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Sea Power News

Patch Notes 0.4.5

Hi everyone, here comes another patch release, fixing some issues with ballistics and some units. Also it adds a new unit, the California CGN!

Bug Fixes:
  • Warehouses 3 targeting and system data
  • Campaign missions 05A and 05B reveal triggers updated to new format; fixed aircraft not launching in mission 05B (Northern Hammer)
  • Ballistics now working properly with higher time compression
  • Some holes on Enterprise
  • Helicopter positions on Brooke
  • Flight Deck "Available" update for selected loadout
  • Claude V. Rickets -> Claude V. Ricketts
  • Linear Campaign Loading Error
Improvements/Additions:
  • Updated translations
  • California CGN
  • Lack of weapons blocks launch from a flight deck
  • Flight Deck: Loadout availability calculation
  • Aircraft can no longer take off from airbase if there is not enough ammo for its loadout, but abscence of ammunition does not block aircraft launch

Patch Notes 0.4.4

Hey everyone, here comes another patch for Sea Power.

The main addition are playable tutorials and lots of fixes.

You can access the new playable tutorials from the Tutorials button on the main menu, then expand the "Gameplay Tutorials" list to find them. There are five tutorials covering basic to advanced concepts.

Bug Fixes
  • More background images use FileManager
  • Formation could not attack a single object via attack waypoint
  • Redundant Telegraph settings for waypoints from MissionEditor
  • Western VDS on Turya
  • Disabled Trigger was not enabled by free content window
  • Joined condition for trigger was not saved properly
  • Vehicle index could point to another vehicle during save/load which leads to a number of problems
  • Velocity calculation for missiles with nose up (e.g. Harpoon) to allow proper intercept calculation
  • Adjusted missile positions for Mk22
  • Accidental Flight Deck load error and wrong AircraftCurrentlyOnBoard number from loading pending launch task
  • Objectives now hide in Event Log when set to Hidden. Precipitation also in Weather section
  • Decimal Places in Environment tab
  • BMG50 Gun -> CIWS
  • Broken sensors localization in WaypointViewModel
  • Direct control of enemy land units
  • Close hatches animation for WeaponSystemLauncher could be triggered twice
  • Mission Editor: Incorrect variable was used to save all sensor waypoint properties except air search radars
  • Mission Editor: Incorrect localization key was set for Altitude string for the waypoint settings
  • Allow Free Content Window to take a default position
  • SA-11 sam was not auto flatten terrain
  • SET-40 deaf as a doornail
  • Carrier air ops speed is reduced to 20kn
  • Sounds audibility for Turya and Wisla
  • WP sam sites targeting data
  • Added missing text resource for Weather Forecast
  • Fixed mount data vanishing on mission load
  • Fixed socket exception
  • Torpedo drop from aircraft
  • Fix for type 205 and 206 colliders


News and improvements
  • Updated translations
  • Weapon+sensor shared mount conflict resolve for Buk SAM
  • Mission Editor: sensor settings dependency on unit settings/previous waypoint settings for new waypoint
  • Mission Editor: get rid of redundant sensor switches in the mission ini file; waypoint settings for sensors now enherited from a unit for the first waypoint and from previous waypoint for others
  • Mission Editor: fine tuning of waypoint positioning
  • Mission Editor: GroupCategory used unit Category to get speed change for waypoints to support load from mission file when units are not added yet to the Group
  • Mission Editor: Mach limit for aircraft ETA calculations
  • Mission Editor: localization support for Speed and Depth waypoint settings text on the map
  • Weather forecast for Breakthrough mission
  • English loc: SeaState -> Beaufort Wind Force
  • Dong Hoi briefing reworked and fixed; Dong Hoi messages and unit names
  • Added AN/APS-80 radar entry
  • Ability to drop sonobuoys in line
  • Sonobuoy line accounts for sonobuoys allocated to other drops
  • Ability to reveal units for some time via triggers
  • Localization how to document (steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\documentation)
  • Add Objectives to Event Log
  • SA-11 sites, launcher, command vehicle and radar models
  • Attack waypoints
  • Ability to disable thermal layer
  • Action position relative to unit
  • Added new loading screens
  • Baleares FFG, Brooke FFG
  • MIM-14 Nike Hercules SAM site
  • Playable tutorials

Patch Notes 0.4.3

Hi everyone,

here comes another hotfix for the broken B-52D and also for the partially messed up ballistics. We're working on getting the ballistics compatible with higher time compression. Happy weekend!

