Dev Blog Update - \[9/24/25]
[h3]PLAN Content Drop ETA, AI system Update, and More![/h3][hr][/hr][h2]PLAN Dropping Soon![/h2][p]Hello from Triassic Games and great news,
we are now targeting Oct 1st for our next big content drop!* This will include a variety of PLAN units, and some other units we really wanted to make and add into the game. The full roster is quite a bit larger than our last content update, so we want to thank everyone for your patience with this upcoming update. [/p][p]*There is a small chance there could be a delay, but we hope to be able to release it on the first of Oct![/p][p]Sneak Peek - Upcoming Units:[/p]
- [p]Q-5 Fantan[/p][p]
[/p] - [p]Luda I-class[/p][p]
[/p] - [p]Jianghu III-class[/p][p]
[/p] - [p]Wuhan and Han class submarines[/p][p]
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[/p] - [p]and more![/p]
[p][/p][h2]AI System Update (very soon!)[/h2][p]More good news!
We are now planning to release the very first public iteration of our AI improvements later in Oct. Coming to Sea Power soon enough, scriptable AI (Javascript) which integrates into the save/load system! This will only include Carrier and Airfield behaviors for now, and we plan to expand on it in the near future. We've heard your feedback and we chose this to be our first target for the new AI system. Once this is out, we hope our modding community can start exploring and adapting it to other aspects of the game as well. Can't wait to see what you all will make with it and how much you will enjoy it![/p][p][/p][p]We have also begun working on pathfinding systems, so that way ship captains will no longer drive themselves onto land.
Beached ships are costly to recover honestly[/p][p][/p][h2]Performance Improvements (soon)[/h2][p]After this update drops, the second half of Oct. will be focusing on another round of performance improvements, which will delay some AI work until later. We are very much aware that there are still some intense performance drops in longer missions, and that we will be investigating some potential areas for improvement.[/p][p][/p][h2]Autogen System Upgrades (WiP)[/h2][p]Ian has been super busy at work testing new lighting, improving shader blending, and procedural world/terrain generation/simulation as well to help make our game's world more immersive and accurate. We don't have too much to show for it as of right now, but the plan right now is to build up the system to be more flexible to create more interesting environments in the future.[/p][p][/p][p]This will also include much needed improvements for our terrain overall, in hopes of achieving a more immersive game environment. Snow caps on mountains being more varies, more colors, more depth![/p][h3][/h3][hr][/hr][h2]
Community Showcase![/h2][h3]Screenshots:[/h3][p]
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- from Cosmo7438 over at the MPS discord! Awesome shot with the stars in view![/p][p][/p][p]
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- From michhughe over at the MPS discord! Ready the life rafts![/p][p][/p][p]
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- Modded Screenshot from skyblazer2060! Worlds biggest ducky! (Mod Made by Skyblazer:
Linked Here)[/p][p]Workshop Showcase:
[dynamiclink][/dynamiclink]With over 2500 subscribers, this mod will really bring not only ships, but all types of units to your missions! Check out their work and see what the community is capable of![/p]