Patch Notes 0.7.7 and later 0.7.x
[p]Hello from the Triassic Games team! [/p][p]We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. [/p][p]This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: [/p]
- [p]Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.[/p]
- [p]Narvik Counterattack - Soviet (1985): NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.[/p]
- [p]Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight [/p]
- [p]Fixed corrupted Mission Editor map centerpoint icon[/p]
- [p]Fixed missiles not accelerating properly[/p]
- [p]Fixed issues with group guidance for Granit and Bazalt missiles[/p]
- [p]Fixed booster run times and ground unit targeting[/p]
- [p]Null refs [/p]
- [p]Campaign: Molniya mission 4, removed S-3A that immediately spots the player[/p]
- [p]Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance) [/p]
- [p]Weapons: increased initial flight duration of UGM-109 [/p]
- [p]Weapons: AGM-84 acceleration increased to 0.5G [/p]
- [p]Removed port side windows on E-2 [/p]
- [p]Translations [/p]
- [p]Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985" [/p]