missing squid magazine collider
  • Collision avoidance rework
  • Returned: Standard to Ljutens and Adams early
  • Fire spread delay
  • Fire damage to hull is reduced 4 times
  • Gun ammo always comes from magazine
  • Added missing mesh colliders for Type 206 and Gal class submarines


Land Units / Installations

Bug Fixes:
  • Reykjavik traffic jam
  • Tanks could try to shoot targets through terrain
Improvements/Additions:
  • Wip on airbases
  • Ammo supply system for Ural and M939 Trucks
  • Status info to static land units


Weapons

Bug Fixes:
  • Mk34 Rounds Loaded to 5
  • Phoenix ressuply category
  • ASROC reload time was set to 30 sec
  • Chaff system on Lutjens and Adams
  • Disconnected SARH still created possible targets list
  • Possible fix for missiles going off course
  • RAF Rapier nations fix
  • Chaff system had destroyed missiles as incoming threat
  • Weapons relocation on save load
  • Damage distribution for sa-3 sam site
  • WeaponSystemCIWS not updating currentTargetPoint for land units
  • Missile defence bonus was lost during intercept calculations refactor
  • Small fixes to reduce garbage collection
  • AS-13 stats change according to actual info
  • IR anti-air missiles did not properly register that it's in anti-air mode
Improvements/Additions:
  • Redone missile splashes to use new splash_large from LargeWaterSplashes class
  • EXPERIMENTAL: Workaround for weird intercept position calculation
  • Volna-P SAM
  • Increased range for tank guns
  • All anti-surface missiles ignores height for calculations
  • New textures and model improvements for UB-16-57 series and B8M-1 rocket pods, added UB-16-57UM model
  • New textures for APK-8, APK-9 pods, models adjustments, also updated RFK recce pod
  • Tiny adjustments to 9M521 rocket model
  • Adjustments for missiles to be useful in close rear aspect combat
  • Added the following soviet pods models: AS-7 guidance pod "Delta-NG", Fantasmagoria, SPS-14 Tangazh ELINT, SPS-141 (MiG-21), SPS-141 (Su-17), KKR-M
  • Added ORO-57K rocket pod
  • AS-7 changed to VCLOS type: Requires guidance pod, only one could be shot at a time, requires aircraft to popup if possible
  • Added AS-14A and AS-14B (Kh-29L and Kh-29T)
  • AA-2A, AA-2-2; Polished Attol family. Now it contains: AA-2A (R-3S), AA-2C (R-3R), AA-2D (R-13M), AA-2-2 (R-13M1)
  • Incorporated Siren jammer pods to loadouts
  • RAA AAM turn rate adjustments to not be useless


Map / Terrain

Bug Fixes:
  • Incorrect deletion of waypoints
  • Auto flattener for terrain could produce cracks in the terrain for some edge cases
Improvements/Additions:
  • More night mode map support
  • Map night mode formation indication
  • Map night mode waypoint drawing


Misc

Bug Fixes:
  • Limit size of buttons and flag in bottom bar
  • Alter names of screenshot files to be more unique
  • Null refs
  • Add more constraint to UI Value lengths in Bottom Bar. Note this doesn't completely solve issues as we do not use a monospace font.
  • Reduce every-frame allocations by not using Actions
  • Corrected the name Tac View to Tacview
  • Tacview: now properly starts a new file with each mission instead of just adding to the same one per game session
  • Tacview: stationary ground units are now classified correctly
  • Not thread safe usage of Unity real time function for error logging
  • Sentry: PlayerPrefs.GetInt cannot be used in Threads
  • Music filters were not applied
Improvements/Additions:
  • Hotkeys info to Debug Panel
  • Updated translations
  • Fallback to English added to other languages
  • Added Canada flag
  • North Korea mast flags
  • Using max decimal places for Tacview values like long/lat and altitude
  • Enabled safety checks for burst compiled code
  • Display mission score
  • Text formatting of weapons and sensors encyclopedia windows
  • Intel supports linebreaks now
  • Some supply system control and info to Context menu