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Sea Power AMA!

Sea Power - 1st AMA
[p]
Hello everyone! It's been nearly a year since our last survey, where we set out priorities and got to work. While we have not been able to deliver on all of them as quickly as we wish, we plan to release the first iteration of AI upgrades in the very near future. In the meantime though, we would like to host our first AMA to see what all of your questions are about the future and current state of Sea Power. Feel free to submit your questions here! [/p][p]Note: Your alias/name will be shared publicly if you choose to fill it in on our AMA form. If you wish to remain anonymous, feel free to put N/A![/p][p]https://forms.gle/8GEEBWJoQxYjbGAr7[/p][p]
*Should be active for 2-3 days!*[/p]

Patch Notes 0.5.3

Hey everyone, here comes another patch release. Main aspects are some mesh fixes as well as the wonky ship movement behaviour.

Have a fantastic week!

Bug Fixes / Improvements
  • LSM-1 model redone with proper texture, details update etc
  • Multiple AI aircraft going for the same target
  • Wakkanai port map data for backgrounddata
  • PLAN 03 P-2H now correctly drops sonobuoys
  • Vessel shifting position due offset of center of mass
  • preset altitudes array was not sorted on aircraft/helicopter loading
  • Error when loading textures for pla_h-6d squadron4 modex
  • Nike Hercules missile material bug
  • CGN California SPG-60 added as additional fire control channel
  • Updated translations
  • Added A-6E SEAD and SEADLongRange loadouts; thanks nuclearstonk!

Patch Notes 0.5.2

Hey everyone, here comes another patch for Sea Power. This time it's mainly driven by Unity itself as they introduced some security issue in their engine so we needed to update the Unity version we're using. You can read about it here: https://unity.com/security/sept-2025-01

Beside that we also fixed some issues. Happy weekend!

Bug fixes and improvements
  • Unity Update due to security vulnerability issue
  • PLAN Type 010 and USSR T43 CIWS gun angles fix
  • Updated land unit, vessel, aircraft descriptions and callsigns (thanks N0jge!)
  • Incorrect hidden objective behaviour in Event Log Objectives tab
  • Updated PLAN 04 with MiG-27 replacing Armed Bizjet; corrected backstory
  • Mission Editor: Possible nullref when removing a Trigger
  • possible nullref when dragging a unit between Formations on Formation Manager
  • Corrected Chengdu frigate hull sonar mount position
  • Added missing LOD1 to Type 024 and LSM-1
  • Several typos
  • Lots of small mesh errors
  • Changed PLAN 03 mission to reduce exploit chance
  • AI CVS (anti-submarine carriers) will now correctly launch ASW patrols
  • Kidd DDG added SPG-60 as 3rd missile channel; removed incorrect Variant3 from NV Gearing mod

Patch Notes 0.5.1

Hey everyone, here comes just a quick hot fix for some issues our recent update introduced.

Thank you all for your continuous support! :)

Bug Fixes / Improvements
  • Luda I description
  • Chengdu ammunition: hy-1 -> sy-1a
  • PLAN 02 mission replaced anachronistic MiG-23 with MiG-21
  • Qiongsha-class painted in white ;)
  • Null refs
  • Updated translations

PLAN sets sail!

[h2]PLAN update details[/h2]
Hello from the Triassic Team! We are super excited to release our (now biggest) free content pack, the PLAN! This update features the a ton of new units, including Vietnam, and Japan units too!



[h3]New units included:[/h3]

PLAN:
  • Chengdu-class frigate
  • Jiangdong-class frigate
  • Jianghu I-class frigate
  • Jianghu II-class frigate
  • Jianghu III-class frigate
  • Luda I-class destroyer
  • Qiongsha-class landing ship
  • Shanghai II-class patrol boat
  • Shanghai IIB-class patrol boat
  • Type 010 minesweeper
  • Type 024 (Heku) missile boat
  • Type 037 (Hainan) corvette
  • Yukan-class landing ship
  • Type 033-class patrol submarine
  • Han-class attack submarine
  • Wuhan-class cruise missile submarine
  • J-5 and export F-5 Fresco fighters
  • J-7III Fishcan fighter
  • Q-5 and Q-5A Fantan attack aircraft
  • H-6A and H-6D bombers
  • Z-8 maritime patrol helicopter
Vietnam:
  • Barnegat-class frigate (converted seaplane tender)
  • Modified Gearing-class frigate (converted from Gearing FRAM to represent surplus USN ships in use)
  • LSM-1 class landing ship
Japan:
  • PS-1 maritime patrol flying boat
  • US-1A search and rescue amphibian
USA:
  • C-141B transport aircraft


[h2]New Scenarios![/h2]
Brought to everyone by our hard working Ian Roberts, this update and future updates will hopefully include some new missions as well to showcase some of our new units! Let us know what you think after giving them a shot!



PLAN Scenarios
  • Clash in the Paracels
  • Battle of South China Sea
  • Operation Silent Spear
  • Escape from the Sulu Sea


[hr][/hr]
Bug Fixes and Changes
01-Oct-2025: 0.5.0 Build #234 (19329) Public Release [FIX]
  • Type 148 Tiger hullnumbers mapping
  • Alvand railings
  • RIM-2/RIM-67 missile positions on Mark 10 GMLS to match photos
  • Mission Editor: Reform and disband formation actions saved to mission file but weren't loaded from it
  • Mission Editor: Custom airgroups were not loaded from the ship/airbase variant file
  • Mission Editor: Corrected a phrase for the EN localisation of Reveal Action
  • Naming convention fix on JMSDF Sub Duel
  • Attempted Fix for SEAPOWER-AXS where LinearCampaign singleton can spawn in an incorrect place.
  • Huge calculation error for units at date line "edge" of our flat Earth (pun intended!)
  • Some out of bounds longitude positioning when crossing the date line "border"
  • Corrected EN localisation for waypoints settings confirmation dialog
  • Libelle class torpedo boat bowwave position
  • MiG-17 range/fuel mass correction



[MOD]
  • Updated translations
  • AI: Upgrades to autotargeting for aircraft. Aircraft will try to retarget to closer targets
  • Aircraft speed is cruise when guiding SARH missile
  • MiG-21Bis model update: triple rod IFF antenna added
  • Redone all existing MiG-21 liveries to higher resolution
  • Moved Head of the Snake mission from NATO to Other folder



[NEW]
  • Mission Editor: Destroy and Despawn units actions
  • Mission Editor: Enable Swap Taskforce checkbox to enable/disable transfer when a side is selected already
  • Mission Editor: Checkbox to allow/disallow transfer of all aircrafts that belong to a unit to transfer to another side
  • Mission Editor: Reveal Units trigger action
  • Mission Editor: Button to copy settings of currently selected unit to all waypoints of its group
  • Mission Editor: Disable/Enable Units action for a Trigger
  • Ability to disallow transfer of child aircraft when airfield is transferred to another taskforce
  • Added loading background images for PLAN units