More changes as in the log below:

Patch Notes v0.4.3 Build #215

Bug Fixes:
  • First mission in Linear Campaign should select more reliably
  • MIM-14 fins mesh fixed as noticed by nuclearstonk
  • Submarine spawn depth
  • CIWS gun position on Long Beach
  • Sturgeon had its MOSS blocked
  • Autogen buildings jumping during relocation and camera jump
  • LoadScreen to use FileManager to get backgrounds
  • Reverting projectile ballistics until we have it stable for all cases
  • B-52D
Improvements/Additions:
  • Added 3d gunner and turret details to M163, ini adjusted
  • MK-37 mod 1 to active guidance
  • Added min depth to Harpoon
  • Many art corrections for USN ships, mostly SLQ-32 models
  • Forrestal, Enterprise, Garcia now have their missing ECM gear modelled
  • Updated translations
  • Bonanza GA plane
  • Added correct model for 1972 Knox
  • Target point categories. Atm available: General, Radar, LowSAM, HighSAM, AAA
  • EXPERIMENTAL: Current all helicopter category priorities are LowSAM>AAA>Radar>HighSAM
  • Precaution for unwanted entering to loiter state for a brief moment at mission start

Patch Notes 0.4.2

Hello everyone, this patch release mainly fixes the saving/loading issues in the linear campaign but also touches some other things which are mentioned in the change log below:

Fixes
  • Fix for Tachikaze hullnumbers
  • Incorrect reading of NumberOfWires for weapon system
  • Wrong on weapon ammunition for ak-630
  • Land unit direct control problem
  • Linear Campaign mission 03, 04A, 04B, 05A briefings reflect updated ships
  • Target velocity for vessels took y component into account which lead to wrong gun aiming against pitching up targets like the Boghammar
  • Autogen: glowing trees caused by incorrect setting of global shader binding.
  • Trigger condition type "Generic" was not saved.
  • Trigger condition taskforce was not properly saved
  • Complex Waypoints saving was broken due to we no longer can correctly write alt symbols.
  • Wrong MAD on P-3C
  • Wrong name for S-24 in english loc
  • Wire and laser guided missiles attack while both target and launcher is close to terrain
  • Fix for B-52 serials showing up on blown off tail
  • Fix saving after loading several scenes (it'll try to recover from corrupted savegames and will display a warning)
  • Correct crew on Bayandor


Improvements/Additions
  • Updated Sentry to 3.2.3
  • Updated translations
  • Added reworked HMMWV with sub-variants
  • Shader: Hight Altitude Cloud Overhaul:
    • New and improved semi-volumetric cloud shader.
    • Better horizontal cloud.
    • Better cloud view from space.
    • Added 22 deg halo effect.
    • Added sunset effect.
    • Improved phase function.
    • Improved ray marching and density settings.
    • Fixed sun/moon drawing over high alt. clouds.
    • Fixed sun/moon obscured by skydome.
  • Renamed Guided Missile Submarine into Cruise Missile Submarine
  • Added Mk37 to Kobben loadout
  • MIM-14 removed wobbling, straight flight duration lowered from 3.0 to 2.0 seconds
  • M2 Bradley redone
  • Added current telegraph checkmark to ship speed indication
  • Option to mute sound in pause mode
  • Added M113 transport (unarmored) with 3 liveries, adjusted M2 Bradley variants names to reflect liveries, adjusted land units names file
  • Added reworked M163 VADS
  • Added new civilian aircrew models and textures
  • SEAD loadout for Tu-16k

Patch Notes 0.4.1

Hey everyone, with with patch we're fixing some issues below and also adding a new light tank!
Happy remaining weekend!

Bug Fixes
  • USN Perry class FFG-26 and FFG-59 flags now properly set to flag_us
  • Add error handlers to Asset loading in MissionEditorViewModel
  • TLAM and AS-4b unable to correctly aim on target
  • Utility nations in drop down
  • Some airbases were not supporting VTOL
  • Granit/Basalt made a weird raising if shot to bearing with no target


News and improvements PT-76 tank
USN 1987 Battle Group Echo Operation Earnest Will unitgroup, based on USS Missouri museum ship plotting board