Patch Notes 0.1.2.4
Hey Everyone!
It's time for an update. Apart from fixes and ongoing work on PLAN addition we are currently testing updating the game engine to Unity 6 in near future, our early tests of Unity 6 experimental build indicate increased overall performance and more consistent framerates, especially in long-lasting missions, more details to be shared in near future.
Thank you for your continuous support!
Patch Notes v0.1.2.4
Aircraft/Helicopters
Bug Fixes:
Vessels/Submarines
Bug Fixes:
Land Units / Installations
Bug Fixes:
Weapons
Bug Fixes:
Map / Terrain
Bug Fixes:
Misc
Bug Fixes:
It's time for an update. Apart from fixes and ongoing work on PLAN addition we are currently testing updating the game engine to Unity 6 in near future, our early tests of Unity 6 experimental build indicate increased overall performance and more consistent framerates, especially in long-lasting missions, more details to be shared in near future.
Thank you for your continuous support!
Patch Notes v0.1.2.4
Aircraft/Helicopters
Bug Fixes:
- MiG-23 AA-8 APU positions
- Su-15, MiG-25P, MiG-25PD and MiG-25RB ground pivots
- Mi-14 tail rotor visible after destruction
- A number of problems related to loading of ReturnTask
- P-2H was in "Small" size category
- "rear aspect for helicopters" was not disabled
- If target changed during EngageContactState, aircraft kept the old vehicle for calculations
- Aircraft Desired Altitude was overriden by Waypoint and it interfered with attack parameters
- Special case - unexpected transition in AircraftStates
- P-2H radar type corrected
- Su-24a missing pylons
- Unparented Su-24m apu-60
- MiG-21, MiG-17/Lim-6 tweaks
- Aircraft landing assist
- WIP on SAR: limit helicopter capacity
- Added WIP on basic S&R "minigame" to helicopters
- Added PTB-3000 fuel tank for Su-24
- Loadouts adjustments: MiG-23 family, MiG-21, MiG-27, MiG-28, Su-24A/M, Ko-45
- Added MiG-21 SPS-141 ECM pod
Vessels/Submarines
Bug Fixes:
- Formations of vessels could not restore previous speed when MaxFormationSpeed.Value was lowered previously (e.g. by sea state)
- Tachikaze ASROC had no reloads
- DASH launch sequence on Minegumo and Takatsuki
- Wrong ESM name for Tachikaze and Haruna
- Forrestall launch point positions so E-2C does not clip through blast deflectors
- Error in flight deck states
- LifeRafts were insta picked up on spawn
- Error when "Change taskforce" trigger tries to change taskforce of non-existing formation units
- Incorrect usage time saving for Flight Deck
- Single raft had no passengers defined
- Aligning vessels following formation will try to maintain formation leader's speed unless their telegraph setting is higher
- Battle class DD updated inis, added missing squid magazine collider
- Collision avoidance rework
- Returned: Standard to Ljutens and Adams early
- Fire spread delay
- Fire damage to hull is reduced 4 times
- Gun ammo always comes from magazine
- Added missing mesh colliders for Type 206 and Gal class submarines
Land Units / Installations
Bug Fixes:
- Reykjavik traffic jam
- Tanks could try to shoot targets through terrain
- Wip on airbases
- Ammo supply system for Ural and M939 Trucks
- Status info to static land units
Weapons
Bug Fixes:
- Mk34 Rounds Loaded to 5
- Phoenix ressuply category
- ASROC reload time was set to 30 sec
- Chaff system on Lutjens and Adams
- Disconnected SARH still created possible targets list
- Possible fix for missiles going off course
- RAF Rapier nations fix
- Chaff system had destroyed missiles as incoming threat
- Weapons relocation on save load
- Damage distribution for sa-3 sam site
- WeaponSystemCIWS not updating currentTargetPoint for land units
- Missile defence bonus was lost during intercept calculations refactor
- Small fixes to reduce garbage collection
- AS-13 stats change according to actual info
- IR anti-air missiles did not properly register that it's in anti-air mode
- Redone missile splashes to use new splash_large from LargeWaterSplashes class
- EXPERIMENTAL: Workaround for weird intercept position calculation
- Volna-P SAM
- Increased range for tank guns
- All anti-surface missiles ignores height for calculations
- New textures and model improvements for UB-16-57 series and B8M-1 rocket pods, added UB-16-57UM model
- New textures for APK-8, APK-9 pods, models adjustments, also updated RFK recce pod
- Tiny adjustments to 9M521 rocket model
- Adjustments for missiles to be useful in close rear aspect combat
- Added the following soviet pods models: AS-7 guidance pod "Delta-NG", Fantasmagoria, SPS-14 Tangazh ELINT, SPS-141 (MiG-21), SPS-141 (Su-17), KKR-M
- Added ORO-57K rocket pod
- AS-7 changed to VCLOS type: Requires guidance pod, only one could be shot at a time, requires aircraft to popup if possible
- Added AS-14A and AS-14B (Kh-29L and Kh-29T)
- AA-2A, AA-2-2; Polished Attol family. Now it contains: AA-2A (R-3S), AA-2C (R-3R), AA-2D (R-13M), AA-2-2 (R-13M1)
- Incorporated Siren jammer pods to loadouts
- RAA AAM turn rate adjustments to not be useless
Map / Terrain
Bug Fixes:
- Incorrect deletion of waypoints
- Auto flattener for terrain could produce cracks in the terrain for some edge cases
- More night mode map support
- Map night mode formation indication
- Map night mode waypoint drawing
Misc
Bug Fixes:
- Limit size of buttons and flag in bottom bar
- Alter names of screenshot files to be more unique
- Null refs
- Add more constraint to UI Value lengths in Bottom Bar. Note this doesn't completely solve issues as we do not use a monospace font.
- Reduce every-frame allocations by not using Actions
- Corrected the name Tac View to Tacview
- Tacview: now properly starts a new file with each mission instead of just adding to the same one per game session
- Tacview: stationary ground units are now classified correctly
- Not thread safe usage of Unity real time function for error logging
- Sentry: PlayerPrefs.GetInt cannot be used in Threads
- Music filters were not applied
- Hotkeys info to Debug Panel
- Updated translations
- Fallback to English added to other languages
- Added Canada flag
- North Korea mast flags
- Using max decimal places for Tacview values like long/lat and altitude
- Enabled safety checks for burst compiled code
- Display mission score
- Text formatting of weapons and sensors encyclopedia windows
- Intel supports linebreaks now
- Some supply system control and info to Context menu